adapted control shape rendering

This commit is contained in:
2025-07-19 18:04:16 +02:00
parent 02fd3282f7
commit b34702485f

View File

@ -1,18 +1,19 @@
#import "/src/cetz.typ": draw
#import "/src/core/utils.typ": normalize-measure
#import "/src/consts.typ": *
#import "/src/core/utils.typ": normalize-measure, normalize-units
#let name = "control"
#let render(x, y, p, bottom) = {
let m = measure(p.display-name)
let m = normalize-measure(p.display-name)
let style = p.resolved-style
let r = CONTROL-HEIGHT / 2
let size = normalize-units(style.size)
let spacing = normalize-units(style.spacing)
let r = size / 2
let y0 = if bottom {
y - m.height / 1pt - SYM-GAP
y - m.height - spacing
} else {
y + m.height / 1pt + CONTROL-HEIGHT + SYM-GAP
y + m.height + size + spacing
}
draw.circle(
@ -22,7 +23,12 @@
stroke: style.stroke
)
let s = stroke(style.stroke)
draw.mark((x, y0), (x - r / 2, y0), symbol: "stealth", fill: s.paint)
draw.mark(
(x, y0), (x - r / 2, y0),
symbol: "stealth",
fill: s.paint,
stroke: s.paint
)
draw.content(
(x, y),
p.display-name,
@ -33,12 +39,16 @@
#let get-size(par) = {
let m = normalize-measure(par.display-name)
// CONTROL-HEIGHT * 1pt
// CONTROL-HEIGHT * 1pt + SYM-GAP * 1pt + h
let size = normalize-units(par.resolved-style.size)
let spacing = normalize-units(par.resolved-style.spacing)
return m
return (
width: calc.max(m.width, size),
height: size + spacing + m.height
)
}
#let default-style = (
:
size: 20pt,
spacing: 5pt
)