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ButtonManager/ide-touchgfx-gen/Middlewares/ST/touchgfx/framework/include/mvp/MVPApplication.hpp

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2023-11-26 19:13:49 +00:00
/**
******************************************************************************
* This file is part of the TouchGFX 4.16.1 distribution.
*
* <h2><center>&copy; Copyright (c) 2021 STMicroelectronics.
* All rights reserved.</center></h2>
*
* This software component is licensed by ST under Ultimate Liberty license
* SLA0044, the "License"; You may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* www.st.com/SLA0044
*
******************************************************************************
*/
/**
* @file mvp/MVPApplication.hpp
*
* Declares the touchgfx::MVPApplication class.
*/
#ifndef MVPAPPLICATION_HPP
#define MVPAPPLICATION_HPP
#include <cassert>
#include <new>
#include <common/Meta.hpp>
#include <common/Partition.hpp>
#include <mvp/MVPHeap.hpp>
#include <mvp/View.hpp>
#include <touchgfx/Application.hpp>
#include <touchgfx/Callback.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/transitions/Transition.hpp>
namespace touchgfx
{
class Presenter;
/**
* A specialization of the TouchGFX Application class that provides the necessary glue for
* transitioning between presenter/view pairs.
*
* It maintains a callback for transitioning and evaluates this at each tick.
*
* @see Application
*/
class MVPApplication : public Application
{
public:
/** Initializes a new instance of the MVPApplication class. */
MVPApplication()
: currentPresenter(0),
pendingScreenTransitionCallback(0)
{
instance = this;
}
/**
* Handles the pending screen transition.
*
* Delegates the work to evaluatePendingScreenTransition()
*/
virtual void handlePendingScreenTransition()
{
evaluatePendingScreenTransition();
}
protected:
Presenter* currentPresenter; ///< Pointer to the currently active presenter.
GenericCallback<>* pendingScreenTransitionCallback; ///< Callback for screen transitions. Will be set to something valid when a transition request is made.
/**
* Evaluates the pending Callback instances. If a callback is valid, it is executed and
* a Screen transition is executed.
*/
void evaluatePendingScreenTransition()
{
if (pendingScreenTransitionCallback && pendingScreenTransitionCallback->isValid())
{
pendingScreenTransitionCallback->execute();
pendingScreenTransitionCallback = 0;
}
}
};
/**
* Prepare screen transition. Private helper function for makeTransition. Do not use.
*
* @param [in] currentScreen If non-null, the current screen.
* @param [in] currentPresenter If non-null, the current presenter.
* @param [in] currentTrans If non-null, the current transaction.
*/
FORCE_INLINE_FUNCTION static void prepareTransition(Screen** currentScreen, Presenter** currentPresenter, Transition** currentTrans)
{
Application::getInstance()->clearAllTimerWidgets();
if (*currentTrans)
{
(*currentTrans)->tearDown();
}
if (*currentTrans)
{
(*currentTrans)->~Transition();
}
if (*currentScreen)
{
(*currentScreen)->tearDownScreen();
}
if (*currentPresenter)
{
(*currentPresenter)->deactivate();
}
if (*currentScreen)
{
(*currentScreen)->~Screen();
}
if (*currentPresenter)
{
(*currentPresenter)->~Presenter();
}
}
/**
* Finalize screen transition. Private helper function for makeTransition. Do not use.
*
* @param [in] newScreen If non-null, the new screen.
* @param [in] newPresenter If non-null, the new presenter.
* @param [in] newTransition If non-null, the new transition.
*/
FORCE_INLINE_FUNCTION static void finalizeTransition(Screen* newScreen, Presenter* newPresenter, Transition* newTransition)
{
newScreen->setupScreen();
newPresenter->activate();
newScreen->bindTransition(*newTransition);
newTransition->init();
newTransition->invalidate();
}
/**
* Function for effectuating a screen transition (i.e. makes the requested new presenter/view
* pair active). Once this function has returned, the new screen has been transitioned
* to. Due to the memory allocation strategy of using the same memory area for all
* screens, the old view/presenter will no longer exist when this function returns.
*
* Will properly clean up old screen (tearDownScreen, Presenter::deactivate) and call
* setupScreen/activate on new view/presenter pair. Will also make sure the view,
* presenter and model are correctly bound to each other.
*
* @tparam ScreenType Class type for the View.
* @tparam PresenterType Class type for the Presenter.
* @tparam TransType Class type for the Transition.
* @tparam ModelType Class type for the Model.
* @param [in] currentScreen Pointer to pointer to the current view.
* @param [in] currentPresenter Pointer to pointer to the current presenter.
* @param [in] heap Reference to the heap containing the memory storage in which
* to allocate.
* @param [in] currentTrans Pointer to pointer to the current transition.
* @param [in] model Pointer to model.
*
* @return Pointer to the new Presenter of the requested type. Incidentally it will be the same
* value as the old presenter due to memory reuse.
*/
template <class ScreenType, class PresenterType, class TransType, class ModelType>
PresenterType* makeTransition(Screen** currentScreen, Presenter** currentPresenter, MVPHeap& heap, Transition** currentTrans, ModelType* model)
{
assert(sizeof(ScreenType) <= heap.screenStorage.element_size() && "View allocation error: Check that all views are added to FrontendHeap::ViewTypes");
assert(sizeof(PresenterType) <= heap.presenterStorage.element_size() && "Presenter allocation error: Check that all presenters are added to FrontendHeap::PresenterTypes");
assert(sizeof(TransType) <= heap.transitionStorage.element_size() && "Transition allocation error: Check that all transitions are added to FrontendHeap::TransitionTypes");
prepareTransition(currentScreen, currentPresenter, currentTrans);
TransType* newTransition = new (&heap.transitionStorage.at<TransType>(0)) TransType;
ScreenType* newScreen = new (&heap.screenStorage.at<ScreenType>(0)) ScreenType;
PresenterType* newPresenter = new (&heap.presenterStorage.at<PresenterType>(0)) PresenterType(*newScreen);
*currentTrans = newTransition;
*currentPresenter = newPresenter;
*currentScreen = newScreen;
model->bind(newPresenter);
newPresenter->bind(model);
newScreen->bind(*newPresenter);
finalizeTransition((Screen*)newScreen, (Presenter*)newPresenter, (Transition*)newTransition);
return newPresenter;
}
} // namespace touchgfx
#endif // MVPAPPLICATION_HPP