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import os
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from enum import Enum, auto
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from math import floor
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from typing import Optional
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import platformdirs
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import pygame
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from src.image_handler import ImageHandler
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from src.graph.graph import Graph
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class Editor:
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WIDTH: int = 800
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HEIGHT: int = 600
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MAP_SIZE: int = 1024
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MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
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ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
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CROSSHAIR_SIZE: int = 10
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def __init__(self):
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pygame.init()
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self.width: int = self.WIDTH
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self.height: int = self.HEIGHT
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self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
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pygame.display.set_caption("Lycacraft Map Editor")
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self.center: list[int] = [0, 0]
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self.zoom_i: int = 2
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self.zoom: float = self.ZOOMS[self.zoom_i]
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self.running: bool = False
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self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE)
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.left_drag_pos: Optional[tuple[int, int]] = None
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self.mid_drag_pos: Optional[tuple[int, int]] = None
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self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
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self.loading_font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 30)
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self.zooms_texts: list[pygame.Surface] = list(map(
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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self.ZOOMS
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))
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self.is_renaming_node: bool = False
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self.state: State = State.STOPPING
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self.graph = Graph()
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self.typing_text: str = ""
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self.node_radius: int = 10
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self.line_size: int = int(self.node_radius / 5)
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self.edge_detect_radius: int = 3 * self.line_size
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self.selected_nodes: list[int] = []
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self.selected_edges: list[int] = []
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self.previously_created_nodes: list[int] = []
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self.selection_rectangle: list[tuple[int, int], tuple[int, int]] = None
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self.original_move_pos: tuple[int, int] = None
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self.move_old_poses: dict[int, tuple[int, int]] = None
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def mainloop(self) -> None:
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self.state = State.LOADING
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while self.state != State.STOPPING:
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pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
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self.process_events()
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if self.state == State.LOADING:
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self.render_loading()
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if not self.image_handler.loading:
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self.state = State.RUNNING
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elif self.state == State.RUNNING:
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if self.selection_rectangle != None:
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self.expand_selection_rect()
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if self.original_move_pos != None:
