package Entity; import java.util.Vector; import com.badlogic.gdx.Input; import com.badlogic.gdx.maps.tiled.TiledMapTile; import com.badlogic.gdx.math.Vector2; import Control.Controller; import Main.PokeMudry; import Screen.ScreenMap; public class Player extends Character{ private int xp; public Enemy lastEnemy = null; public boolean onEnemy = false; public Player(int x, int y, String map) { super("Player", x, y, "Character", map); } public void addXp(int xp){ } public void manageEntity(ScreenMap sm, Controller c) { // Do nothing if hero is already moving if (!isMoving()) { // Compute direction and next cell Vector nextCell = new Vector<>(); Player.Direction goalDirection = Player.Direction.NULL; Vector2 nextPos = new Vector2(position); if (c.keyStatus.get(Input.Keys.RIGHT)) { goalDirection = Player.Direction.RIGHT; nextCell = sm.getTile(getPosition(), 1, 0); nextPos.x+=sm.tileWidth; } else if (c.keyStatus.get(Input.Keys.LEFT)) { goalDirection = Player.Direction.LEFT; nextCell = sm.getTile(getPosition(), -1, 0); nextPos.x-=sm.tileWidth; } else if (c.keyStatus.get(Input.Keys.UP)) { goalDirection = Player.Direction.UP; nextCell = sm.getTile(getPosition(), 0, 1); nextPos.y+=sm.tileHeight; } else if (c.keyStatus.get(Input.Keys.DOWN)) { goalDirection = Player.Direction.DOWN; nextCell = sm.getTile(getPosition(), 0, -1); nextPos.y-=sm.tileHeight; } // Is the move valid ? if (sm.isWalkable(nextCell)) { if (enemy(sm, nextPos)) { turn(goalDirection); System.out.println("It's a enemy !!"); } else { setSpeed(sm.getSpeed(nextCell)); go(goalDirection); } } else { // Face the wall turn(goalDirection); } if(sm.isDoor(getPosition())){ String nMap = null; Integer x = null; Integer y = null; try { nMap = ScreenMap.Door.nextMap; x = ScreenMap.Door.nextX; y = ScreenMap.Door.nextY; goalDirection = ScreenMap.Door.nextDirection; } catch (Exception e) { } ScreenMap.Door.reset(); if (nMap == null || x == null || y == null) return; map = nMap; setPosition(x*sm.tileWidth, y*sm.tileHeight); System.out.println("Go to: " + sm.map + " in " + x + " x " + y); } } } private boolean enemy(ScreenMap sm, Vector2 nextPos) { Vector enemies = PokeMudry.getEnemies(); for (Enemy enemy : enemies) { boolean bMap = sm.map.equals(enemy.getMap()); int pX = (int) nextPos.x/sm.tileWidth; int pY = (int) nextPos.y/sm.tileHeight; int eX = (int) enemy.position.x/sm.tileWidth; int eY = (int) enemy.position.y/sm.tileHeight; if(bMap && pX==eX && pY==eY) { lastEnemy = enemy; onEnemy = true; return true; } } return false; } @Override protected void removedPv(int pv) { // TODO Auto-generated method stub } }