adapted control shape rendering
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@ -1,18 +1,19 @@
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#import "/src/cetz.typ": draw
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#import "/src/core/utils.typ": normalize-measure
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#import "/src/consts.typ": *
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#import "/src/core/utils.typ": normalize-measure, normalize-units
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#let name = "control"
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#let render(x, y, p, bottom) = {
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let m = measure(p.display-name)
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let m = normalize-measure(p.display-name)
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let style = p.resolved-style
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let r = CONTROL-HEIGHT / 2
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let size = normalize-units(style.size)
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let spacing = normalize-units(style.spacing)
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let r = size / 2
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let y0 = if bottom {
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y - m.height / 1pt - SYM-GAP
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y - m.height - spacing
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} else {
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y + m.height / 1pt + CONTROL-HEIGHT + SYM-GAP
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y + m.height + size + spacing
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}
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draw.circle(
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@ -22,7 +23,12 @@
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stroke: style.stroke
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)
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let s = stroke(style.stroke)
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draw.mark((x, y0), (x - r / 2, y0), symbol: "stealth", fill: s.paint)
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draw.mark(
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(x, y0), (x - r / 2, y0),
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symbol: "stealth",
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fill: s.paint,
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stroke: s.paint
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)
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draw.content(
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(x, y),
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p.display-name,
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@ -33,12 +39,16 @@
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#let get-size(par) = {
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let m = normalize-measure(par.display-name)
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// CONTROL-HEIGHT * 1pt
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// CONTROL-HEIGHT * 1pt + SYM-GAP * 1pt + h
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let size = normalize-units(par.resolved-style.size)
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let spacing = normalize-units(par.resolved-style.spacing)
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return m
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return (
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width: calc.max(m.width, size),
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height: size + spacing + m.height
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)
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}
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#let default-style = (
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:
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size: 20pt,
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spacing: 5pt
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)
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