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self.move_poses()
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self.render()
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self.clock.tick(30)
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def process_events(self) -> None:
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events = pygame.event.get()
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keys = pygame.key.get_pressed()
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for event in events:
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if event.type == pygame.QUIT:
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self.state = State.STOPPING
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elif event.type == pygame.WINDOWRESIZED:
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self.width = event.x
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self.height = event.y
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elif event.type == pygame.KEYDOWN:
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if self.is_renaming_node:
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if event.key == pygame.K_ESCAPE:
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self.is_renaming_node = False
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self.typing_text = ""
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elif event.key == pygame.K_RETURN:
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self.rename_nodes()
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elif event.key == pygame.K_BACKSPACE:
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self.typing_text = self.typing_text[:-1]
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else:
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self.typing_text += event.unicode
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else:
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if event.key == pygame.K_ESCAPE:
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if self.selected_nodes != [] or self.selected_edges != []:
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self.clear_selection()
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self.previously_created_nodes = []
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else:
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self.state = State.STOPPING
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elif event.key == pygame.K_PAGEUP:
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self.zoom_in()
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elif event.key == pygame.K_PAGEDOWN:
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self.zoom_out()
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elif event.key == pygame.K_BACKSPACE:
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self.deleted_selected_objects()
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elif event.key == pygame.K_RETURN:
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if len(self.selected_nodes) > 0:
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self.typing_text = "" if len(self.selected_nodes) > 1 else self.graph.nodes[self.selected_nodes[0]].name
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self.is_renaming_node = True
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_m:
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if self.original_move_pos != None:
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self.reset_move_poses()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 2:
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self.mid_drag_pos = event.pos
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elif event.button == 1:
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if keys[pygame.K_LCTRL]:
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self.left_drag_pos = event.pos
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elif keys[pygame.K_LALT]:
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self.create_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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elif keys[pygame.K_m]:
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self.original_move_pos = event.pos
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self.start_moving()
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else:
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self.select_object(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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elif event.button == 3:
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self.create_node(self.screen_to_world(event.pos[0], event.pos[1]))
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elif event.button == 4:
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self.zoom_in()
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elif event.button == 5:
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self.zoom_out()
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elif event.type == pygame.MOUSEBUTTONUP:
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if event.button == 2:
