package Entity; import java.util.Vector; import com.badlogic.gdx.Input; import com.badlogic.gdx.maps.tiled.TiledMapTile; import com.badlogic.gdx.math.Vector2; import Control.Controller; import Screen.ScreenMap; public class Player extends Character{ private int xp; public Player(int x, int y) { super("Player", x, y, "Character"); } public void addXp(int xp){ } public void manageEntity(ScreenMap sm, Controller c) { // Do nothing if hero is already moving if (!isMoving()) { // Compute direction and next cell Vector nextCell = new Vector<>(); Player.Direction goalDirection = Player.Direction.NULL; if (c.keyStatus.get(Input.Keys.RIGHT)) { goalDirection = Player.Direction.RIGHT; nextCell = sm.getTile(getPosition(), 1, 0); } else if (c.keyStatus.get(Input.Keys.LEFT)) { goalDirection = Player.Direction.LEFT; nextCell = sm.getTile(getPosition(), -1, 0); } else if (c.keyStatus.get(Input.Keys.UP)) { goalDirection = Player.Direction.UP; nextCell = sm.getTile(getPosition(), 0, 1); } else if (c.keyStatus.get(Input.Keys.DOWN)) { goalDirection = Player.Direction.DOWN; nextCell = sm.getTile(getPosition(), 0, -1); } // Is the move valid ? if (sm.isWalkable(nextCell)) { if(!enemy()){ // Go setSpeed(sm.getSpeed(nextCell)); go(goalDirection); } else { } } else { // Face the wall turn(goalDirection); } if(sm.isDoor(getPosition())){ String nMap = null; Integer x = null; Integer y = null; try { nMap = ScreenMap.Door.nextMap; x = ScreenMap.Door.nextX; y = ScreenMap.Door.nextY; } catch (Exception e) { } ScreenMap.Door.reset(); if (nMap == null || x == null || y == null) return; sm.map = nMap; setPosition(x*sm.tileWidth, y*sm.tileHeight); System.out.println("Go to: " + sm.map + " in " + x + " x " + y); } } } private boolean enemy() { /* Vector entities = testHER.getEntities; for (Entity entity : entities) { } */ return false; } public void move(int x, int y){ } public void move(Vector2 vMove){ move((int)vMove.x, (int)vMove.y); } @Override protected void removedPv(int pv) { // TODO Auto-generated method stub } }