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SummerSchool2-Controller/306-controller_interface.X/board/button/buttonsm.h

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2023-08-22 07:22:00 +00:00
#ifndef BUTTONSM_DEF
#define BUTTONSM_DEF
#include <stdint.h>
#include <stdbool.h>
#include "../../xf/xf.h"
#include "button.h"
/*
* these are the events of the
* button state machine
* be sure to make the first event
* in the enumeration different from 0
*/
typedef enum BSMEvent
{
evBSMInit = 10,
evBSMDefault,
evBSMPollTM
} BSMEvent;
/*
* these are the states of the
* button state machine
*/
typedef enum BSMSTate_
{
ST_BSMINIT,
ST_BSMWAIT,
ST_BSMPOLL,
ST_BSMPRESSED,
ST_BSMRELEASED
} BSMState;
/*
* the associated button will be polled
* each 50 ms. do not make this time
* shorter than TICKINTERVAL
*/
#define POLLTM 50
/*
* this is the prototype type of the callback function
* that will be called when the associated button
* changes from released to pressed or inverse.
*/
typedef void (*buttonObserverCBT)(void*, uint8_t, bool);
/*
* this is the declaration of the ButtonSM class
*/
struct ButtonSM_
{
BSMState state;
Button* button;
BSMState actualState;
buttonObserverCBT observerCB;
void* observer;
};
typedef struct ButtonSM_ ButtonSM;
void ButtonSM_init(ButtonSM* me, Button* button);
void ButtonSM_startBehaviour(ButtonSM* me);
bool ButtonSM_processEvent(Event* ev);
void ButtonSM_setObserver(ButtonSM* me, void* observer, buttonObserverCBT observerCB);
#endif