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self.mid_drag_pos = None
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elif event.button == 1:
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if keys[pygame.K_LCTRL]:
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self.left_drag_pos = None
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elif keys[pygame.K_m] and self.original_move_pos != None:
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self.confirm_move_poses()
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elif self.selection_rectangle != None:
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self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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if keys[pygame.K_LEFT]:
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self.center[0] -= 4 / self.zoom
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if keys[pygame.K_RIGHT]:
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self.center[0] += 4 / self.zoom
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if keys[pygame.K_UP]:
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self.center[1] -= 4 / self.zoom
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if keys[pygame.K_DOWN]:
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self.center[1] += 4 / self.zoom
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mbtns = pygame.mouse.get_pressed()
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mpos = pygame.mouse.get_pos()
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if mbtns[1] or (mbtns[0] and keys[pygame.K_LCTRL]):
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drag_pos = self.mid_drag_pos if mbtns[1] else self.left_drag_pos
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dx = mpos[0] - drag_pos[0]
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dy = mpos[1] - drag_pos[1]
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self.center[0] -= dx / self.zoom
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self.center[1] -= dy / self.zoom
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if mbtns[0] and keys[pygame.K_LCTRL]:
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self.left_drag_pos = mpos
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if mbtns[1]:
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self.mid_drag_pos = mpos
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def render(self) -> None:
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self.win.fill((0, 0, 0))
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off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
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off_y = (self.center[1] * self.zoom) % self.MAP_SIZE
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w2 = self.width / 2
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h2 = self.height / 2
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# In game top-left / bottom-right corners
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x0 = floor(self.center[0] - w2 / self.zoom)
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y0 = floor(self.center[1] - h2 / self.zoom)
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x1 = floor(self.center[0] + w2 / self.zoom)
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y1 = floor(self.center[1] + h2 / self.zoom)
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# Top-left / bottom-right maps
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mx0 = floor(x0 * self.zoom / self.MAP_SIZE)
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my0 = floor(y0 * self.zoom / self.MAP_SIZE)
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mx1 = floor(x1 * self.zoom / self.MAP_SIZE)
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my1 = floor(y1 * self.zoom / self.MAP_SIZE)
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h_maps = mx1 - mx0 + 1
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v_maps = my1 - my0 + 1
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cx = floor(self.center[0] * self.zoom / self.MAP_SIZE)
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cy = floor(self.center[1] * self.zoom / self.MAP_SIZE)
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ox = w2 + (mx0 - cx) * self.MAP_SIZE - off_x
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oy = h2 + (my0 - cy) * self.MAP_SIZE - off_y
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for y in range(v_maps):
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for x in range(h_maps):
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map_image = self.image_handler.get_for_pos(mx0 + x, my0 + y, self.zoom)
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if map_image is None:
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continue
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self.win.blit(map_image, [
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ox + x * self.MAP_SIZE,
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oy + y * self.MAP_SIZE
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])
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self.render_graph()
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self.render_selection_rect()
