diff --git a/README.md b/README.md index 60cc3f9..db17411 100644 --- a/README.md +++ b/README.md @@ -8,10 +8,10 @@ This project can also be run using the amazing [CraftOS-PC emulator](https://git ## Progress -#### Stars: 6/24 +#### Stars: 7/24 |Mon|Tue|Wed|Thu|Fri|Sat|Sun| |:-:|:-:|:-:|:-:|:-:|:-:|:-:| -|1
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||| diff --git a/res/examples/day04.txt b/res/examples/day04.txt new file mode 100644 index 0000000..9ad769d --- /dev/null +++ b/res/examples/day04.txt @@ -0,0 +1,10 @@ +..@@.@@@@. +@@@.@.@.@@ +@@@@@.@.@@ +@.@@@@..@. +@@.@@@@.@@ +.@@@@@@@.@ +.@.@.@.@@@ +@.@@@.@@@@ +.@@@@@@@@. +@.@.@@@.@. \ No newline at end of file diff --git a/res/stats.json b/res/stats.json index 359a654..1b76e81 100644 --- a/res/stats.json +++ b/res/stats.json @@ -12,7 +12,7 @@ "puzzle2": true }, "day04": { - "puzzle1": false, + "puzzle1": true, "puzzle2": false }, "day05": { diff --git a/src/day04/puzzle1.lua b/src/day04/puzzle1.lua new file mode 100644 index 0000000..7ba3ece --- /dev/null +++ b/src/day04/puzzle1.lua @@ -0,0 +1,44 @@ +local utils = require "utils" + +local puzzle1 = {} + +function puzzle1.inGrid(x, y, w, h) + return 1 <= x and x <= w and 1 <= y and y <= h +end + +function puzzle1.isAccessible(lines, w, h, x, y) + local neighbors = 0 + for dy=-1, 1 do + for dx=-1, 1 do + if dx ~=0 or dy ~= 0 then + local x2 = x + dx + local y2 = y + dy + if puzzle1.inGrid(x2, y2, w, h) then + if lines[y2]:sub(x2, x2) == "@" then + neighbors = neighbors + 1 + end + end + end + end + end + return neighbors < 4 +end + +function puzzle1.solve(input) + local lines = utils.splitLines(input) + local accessible = 0 + + local h = #lines + local w = #lines[1] + + for y, line in ipairs(lines) do + for x=1, #line do + if line:sub(x, x) == "@" and puzzle1.isAccessible(lines, w, h, x, y) then + accessible = accessible + 1 + end + end + end + return accessible +end + +return puzzle1 diff --git a/src/day04/puzzle2.lua b/src/day04/puzzle2.lua new file mode 100644 index 0000000..2f4bc9a --- /dev/null +++ b/src/day04/puzzle2.lua @@ -0,0 +1,7 @@ +local puzzle2 = {} + +function puzzle2.solve(input) + return 0 +end + +return puzzle2