package Entity; import java.util.Vector; import com.badlogic.gdx.Input; import com.badlogic.gdx.maps.tiled.TiledMapTile; import com.badlogic.gdx.math.Vector2; import Control.Controller; import Main.PokeMudry; import Main.Settings; import Screen.ScreenMap; public class Player extends Character{ private int xp = 0; public Enemy lastEnemy = null; public boolean onEnemy = false; private static final int XP_MAX = 6000; public Player(int x, int y, String map) { super("Player", x, y, "Character_flipped", map); this.pv = Settings.TIME*60; } public void addXp(int xp){ this.xp += xp; } public int getXp(){ return xp; } public void manageEntity(ScreenMap sm, Controller c) { boolean onDoor = sm.isDoor(getPosition()); // Do nothing if hero is already moving if (!isMoving()) { // Compute direction and next cell Vector nextCell = new Vector<>(); Player.Direction goalDirection = Player.Direction.NULL; Vector2 nextPos = new Vector2(position); if (c.keyStatus.get(Input.Keys.RIGHT) && !onDoor) { goalDirection = Player.Direction.RIGHT; nextCell = sm.getTile(getPosition(), 1, 0); nextPos.x+=sm.tileWidth; } else if (c.keyStatus.get(Input.Keys.LEFT) && !onDoor) { goalDirection = Player.Direction.LEFT; nextCell = sm.getTile(getPosition(), -1, 0); nextPos.x-=sm.tileWidth; } else if (c.keyStatus.get(Input.Keys.UP) && !onDoor) { goalDirection = Player.Direction.UP; nextCell = sm.getTile(getPosition(), 0, 1); nextPos.y+=sm.tileHeight; } else if (c.keyStatus.get(Input.Keys.DOWN) && !onDoor) { goalDirection = Player.Direction.DOWN; nextCell = sm.getTile(getPosition(), 0, -1); nextPos.y-=sm.tileHeight; } // Is the move valid ? if (sm.isWalkable(nextCell)) { if (enemy(sm, nextPos)) { turn(goalDirection); System.out.println("It's a enemy !!"); } else { setSpeed(sm.getSpeed(nextCell)*3); //TODO remove x3 go(goalDirection); } } else { // Face the wall turn(goalDirection); } if(onDoor){ long time = System.currentTimeMillis(); while (System.currentTimeMillis()-time < Settings.SWITCHMAPTIME) { } String nMap = null; Integer x = null; Integer y = null; try { nMap = ScreenMap.Door.nextMap; x = ScreenMap.Door.nextX; y = ScreenMap.Door.nextY; goalDirection = ScreenMap.Door.nextDirection; } catch (Exception e) { } ScreenMap.Door.reset(); if (nMap == null || x == null || y == null) return; map = nMap; if(map.equals("FabLab")) addXp(400); // * Like an easter egg, but necessary for win the game setPosition(x*sm.tileWidth, y*sm.tileHeight); turn(goalDirection); System.out.println("Go to: " + map + " in " + x + " x " + y); } } } private boolean enemy(ScreenMap sm, Vector2 nextPos) { Vector enemies = PokeMudry.getEnemies(); for (Enemy enemy : enemies) { boolean bMap = sm.map.equals(enemy.getMap()); int pX = (int) nextPos.x/sm.tileWidth; int pY = (int) nextPos.y/sm.tileHeight; int eX = (int) enemy.position.x/sm.tileWidth; int eY = (int) enemy.position.y/sm.tileHeight; if(bMap && pX==eX && pY==eY) { lastEnemy = enemy; onEnemy = true; return true; } } return false; } @Override public void removedPv(int pv) { this.pv -= pv; } public int getXpMax(){ return XP_MAX; } }