# Set language for this configuration file. Delete the rest of the file to update. Thanks to the translators: Morty#0273 (ru_ru), PixelVoxel#4327 (ko_kr), thearchy.helios (zh_cn) # Supported languages: en_us, fr_fr, ru_ru, ko_kr, zh_cn lang = "en_us" # Mc2Discord configuration file # - Curseforge (Download): https://www.curseforge.com/minecraft/mc-mods/mc2discord # - Modrinth (Download): https://modrinth.com/mod/mc2discord # - Discord (Support): https://discord.gg/rzzd76c # - Github (Source code): https://github.com/DenisD3D/Mc2Discord # - Wiki (Configuration guide): https://github.com/DenisD3D/Mc2Discord/wiki # # # FOLLOW THE CONFIGURATION GUIDE IN THE WIKI: https://github.com/DenisD3D/Mc2Discord/wiki # # # Support is available through the Discord server [General] # Token for the Discord bot account, equivalent to a password obtainable through the Discord website (see: https://github.com/DenisD3D/Mc2Discord/wiki/Discord-token) token = "" # Channels configuration # One [[Channels.Channel]] block should be created per Discord channel you want to setup [Channels] [[Channels.Channel]] # Id of the Discord channel to send messages in (see: https://github.com/DenisD3D/Mc2Discord/wiki/Discord-ids) id = 1239599547575963720 # List of messages types to send that will be sent in this channel. Available values: "info", "chat", "command", "logs" subscriptions = ["info", "chat", "command"] # Messages format in this channel. Available values: WEBHOOK, PLAIN_TEXT, EMBED mode = "WEBHOOK" # Messages content configuration # Variables (${xxx}) are replaced by corresponding values (see complete list of variables: https://github.com/DenisD3D/Mc2Discord/wiki/Variables) # "global" variables may be used in any field [Messages] # When server start start = "The server has started" # When server stop stop = "The server has stopped" # When a player join the server ("player" variables are available) join = "${player_display_name} joined the game" # When a player join the server ("player" variables are available) leave = "${player_display_name} left the game" # When a player die ("player" and "death" variables are available) death = "${death_message}" # When a player unlock an advancement ("player" and "advancement" variables are available) advancement = "${player_display_name} has made the advancement ${advancement_title}. ${advancement_description}." # Commands configuration [Commands] # Prefix before each command. Minecraft default one is '/' (eg : /help) prefix = "!" # If true, commands result are sent in a code block (```result```) use_codeblocks = true # Commands permissions configuration. # One [[Commands.Permission]] block should be created per Discord channel you want to setup [[Commands.Permission]] # Id of the Discord member or Discord role the permission apply to (0 <=> everyone) id = 0 # Minecraft permission level that will be allowed, all commands up to that level will be available (-1 <=> No commands, 0 <=> all non-op commands, 3 <=> all op commands) permission_level = -1 # List of commands that will be allowed in addition of the permission level commands = ["time set", "weather clear"] # Enable additional features # Executing "/mc2discord restart" is required to generate feature-related parts of the configuration file [Features] # Regular channels name and topic updates with global variables status_channels = true # Minecraft and Discord accounts linking with optional whitelist account_linking = true # Status channels configuration # One [[StatusChannels.Channel]] block should be created per Discord channel you want to setup [StatusChannels] [[StatusChannels.Channel]] # Id of the Discord channel of which to edit name and topic (see: https://github.com/DenisD3D/Mc2Discord/wiki/Discord-ids) id = 0 # Value to set as name of the channel ("global" variables are available, whitespace are replaced by '-' in text channels) name_message = "${online_players} / ${max_players}" # Value set as description of the channel ("global" variables are available) topic_message = "${online_players} / ${max_players}" # Delay between to update of the channel (in seconds, any value below 610 may cause issues) update_period = 610 # Account linking configuration [Account] # Id of the guild (Discord server) guild_id = 1239594359809245275 # If true, Discord members will be renamed to discord_pseudo_format rename_discord_member = true # Format to rename Discord members in ("player", "member" and "global" variables are available) discord_pseudo_format = "${member_name} (IG: ${player_name})" # If true, players will be asked to link their account before joining the server (whitelist) force_link = true # Content of messages related to account linking # "global" variables may be used in any field [Account.Messages] # When a player receive a link code ("${command}" and minecraft formatting