from typing import Optional import pygame from path import Path class MapDisplay: PATH_WIDTH = 5 def __init__(self, surf: pygame.Surface, min_lat: float, max_lat: float, min_lon: float, max_lon: float): self.surf: pygame.Surface = surf self.min_lat: float = min_lat self.max_lat: float = max_lat self.min_lon: float = min_lon self.max_lon: float = max_lon def real_to_screen(self, lon: float, lat: float) -> tuple[float, float]: x = (lon - self.min_lon) / (self.max_lon - self.min_lon) y = (lat - self.min_lat) / (self.max_lat - self.min_lat) w, h = self.surf.get_size() return x * w, y * h def draw_path(self, path: Path) -> None: self.draw_colored_path(path, None) def draw_colored_path(self, path: Path, colors: Optional[list[tuple[int, int, int]]] = None) -> None: for i, pt in enumerate(path.points): lon = pt.x lat = pt.y x, y = self.real_to_screen(lon, lat) col = (255, 255, 255) if colors is None else colors[i] pygame.draw.circle(self.surf, col, (x, y), self.PATH_WIDTH) def draw_segment(self, path: Path, start_i: int, end_i: int) -> None: raise NotImplementedError