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pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2])
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pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE])
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self.render_zoom_slider()
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mpos = pygame.mouse.get_pos()
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world_x, world_z = self.screen_to_world(*mpos)
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mouse_txt = self.font.render(f"x: {world_x} / z: {world_z}", True, (255, 255, 255))
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pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
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self.win.blit(mouse_txt, [5, 5])
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if self.is_renaming_node:
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self.render_node_renamer()
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pygame.display.flip()
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def render_zoom_slider(self) -> None:
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zoom_height = self.height * 0.2
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zoom_h_margin = self.width * 0.02
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zoom_v_margin = self.height * 0.05
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zoom_x = self.width - zoom_h_margin
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zoom_y = self.height - zoom_v_margin - zoom_height
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zoom_space = zoom_height / 4
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zoom_r = zoom_space / 4
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zoom_width = max(s.get_width() for s in self.zooms_texts) + 2 * zoom_r + 5
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pygame.draw.rect(self.win, (80, 80, 80), [
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zoom_x + zoom_r - zoom_width - 5,
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zoom_y - zoom_r - 5,
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zoom_width + 10,
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zoom_height + 2 * zoom_r + 10
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])
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pygame.draw.line(self.win, (255, 255, 255), [zoom_x, zoom_y], [zoom_x, zoom_y + zoom_height])
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for i, txt in enumerate(self.zooms_texts):
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y = zoom_y + zoom_height - i * zoom_space
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col = (255, 0, 0) if i == self.zoom_i else (255, 255, 255)
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pygame.draw.circle(self.win, col, [zoom_x, y], zoom_r)
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self.win.blit(txt, [zoom_x - txt.get_width() - zoom_r - 5, y - txt.get_height() / 2])
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def render_loading(self) -> None:
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self.win.fill((0, 0, 0))
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count = self.image_handler.count
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total = self.image_handler.total
|
|
|
|
txt = self.loading_font.render(f"Loading maps - {count}/{total}", True, (255, 255, 255))
|
|
|
|
|
|
|
|
width = self.width * 0.6
|
|
|
|
height = self.height * 0.05
|
|
|
|
w2 = self.width / 2
|
|
|
|
h2 = self.height / 2
|
|
|
|
x0 = w2 - width / 2
|
|
|
|
y0 = h2 - height / 2
|
2024-06-30 20:10:36 +00:00
|
|
|
loaded_width = 0 if total == 0 else width * count / total
|
2024-06-28 22:53:29 +00:00
|
|
|
pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height])
|
2024-06-30 20:10:36 +00:00
|
|
|
pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, loaded_width, height])
|
2024-06-28 22:53:29 +00:00
|
|
|
self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5])
|
|
|
|
|
|
|
|
pygame.display.flip()
|
|
|
|
|
2024-07-01 21:41:48 +00:00
|
|
|
def render_node_renamer(self) -> None:
|
2024-06-30 18:27:24 +00:00
|
|
|
width = self.width / 2
|
|
|
|
height = self.height / 2
|
|
|
|
x0 = (self.width - width) / 2
|
|
|
|
y0 = (self.height - height) / 2
|
2024-06-30 19:26:15 +00:00
|
|
|
|
|
|
|
line_height = height / 6
|
|
|
|
|
2024-07-01 21:41:48 +00:00
|
|
|
nc_txt = self.loading_font.render("RENAME NODE", True, (255, 255, 255))
|
|
|
|
name_txt = self.loading_font.render("New name:", True, (255, 255, 255))
|
2024-06-30 19:26:15 +00:00
|
|
|
txt = self.loading_font.render(self.typing_text, True, (255, 255, 255))
|
|
|
|
|
2024-06-30 18:27:24 +00:00
|
|
|
pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
|
2024-06-30 19:26:15 +00:00
|
|
|
self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height])
|
|
|
|
self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height])
|
|
|
|
self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height])
|
2024-07-01 10:57:10 +00:00
|
|
|
|
|
|
|
def render_graph(self) -> None:
|
|
|
|
self.render_edges()
|
|
|
|
