package Entity; import Text.FightData; import Text.TextEnemy; import com.badlogic.gdx.math.Vector2; import ch.hevs.gdx2d.lib.GdxGraphics; public class Enemy extends Character{ private String map; public TextEnemy textEnemy; public Enemy(String name, int x, int y, String img, String map) { super(name, x, y, img); //generate his text this.textEnemy = new TextEnemy("enemi"); //TODO should be name textEnemy.generateText(); this.map = map; turn(Character.Direction.DOWN); //generate the vector of fight //FightData fightData = new FightData(name); } public String getMap() { return map; } public void setPosition(int x, int y, String map){ position.set(x, y); this.map = map; } public void setPosition(Vector2 vPosition, String map){ setPosition((int)vPosition.x, (int)vPosition.y, map); } @Override protected void removedPv(int pv) { // TODO Auto-generated method stub } }