variables are available) link_get_code = "To link your account please send ${command} to ${bot_name}#${bot_discriminator} in a private message on Discord" # When a player has successfully linked link_successful = "You have successfully linked your account" # When a player sent an invalid code link_invalid_code = "This code is invalid" # When a player is already linked link_error_already = "Your account is already linked" # When a player has successfully unlinked unlink_successful = "Your account is now unlinked" # When unlinking failed unlink_error = "Can't unlink your account" # When a player doesn't have required roles to link his account missing_roles = "You don't have the required roles to link your account" # Account linking requirements configuration # One [[Account.Policy]] block should be created per account linking requirements [[Account.Policy]] # List of Discord roles id that are required to link an account (a member must have all these roles to be able to link his account) required_roles_id = [1239617611730387014] # List of Discord roles id that will be given to a member when he link his account roles_id_to_give = [1239618440226934878] # Style configuration [Style] # Override the bot name in webhook and embed mode ("global" variables are available) bot_name = "" # Override the bot avatar in webhook and embed mode, must be a valid URL to an image ("global" variables are available) bot_avatar = "" # Set the format of the player name appearing next to chat message when using webhook mode ("player" and "global" variables are available) webhook_display_name = "${player_display_name}" # URL used to get players head, must be a valid URL to an image ("player" and "global" variables are available) webhook_avatar_api = "https://mc-heads.net/head/${player_uuid}/right" # Format used for messages sent in minecraft chat. ("${reply}", "${attachements}", "member", "message", "global" and minecraft formatting variables are available) minecraft_chat_format = "<${color_start|#FF0000}Discord${color_end} - ${color_start|top_role}${member_display_name}${color_end}> ${bold_start}${reply}${message}${bold_end}" # Replace ${reply} in minecraft_chat_format if the message has a referenced message. ("member" (author of the referenced message) and "global" variables are available). reply_format = "Replying to ${member_nickname}: " # Format used for chat messages in PLAIN_TEXT mode ("player", "message" and "global" variables are available) discord_chat_format = "**${player_display_name}**: ${message}" # If true, bot avatar will be shown in the embed for info messages embed_show_bot_avatar = true # Embed colors. A color from https://github.com/DenisD3D/Mc2Discord/wiki/Embed-Colors or a decimal color [Style.EmbedColors] info = "SUMMER_SKY" chat = "MEDIUM_SEA_GREEN" command = "MEDIUM_SEA_GREEN" log = "SUMMER_SKY" # Presence configuration [Style.Presence] # Message to display under the bot in the member list on Discord ("global" variables are available) message = "${online_players} / ${max_players} players" # The type of presence (PLAYING, STREAMING, LISTENING, WATCHING, COMPETING or CUSTOM) type = "PLAYING" # Delay between to update of the channel (in seconds, any value below 610 may cause issues) update = 60 # Only if type is STREAMING, ignored for others type, must be a valid youtube or twitch link. link = "" # Miscellaneous settings [Misc] # If true, other bots messages will be sent in minecraft chat relay_bot_messages = false # List of allowed mentions from minecraft (supported value: "EVERYONE_AND_HERE", "ROLE", "USER") allowed_mention = ["ROLE", "USER"] # Text of the /discord command discord_text = "Invitation link not set" # Link of the /discord command discord_link = "https://discord.gg/" # Format for server logs on Discord logs_format = "[${log_time|HH:mm:ss}] [${log_thread_name}/${log_level}] [${log_logger_name}]: ${log_message}" # Level for server logs on Discord (supported values: FATAL, ERROR, WARN, INFO, DEBUG, TRACE, ALL) logs_level = "INFO" # List of commands to broadcast to Discord. If absent message will only be sent to Minecraft (supported values: say, me, tellraw) broadcast_commands = ["say", "me", "tellraw"] # If true, any message sent by another mod will be logged to the console (used only for configuration of [[Misc.OtherModMessage]], must be disabled after) verbose_other_mods_messages = false # Configuration for messages from others mods # Values may be found on the wiki (https://github.com/DenisD3D/Mc2Discord/wiki/Other-Mods-Messages) or by enabling verbose_other_mods_messages [[Misc.other_mods_messages]] # Name of the Java class the message is comming from class_name = "" # Index of the class in the stacktrace class_index = 0 # Type the message will be sent as, must be one found in a Channels.Channel configuration type = "info"