|
|
|
|
hover_index, is_node = self.get_hover_object()
|
|
|
|
if is_node:
|
|
|
|
self.render_nodes()
|
2024-07-01 21:15:54 +00:00
|
|
|
if self.selection_rectangle == None:
|
|
|
|
self.render_hover_node(hover_index)
|
2024-07-01 10:57:10 +00:00
|
|
|
else:
|
2024-07-01 21:15:54 +00:00
|
|
|
if self.selection_rectangle == None:
|
|
|
|
self.render_hover_edge(hover_index)
|
2024-07-01 10:57:10 +00:00
|
|
|
self.render_nodes()
|
2024-06-30 21:02:15 +00:00
|
|
|
|
|
|
|
def render_edges(self) -> None:
|
|
|
|
for edge in self.graph.edges:
|
|
|
|
node_1, node_2 = self.graph.get_edge_nodes(edge)
|
2024-07-01 10:57:10 +00:00
|
|
|
color = (0, 255, 255) if edge.index in self.selected_edges else (255, 0, 0)
|
|
|
|
pygame.draw.line(self.win, color, self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
|
2024-06-30 18:27:24 +00:00
|
|
|
|
|
|
|
def render_nodes(self) -> None:
|
|
|
|
for node in self.graph.nodes:
|
|
|
|
blitpos = self.world_to_screen(node.x, node.z)
|
2024-06-30 19:26:15 +00:00
|
|
|
pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), self.node_radius)
|
2024-07-01 10:57:10 +00:00
|
|
|
for node_index in self.selected_nodes:
|
|
|
|
node = self.graph.nodes[node_index]
|
|
|
|
blitpos = self.world_to_screen(node.x, node.z)
|
|
|
|
pygame.draw.circle(self.win, (0, 255, 255), (blitpos[0], blitpos[1]), self.node_radius)
|
2024-06-30 19:26:15 +00:00
|
|
|
|
2024-07-01 10:57:10 +00:00
|
|
|
def render_hover_node(self, node_index):
|
2024-06-30 20:13:06 +00:00
|
|
|
if node_index != -1:
|
2024-07-01 10:57:10 +00:00
|
|
|
node = self.graph.nodes[node_index]
|
2024-06-30 20:13:06 +00:00
|
|
|
txt = self.loading_font.render(node.name, True, (0, 0, 0))
|
2024-06-30 19:26:15 +00:00
|
|
|
node_pos = self.world_to_screen(node.x, node.z)
|
2024-06-30 20:13:06 +00:00
|
|
|
self.win.blit(txt, [node_pos[0] - txt.get_width(), node_pos[1] - txt.get_height()])
|
2024-06-30 21:02:15 +00:00
|
|
|
pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius, self.line_size)
|
2024-07-01 10:57:10 +00:00
|
|
|
|
|
|
|
def render_hover_edge(self, edge_index):
|
|
|
|
if edge_index != -1:
|
|
|
|
node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[edge_index])
|
|
|
|
pygame.draw.line(self.win, (0, 0, 0), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.edge_detect_radius)
|
|
|
|
color = (0, 255, 255) if edge_index in self.selected_edges else (255, 0, 0)
|
|
|
|
pygame.draw.line(self.win, color, self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
|
2024-07-01 21:15:54 +00:00
|
|
|
|
|
|
|
def render_selection_rect(self):
|
|
|
|
rect = self.selection_rectangle
|
|
|
|
if rect != None:
|
|
|
|
left = min(rect[0][0], rect[1][0])
|
|
|
|
top = min(rect[0][1], rect[1][1])
|
|
|
|
width = abs(rect[0][0] - rect[1][0])
|
|
|
|
height = abs(rect[0][1] - rect[1][1])
|
|
|
|
pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
|
|
|
|
|
2024-06-30 18:27:24 +00:00
|
|
|
|
2024-06-28 19:49:09 +00:00
|
|
|
def set_zoom(self, zoom_i: int) -> None:
|
|
|
|
self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
|
|
|
|
self.zoom = self.ZOOMS[self.zoom_i]
|
2024-06-28 12:20:37 +00:00
|
|
|
|
|
|
|
def zoom_in(self) -> None:
|
2024-06-28 19:49:09 +00:00
|
|
|
self.set_zoom(self.zoom_i + 1)
|
2024-06-28 12:20:37 +00:00
|
|
|
|
|
|
|
def zoom_out(self) -> None:
|
2024-06-28 19:49:09 +00:00
|
|
|
self.set_zoom(self.zoom_i - 1)
|
|
|
|
|
|
|
|
def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
|
|
|
|
w2 = self.width / 2
|
|
|
|
h2 = self.height / 2
|
|
|
|
world_x = floor((x - w2) / self.zoom + self.center[0])
|
|
|
|
world_z = floor((y - h2) / self.zoom + self.center[1])
|
|
|
|
|
|
|
|
return int(world_x), int(world_z)
|
2024-06-30 18:27:24 +00:00
|
|
|
|
|
|
|
def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
|
|
|
|
w2 = self.width / 2
|
|
|
|
h2 = self.height / 2
|
|
|
|
screen_x = (world_x - self.center[0]) * self.zoom + w2
|
|
|
|
screen_y = (world_z - self.center[1]) * self.zoom + h2
|
|
|
|
|
|
|
|
return int(screen_x), int(screen_y)
|
2024-06-30 19:26:15 +00:00
|
|
|
|
2024-07-01 10:57:10 +00:00
|
|
|
def select_object(self, shifting: bool = False) -> None:
|
|
|
|
hover_index, is_node = self.get_hover_object()
|
2024-07-01 19:56:07 +00:00
|
|
|
|
|
|
|
self.previously_created_nodes = []
|
2024-07-01 10:57:10 +00:00
|
|
|
|
|
|
|
if is_node:
|
|
|
|
self.select_node(hover_index, shifting)
|
|
|
|
elif hover_index != -1:
|
|
|
|
self.select_edge(hover_index, shifting)
|
2024-06-30 21:24:07 +00:00
|
|
|
else:
|
2024-07-01 10:57:10 +00:00
|
|
|
self.clear_selection()
|
|
|
|
|
|
|
|
def select_node(self, node: int, shifting: bool = False) -> None:
|
|
|
|
if shifting:
|
|
|
|
if node in self.selected_nodes:
|
|
|
|
self.selected_nodes.remove(node)
|
|
|
|
return
|
|
|
|
if node != -1:
|
|
|
|
self.selected_nodes.append(node)
|
|
|
|
return
|
|
|
|
|
|
|
|
if node in self.selected_nodes:
|
|
|
|
self.clear_selection()
|
2024-07-01 19:56:07 +00:00
|
|
|
self.selected_nodes.append(node)
|
2024-07-01 10:57:10 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
if node != -1:
|
|
|
|
for sel_node in self.selected_nodes:
|
|
|
|
self.link_nodes(sel_node, node)
|
|
|
|
self.selected_nodes = [] if node == -1 else [node]
