package Screen; import ch.hevs.gdx2d.lib.GdxGraphics; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.maps.MapObject; import com.badlogic.gdx.maps.MapObjects; import com.badlogic.gdx.maps.MapProperties; import com.badlogic.gdx.maps.tiled.*; import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell; import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; import com.badlogic.gdx.math.Vector2; import java.util.Map; import java.util.TreeMap; import java.util.Vector; public class ScreenMap { // key management public Map keyStatus = new TreeMap(); // character private Hero hero; // tiles management private Vector tiledLayer = new Vector<>(); private MapObjects doors; Map tMap = new TreeMap(); Map tMapRenderer = new TreeMap(); private String map = "desert"; public float zoom; private int width; private int tileWidth; private int height; private int tileHeight; // position Vector2 pannel = new Vector2(30, 30); private void createMap(String name){ TiledMap tm =new TmxMapLoader().load("app/src/main/resources/map/"+ name + ".tmx"); tMap.put(name,tm); tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm)); } public void init() { // Create hero hero = new Hero(9, 4); // Set initial zoom zoom = 1; // init keys status keyStatus.put(Input.Keys.UP, false); keyStatus.put(Input.Keys.DOWN, false); keyStatus.put(Input.Keys.LEFT, false); keyStatus.put(Input.Keys.RIGHT, false); // create map createMap("test"); createMap("test_couloir"); createMap("desert"); } public void graphicRender(GdxGraphics g) { g.clear(); tiledLayer.clear(); for (int i = 0; i < 50; i++) { try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { } } //System.out.println(tiledLayer.size() + " layers imported"); TiledMapTileLayer tl = tiledLayer.get(0); width = tl.getWidth(); tileWidth = (int) tl.getTileWidth(); height = tl.getHeight(); tileHeight = (int) tl.getTileHeight(); //System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight); try { doors = tMap.get(map).getLayers().get("door").getObjects(); } catch (Exception e) { doors = null; } // Hero activity manageHero(); System.out.println("Hero: " + (int)hero.getPosition().x/tileWidth + " x " + (int)hero.getPosition().y/tileHeight); // Camera follows the hero g.zoom(zoom); g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight); // Render the tileMap tMapRenderer.get(map).setView(g.getCamera()); tMapRenderer.get(map).render(); // Draw the hero hero.animate(Gdx.graphics.getDeltaTime()); hero.draw(g); g.drawFPS(); } private Vector getTile(Vector2 position, int offsetX, int offsetY) { Vector tiles = new Vector<>(); for (TiledMapTileLayer tl : tiledLayer) { int x = (int) (position.x / tileWidth) + offsetX; int y = (int) (position.y / tileHeight) + offsetY; try { Cell cell = tl.getCell(x, y); if (cell == null) continue; tiles.add(cell.getTile()); } catch (Exception e) { } } return tiles; } private boolean isWalkable(Vector tile) { if (tile == null) return false; boolean walkable = false; for (TiledMapTile tiledMapTile : tile) { Object test = tiledMapTile.getProperties().get("walkable"); walkable = Boolean.parseBoolean(test.toString()) ? true:walkable; } return walkable; } private float getSpeed(Vector tile) { float speed = 0; for (TiledMapTile tiledMapTile : tile) { Object test = tiledMapTile.getProperties().get("speed"); float newSpeed = Float.parseFloat(test.toString()); speed = newSpeed > speed ? newSpeed:speed; } return speed; } private boolean isDoor(Vector2 position) { if (doors == null) return false; boolean onDoor = false; Integer x = null; Integer y = null; int ox = 0; int oy = 0; try { x = (int) (position.x / tileWidth); y = (int) (position.y / tileHeight); } catch (Exception e) { } for (MapObject object : doors){ MapProperties mapProperties = null; try { mapProperties = object.getProperties(); } catch (Exception e) { } try { ox = (int) ((float) mapProperties.get("x")); } catch (Exception e) { } try { oy = (int) ((float) mapProperties.get("y")); } catch (Exception e) { } ox /= tileWidth; oy /= tileHeight; if ((x != null || y != null) && (x == ox && y == oy)) { onDoor = true; try { Door.nextMap = mapProperties.get("nextMap").toString(); } catch (Exception e) { System.out.println("shit 1"); } try { Door.nextX = Integer.parseInt(mapProperties.get("nextX").toString()); } catch (Exception e) { System.out.println("shit 2"); } try { Door.nextY = Integer.parseInt(mapProperties.get("nextY").toString()); } catch (Exception e) { System.out.println("shit 3"); } } } return onDoor; } private void manageHero() { // Do nothing if hero is already moving if (!hero.isMoving()) { // Compute direction and next cell Vector nextCell = new Vector<>(); Hero.Direction goalDirection = Hero.Direction.NULL; if (keyStatus.get(Input.Keys.RIGHT)) { goalDirection = Hero.Direction.RIGHT; nextCell = getTile(hero.getPosition(), 1, 0); } else if (keyStatus.get(Input.Keys.LEFT)) { goalDirection = Hero.Direction.LEFT; nextCell = getTile(hero.getPosition(), -1, 0); } else if (keyStatus.get(Input.Keys.UP)) { goalDirection = Hero.Direction.UP; nextCell = getTile(hero.getPosition(), 0, 1); } else if (keyStatus.get(Input.Keys.DOWN)) { goalDirection = Hero.Direction.DOWN; nextCell = getTile(hero.getPosition(), 0, -1); } // Is the move valid ? if (isWalkable(nextCell)) { // Go hero.setSpeed(getSpeed(nextCell)); hero.go(goalDirection); } else { // Face the wall hero.turn(goalDirection); } if(isDoor(hero.getPosition())){ String nMap = null; Integer x = null; Integer y = null; try { nMap = Door.nextMap; x = Door.nextX; y = Door.nextY; } catch (Exception e) { } Door.reset(); if (nMap == null || x == null || y == null) return; map = nMap; hero.setPosition(x*tileWidth, y*tileHeight); System.out.println("Go to: " + map + " in " + x + " x " + y); } } } static class Door { static String nextMap; static Integer nextX; static Integer nextY; static void reset(){ nextMap = null; nextX = null; nextY = null; } } }