LycacraftMaps/src/editor.py

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from math import floor
from typing import Optional
import pygame
from src.image_handler import ImageHandler
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class Editor:
WIDTH: int = 800
HEIGHT: int = 600
MAP_SIZE: int = 1024
MAPS_DIR: str = "/tmp/lycacraft_maps"
MIN_ZOOM: float = 0.25
MAX_ZOOM: float = 4
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def __init__(self):
pygame.init()
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self.width: int = self.WIDTH
self.height: int = self.HEIGHT
self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
pygame.display.set_caption("Lycacraft Map Editor")
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self.center: list[int] = [0, 0]
self.zoom: float = 1
self.running: bool = False
self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE)
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self.clock: pygame.time.Clock = pygame.time.Clock()
self.drag_pos: Optional[tuple[int, int]] = None
self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
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def mainloop(self) -> None:
self.running = True
while self.running:
pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
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self.process_events()
self.render()
self.clock.tick(30)
def process_events(self) -> None:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.WINDOWRESIZED:
self.width = event.x
self.height = event.y
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
elif event.key == pygame.K_PAGEUP:
self.zoom_in()
elif event.key == pygame.K_PAGEDOWN:
self.zoom_out()
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2:
self.drag_pos = event.pos
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 2:
self.drag_pos = None
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.center[0] -= 4 / self.zoom
if keys[pygame.K_RIGHT]:
self.center[0] += 4 / self.zoom
if keys[pygame.K_UP]:
self.center[1] -= 4 / self.zoom
if keys[pygame.K_DOWN]:
self.center[1] += 4 / self.zoom
mbtns = pygame.mouse.get_pressed()
mpos = pygame.mouse.get_pos()
if mbtns[1]:
dx = mpos[0] - self.drag_pos[0]
dy = mpos[1] - self.drag_pos[1]
self.center[0] -= dx / self.zoom
self.center[1] -= dy / self.zoom
self.drag_pos = mpos
def render(self) -> None:
self.win.fill((0, 0, 0))
off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
off_y = (self.center[1] * self.zoom) % self.MAP_SIZE
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w2 = self.width / 2
h2 = self.height / 2
# In game top-left / bottom-right corners
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x0 = floor(self.center[0] - w2 / self.zoom)
y0 = floor(self.center[1] - h2 / self.zoom)
x1 = floor(self.center[0] + w2 / self.zoom)
y1 = floor(self.center[1] + h2 / self.zoom)
# Top-left / bottom-right maps
mx0 = floor(x0 * self.zoom / self.MAP_SIZE)
my0 = floor(y0 * self.zoom / self.MAP_SIZE)
mx1 = floor(x1 * self.zoom / self.MAP_SIZE)
my1 = floor(y1 * self.zoom / self.MAP_SIZE)
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h_maps = mx1 - mx0 + 1
v_maps = my1 - my0 + 1
cx = floor(self.center[0] * self.zoom / self.MAP_SIZE)
cy = floor(self.center[1] * self.zoom / self.MAP_SIZE)
ox = w2 + (mx0 - cx) * self.MAP_SIZE - off_x
oy = h2 + (my0 - cy) * self.MAP_SIZE - off_y
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for y in range(v_maps):
for x in range(h_maps):
map_image = self.image_handler.get_for_pos(mx0 + x, my0 + y, self.zoom)
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if map_image is None:
continue
self.win.blit(map_image, [
ox + x * self.MAP_SIZE,
oy + y * self.MAP_SIZE
])
zoom_height = self.height * 0.2
zoom_h_margin = self.width * 0.02
zoom_v_margin = self.height * 0.05
zoom_x = self.width - zoom_h_margin
zoom_y = self.height - zoom_v_margin - zoom_height
zoom_space = zoom_height / 4
zoom_r = zoom_space / 4
pygame.draw.line(self.win, (255, 255, 255), [zoom_x, zoom_y], [zoom_x, zoom_y + zoom_height])
for i in range(5):
y = zoom_y + zoom_height - i * zoom_space
zoom = 2 ** (i - 2)
col = (255, 0, 0) if zoom == self.zoom else (255, 255, 255)
pygame.draw.circle(self.win, col, [zoom_x, y], zoom_r)
txt = self.font.render(str(zoom), True, (255, 255, 255))
self.win.blit(txt, [zoom_x - txt.get_width() - zoom_r - 5, y - txt.get_height() / 2])
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pygame.display.flip()
def set_zoom(self, zoom: float) -> None:
self.zoom = max(self.MIN_ZOOM, min(self.MAX_ZOOM, zoom))
def zoom_in(self) -> None:
self.set_zoom(self.zoom * 2)
def zoom_out(self) -> None:
self.set_zoom(self.zoom / 2)