|
|
|
|
self.selected_edges = []
|
|
|
|
|
|
|
|
def select_edge(self, edge: int, shifting: bool = False) -> None:
|
|
|
|
if shifting:
|
|
|
|
if edge in self.selected_edges:
|
|
|
|
self.selected_edges.remove(edge)
|
|
|
|
return
|
|
|
|
if edge != -1:
|
|
|
|
self.selected_edges.append(edge)
|
|
|
|
return
|
|
|
|
|
|
|
|
if edge in self.selected_edges:
|
|
|
|
self.clear_selection()
|
2024-07-01 19:56:07 +00:00
|
|
|
self.selected_edges.append(edge)
|
2024-07-01 10:57:10 +00:00
|
|
|
return
|
|
|
|
self.selected_edges = [] if edge == -1 else [edge]
|
|
|
|
self.selected_nodes = []
|
|
|
|
|
|
|
|
def link_nodes(self, node_1: int, node_2: int) -> None:
|
|
|
|
if not self.graph.edge_exists(node_1, node_2):
|
2024-06-30 21:24:07 +00:00
|
|
|
self.create_edge(node_1, node_2)
|
|
|
|
|
2024-07-01 10:57:10 +00:00
|
|
|
def clear_selection(self) -> None:
|
|
|
|
self.selected_nodes = []
|
|
|
|
self.selected_edges = []
|
2024-07-01 21:41:48 +00:00
|
|
|
|
|
|
|
def rename_nodes(self) -> None:
|
|
|
|
for node in self.selected_nodes:
|
|
|
|
self.graph.nodes[node].rename_node(self.typing_text)
|
2024-06-30 19:26:15 +00:00
|
|
|
self.typing_text = ""
|
2024-07-01 21:41:48 +00:00
|
|
|
self.is_renaming_node = False
|
|
|
|
|
|
|
|
def create_node(self, pos, typing_text = "") -> None:
|
|
|
|
self.graph.add_node(pos[0], pos[1], typing_text)
|
2024-07-01 19:56:07 +00:00
|
|
|
if len(self.selected_nodes) == 1:
|
|
|
|
self.previously_created_nodes.append(self.selected_nodes[0])
|
2024-06-30 21:02:15 +00:00
|
|
|
self.select_node(self.graph.number_of_nodes() - 1)
|
|
|
|
|
2024-07-01 21:41:48 +00:00
|
|
|
def create_edge(self, node_1: int, node_2: int) -> None:
|
2024-06-30 21:02:15 +00:00
|
|
|
n1 = self.graph.nodes[node_1]
|
|
|
|
n2 = self.graph.nodes[node_2]
|
|
|
|
self.graph.add_edge(node_1, node_2, ((n1.x - n2.x) ** 2 + (n1.z - n2.z) ** 2) ** 0.5)
|
2024-06-30 20:13:06 +00:00
|
|
|
|
2024-07-01 10:57:10 +00:00
|
|
|
def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
|
2024-06-30 20:13:06 +00:00
|
|
|
hovering = []
|
2024-07-01 10:57:10 +00:00
|
|
|
dists = []
|
2024-06-30 20:13:06 +00:00
|
|
|
mouse_pos = pygame.mouse.get_pos()
|
|
|
|
|
|
|
|
for node in self.graph.nodes:
|
2024-07-01 10:57:10 +00:00
|
|
|
dist = self.get_node_distance(node.index, mouse_pos[0], mouse_pos[1])
|
|
|
|
if dist < self.node_radius:
|
|
|
|
hovering.append(node.index)
|
|
|
|
dists.append(dist)
|
2024-06-30 20:13:06 +00:00
|
|
|
|
2024-07-01 10:57:10 +00:00
|
|
|
return hovering, dists
|
2024-06-30 20:13:06 +00:00
|
|
|
|
|
|
|
def get_hover_node(self) -> int:
|
2024-07-01 10:57:10 +00:00
|
|
|
hover_nodes, distances = self.get_hovering_nodes()
|
|
|
|
return -1 if len(hover_nodes) == 0 else hover_nodes[distances.index(min(distances))]
|
|
|
|
|
|
|
|
def get_hovering_edges(self) -> tuple[list[int], list[float]]:
|
|
|
|
hovering = []
|
|
|
|
dists = []
|
|
|
|
mouse_pos = pygame.mouse.get_pos()
|
|
|
|
|
|
|
|
for edge in self.graph.edges:
|
|
|
|
dist = self.get_edge_distance(edge.index, mouse_pos[0], mouse_pos[1])
|
|
|
|
if dist < self.edge_detect_radius:
|
|
|
|
hovering.append(edge.index)
|
|
|
|
dists.append(dist)
|
|
|
|
|
|
|
|
return hovering, dists
|
|
|
|
|
|
|
|
def get_hover_edge(self) -> int:
|
|
|
|
hover_edges, distances = self.get_hovering_edges()
|
|
|
|
return -1 if len(hover_edges) == 0 else hover_edges[distances.index(min(distances))]
|
|
|
|
|
|
|
|
def get_hover_object(self) -> tuple[int, bool]:
|
|
|
|
node = self.get_hover_node()
|
|
|
|
if node != -1:
|
|
|
|
return node, True
|
|
|
|
|
|
|
|
edge = self.get_hover_edge()
|
|
|
|
if edge != -1:
|
|
|
|
return edge, False
|
|
|
|
|
|
|
|
return -1, False
|
|
|
|
|
|
|
|
def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
|
|
|
|
start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
|
|
|
|
start_p = self.world_to_screen(start_n.x, start_n.z)
|
|
|
|
end_p = self.world_to_screen(end_n.x, end_n.z)
|
|
|
|
|
|
|
|
edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
|
|
|
|
start_vec = (px - start_p[0], pz - start_p[1])
|
|
|
|
|
|
|
|
edge_vec_len = (edge_vec[0] ** 2 + edge_vec[1] ** 2) ** 0.5
|
|
|
|
|
|
|
|
if edge_vec_len == 0:
|
|
|
|
return self.get_node_distance(start_n.index, px, pz)
|
|
|
|
|
|
|
|
scal_prod = start_vec[0] * edge_vec[0] + start_vec[1] * edge_vec[1]
|
|
|
|
|
|
|
|
proj_len = scal_prod / edge_vec_len
|
|
|
|
|
|
|
|
if proj_len < 0:
|
|
|
|
return self.get_node_distance(start_n.index, px, pz)
|
|
|
|
if proj_len > edge_vec_len:
|
|
|
|
return self.get_node_distance(end_n.index, px, pz)
|
|
|
|
return abs((edge_vec[0] * start_vec[1] - edge_vec[1] * start_vec[0]) / edge_vec_len)
|
|
|
|
|
|
|
|
def get_node_distance(self, node_i: int, px: int, pz: int) -> float:
|
|
|
|
node = self.graph.nodes[node_i]
|
|
|
|
node_pos = self.world_to_screen(node.x, node.z)
|
|
|
|
return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
|
2024-07-01 19:56:07 +00:00
|
|
|
|
|
|
|
def deleted_selected_objects(self):
|
|
|
|
edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
|
|
|
|
nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
|
|
|
|
for edge in edges_to_delete:
|
|
|
|
self.graph.delete_edge(edge)
|
|
|
|
for node in nodes_to_delete:
