package Entity; import com.badlogic.gdx.math.Vector2; public class Enemy extends Character{ public Enemy(String name) { super(name); } public void setPosition(int x, int y){ } public void setPosition(Vector2 vPosition){ setPosition((int)vPosition.x, (int)vPosition.y); } @Override protected void removedPv(int pv) { // TODO Auto-generated method stub } }