day 15 puzzle 1
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13:
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13:
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stars: 2
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stars: 2
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stars: 2
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stars: 2
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15:
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stars: 1
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10
res/examples/day15_1.txt
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res/examples/day15_1.txt
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########
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#..O.O.#
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##@.O..#
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#...O..#
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#.#.O..#
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#...O..#
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#......#
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########
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<^^>>>vv<v>>v<<
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21
res/examples/day15_2.txt
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res/examples/day15_2.txt
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##########
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#..O..O.O#
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#......O.#
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#.OO..O.O#
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#..O@..O.#
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#O#..O...#
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#O..O..O.#
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#.OO.O.OO#
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#....O...#
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##########
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<vv>^<v^>v>^vv^v>v<>v^v<v<^vv<<<^><<><>>v<vvv<>^v^>^<<<><<v<<<v^vv^v>^
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vvv<<^>^v^^><<>>><>^<<><^vv^^<>vvv<>><^^v>^>vv<>v<<<<v<^v>^<^^>>>^<v<v
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><>vv>v^v^<>><>>>><^^>vv>v<^^^>>v^v^<^^>v^^>v^<^v>v<>>v^v^<v>v^^<^^vv<
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<<v<^>>^^^^>>>v^<>vvv^><v<<<>^^^vv^<vvv>^>v<^^^^v<>^>vvvv><>>v^<<^^^^^
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^><^><>>><>^^<<^^v>>><^<v>^<vv>>v>>>^v><>^v><<<<v>>v<v<v>vvv>^<><<>^><
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^>><>^v<><^vvv<^^<><v<<<<<><^v<<<><<<^^<v<^^^><^>>^<v^><<<^>>^v<v^v<v^
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>^>>^v>vv>^<<^v<>><<><<v<<v><>v<^vv<<<>^^v^>^^>>><<^v>>v^v><^^>>^<>vv^
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<><^^>^^^<><vvvvv^v<v<<>^v<v>v<<^><<><<><<<^^<<<^<<>><<><^^^>^^<>^>v<>
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^^>vv<^v^v<vv>^<><v<^v>^^^>>>^^vvv^>vvv<>>>^<^>>>>>^<<^v>^vvv<>^<><<v>
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v^^>>><<^^<>>^v^<v^vv<>v^<<>^<^v^v><^<<<><<^<v><v<>vv>>v><v^<vv<>v^<<^
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src/day15/puzzle1.typ
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src/day15/puzzle1.typ
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#import "/src/utils.typ": *
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#let WALL = "#"
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#let BOX = "O"
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#let BOT = "@"
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#let EMPTY = "."
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#let offsets = (
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"^": (0, -1),
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"<": (-1, 0),
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"v": (0, 1),
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">": (1, 0)
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)
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#let compute-value(grid) = {
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let total = 0
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for (y, row) in grid.enumerate() {
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for (x, type) in row.enumerate() {
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if type == BOX {
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total += y * 100 + x
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}
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}
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}
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return total
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}
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#let solve(input) = {
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let (grid-data, move-data) = input.split("\n\n")
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let grid = grid-data.split("\n").map(r => r.clusters())
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let rows = ()
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let cols = ()
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let w = grid.first().len()
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let h = grid.len()
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let bot-pos = none
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for y in range(h) {
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for x in range(w) {
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let type = grid.at(y).at(x)
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if type == BOT {
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bot-pos = (x, y)
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grid.at(y).at(x) = EMPTY
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break
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}
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}
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if bot-pos != none {
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break
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}
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}
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let (bot-x, bot-y) = bot-pos
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let moves = move-data.replace("\n", "").clusters()
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for (move-i, move) in moves.enumerate() {
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let (dx, dy) = offsets.at(move)
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let (x2, y2) = (bot-x + dx, bot-y + dy)
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let type = grid.at(y2).at(x2)
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if type == WALL {
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continue
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}
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if type == EMPTY {
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(bot-x, bot-y) = (x2, y2)
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continue
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}
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let type2 = type
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let (x3, y3) = (x2, y2)
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while type2 == BOX {
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x3 += dx
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y3 += dy
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type2 = grid.at(y3).at(x3)
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}
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if type2 == WALL {
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continue
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}
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grid.at(y3).at(x3) = BOX
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grid.at(y2).at(x2) = EMPTY
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(bot-x, bot-y) = (x2, y2)
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}
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return compute-value(grid)
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}
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#show-puzzle(
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15, 1,
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solve,
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example: (
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"1": 2028,
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"2": 10092
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)
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)
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0
src/day15/puzzle2.typ
Normal file
0
src/day15/puzzle2.typ
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src/main.pdf
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src/main.pdf
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