|
|
|
|
self.graph.delete_node(node)
|
|
|
|
self.clear_selection()
|
|
|
|
n = len(self.previously_created_nodes)
|
|
|
|
if n != 0:
|
|
|
|
self.selected_nodes.append(self.previously_created_nodes[n - 1])
|
|
|
|
self.previously_created_nodes.pop()
|
2024-07-01 21:15:54 +00:00
|
|
|
|
|
|
|
def create_selection_rect(self, shifting = False):
|
|
|
|
if not shifting:
|
|
|
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self.clear_selection()
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self.previously_created_nodes = []
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mouse_pos = pygame.mouse.get_pos()
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self.selection_rectangle = [mouse_pos, mouse_pos]
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def expand_selection_rect(self):
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self.selection_rectangle[1] = pygame.mouse.get_pos()
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def release_selection_rect(self, shifting = False):
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if not shifting:
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self.clear_selection()
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self.previously_created_nodes = []
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rect = self.selection_rectangle
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left = min(rect[0][0], rect[1][0])
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top = min(rect[0][1], rect[1][1])
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right = max(rect[0][0], rect[1][0])
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bottom = max(rect[0][1], rect[1][1])
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for node in self.graph.nodes:
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pos = self.world_to_screen(node.x, node.z)
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if left <= pos[0] <= right and top <= pos[1] <= bottom:
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if node.index not in self.selected_nodes:
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self.selected_nodes.append(node.index)
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print(left, "<=", pos[0], "<=", right)
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print(top, "<=", pos[1], "<=", bottom)
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for edge in self.graph.edges:
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pos = self.world_to_screen(*self.graph.get_edge_center(edge.index))
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if left <= pos[0] <= right and top <= pos[1] <= bottom:
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if edge.index not in self.selected_edges:
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self.selected_edges.append(edge.index)
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print(left, "<=", pos[0], "<=", right)
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print(top, "<=", pos[1], "<=", bottom)
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|
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self.selection_rectangle = None
|
2024-07-01 10:57:10 +00:00
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2024-07-01 22:10:56 +00:00
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|
def start_moving(self):
|
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|
|
self.move_old_poses = {}
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|
|
for node_index in self.selected_nodes:
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|
|
node = self.graph.nodes[node_index]
|
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|
|
self.move_old_poses[node_index] = (node.x, node.z)
|
2024-06-30 20:13:06 +00:00
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2024-07-01 22:10:56 +00:00
|
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|
def move_poses(self):
|
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|
|
mouse_pos = pygame.mouse.get_pos()
|
|
|
|
start_pos = self.original_move_pos
|
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|
|
delta_x = mouse_pos[0] - start_pos[0]
|
|
|
|
delta_z = mouse_pos[1] - start_pos[1]
|
|
|
|
for node_index in self.move_old_poses.keys():
|
|
|
|
node = self.graph.nodes[node_index]
|
|
|
|
old_pos = self.move_old_poses[node_index]
|
|
|
|
node.x = old_pos[0] + delta_x
|
|
|
|
node.z = old_pos[1] + delta_z
|
2024-06-30 20:13:06 +00:00
|
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|
|
2024-07-01 22:10:56 +00:00
|
|
|
def reset_move_poses(self):
|
|
|
|
self.original_move_pos = None
|
|
|
|
for node_index in self.move_old_poses.keys():
|
|
|
|
node = self.graph.nodes[node_index]
|
|
|
|
old_pos = self.move_old_poses[node_index]
|
|
|
|
node.x = old_pos[0]
|
|
|
|
node.z = old_pos[1]
|
|
|
|
self.move_old_poses = None
|
|
|
|
|
|
|
|
def confirm_move_poses(self):
|
|
|
|
self.original_move_pos = None
|
|
|
|
self.move_old_poses = None
|
2024-06-30 18:27:24 +00:00
|
|
|
|
2024-06-28 22:53:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
class State(Enum):
|
|
|
|
STOPPING = auto()
|
|
|
|
LOADING = auto()
|
2024-07-01 21:15:54 +00:00
|
|
|
RUNNING = auto()
|