#!/usr/bin/env python # -*- coding: utf-8 -*- """ Generates QR Code placement path figure (C) 2022 Louis Heredero louis.heredero@edu.vs.ch """ import pygame import numpy as np WIDTH, HEIGHT = 580, 580 matrix = np.array([ [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0], [ 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0], [ 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0], [ 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0], [ 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0], [ 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0], [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0], [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], [-0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 1.0, -0.5, -0.5, -1.0, -1.0, -1.0, -1.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5], [-1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 0.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [-1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [-1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 0.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [-1.0, -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0], [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, -0.5, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0] ]) if __name__ == "__main__": pygame.init() surf = pygame.Surface([WIDTH, HEIGHT]) W, H = WIDTH/(matrix.shape[1]+8), HEIGHT/(matrix.shape[0]+8) hW, hH = W/2, H/2 surf.fill((255,255,255)) m = ((matrix.copy()+2)%3)*127 mat = np.ones((m.shape[0]+8, m.shape[1]+8))*255 mat[4:-4, 4:-4] = m for y in range(mat.shape[0]): for x in range(mat.shape[1]): col = mat[y, x] col = (col, col, col) pygame.draw.rect(surf, col, [x*W, y*H, W, H]) points = [] all_points = [] #Place data dir_ = -1 #-1 = up | 1 = down x, y = matrix.shape[1]-1, matrix.shape[0]-1 zigzag = 0 while x >= 0: all_points.append([(x+4)*W+hW, (y+4)*H+hH]) if matrix[y,x] == -1: points.append([(x+4)*W+hW, (y+4)*H+hH]) if ((dir_+1)/2 + zigzag)%2 == 0: x -= 1 else: y += dir_ x += 1 if y == -1 or y == matrix.shape[0]: all_points.append([(x+4)*W+hW, (y+4)*H+hH]) dir_ = -dir_ y += dir_ x -= 2 else: zigzag = 1-zigzag #Vertical timing pattern if x == 6: x -= 1 all_points.append([(x+4)*W+hW, (y+4)*H+hH]) for p in all_points: pygame.draw.circle(surf, (255,0,0), p, 3) pygame.draw.lines(surf, (255,0,0), False, all_points) for p in points: pygame.draw.circle(surf, (255,255,255), p, 3) pygame.draw.lines(surf, (255,255,255), False, points) pygame.image.save(surf, "qr_plcmt_path.png")