adapted actor shape rendering
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@ -1,32 +1,54 @@
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#import "/src/cetz.typ": draw
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#import "/src/core/utils.typ": normalize-measure
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#import "/src/consts.typ": *
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#import "/src/core/utils.typ": normalize-measure, normalize-units
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#let name = "actor"
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#let render(x, y, p, bottom) = {
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let m = measure(p.display-name)
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let m = normalize-measure(p.display-name)
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let style = p.resolved-style
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let w2 = ACTOR-WIDTH / 2
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let head-r = ACTOR-WIDTH / 4
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let height = ACTOR-WIDTH * 2
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let spacing = normalize-units(style.spacing)
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let width = normalize-units(style.width)
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let height = width * 2
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let w2 = width / 2
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let head-r = width / 4
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let arms-y = height * 0.375
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let y0 = if bottom {
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y - m.height / 1pt - SYM-GAP
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y - m.height - spacing
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} else {
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y + m.height / 1pt + height + SYM-GAP
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y + m.height + height + spacing
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}
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// Head
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draw.circle(
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(x, y0 - head-r),
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radius: head-r,
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fill: style.fill,
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stroke: style.stroke
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)
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draw.line((x, y0 - head-r * 2), (x, y0 - height + w2), stroke: black + .5pt)
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draw.line((x - w2, y0 - arms-y), (x + w2, y0 - arms-y), stroke: black + .5pt)
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draw.line((x - w2, y0 - height), (x, y0 - height + w2), (x + w2, y0 - height), stroke: black + .5pt)
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// Body
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draw.line(
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(x, y0 - head-r * 2),
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(x, y0 - height + w2),
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stroke: style.stroke
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)
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// Arms
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draw.line(
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(x - w2, y0 - arms-y),
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(x + w2, y0 - arms-y),
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stroke: style.stroke
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)
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// Legs
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draw.line(
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(x - w2, y0 - height),
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(x, y0 - height + w2),
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(x + w2, y0 - height),
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stroke: style.stroke
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)
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draw.content(
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(x, y),
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p.display-name,
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@ -37,12 +59,17 @@
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#let get-size(par) = {
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let m = normalize-measure(par.display-name)
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//ACTOR-WIDTH * 1pt
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//ACTOR-WIDTH * 2pt + SYM-GAP * 1pt + h
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let width = normalize-units(par.resolved-style.width)
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let height = width * 2
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let spacing = normalize-units(par.resolved-style.spacing)
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return m
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return (
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width: calc.max(m.width, width),
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height: height + spacing + m.height
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)
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}
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#let default-style = (
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:
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width: 20pt,
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spacing: 5pt
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)
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@ -1,7 +1,6 @@
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#import "/src/cetz.typ": draw
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#import "/src/core/utils.typ": normalize-measure, normalize-units
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#import "/src/consts.typ": *
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#let name = "custom"
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