package Control; import com.badlogic.gdx.Input; import Screen.ScreenPlayer; public class Keyboard { public void keyDown(int keycode, ScreenPlayer sp, Controller c) { switch (keycode) { case Input.Keys.Z: if (sp.sm.zoom == 1.0) { sp.sm.zoom = 0.5f; } else { sp.sm.zoom = 1; } return; default: break; } c.keyStatus.put(keycode, true); } public void onKeyUp(int keycode, ScreenPlayer sp, Controller c) { c.keyStatus.put(keycode, false); } }