#include "factory.h"
//the factory object containing all objects of our system
static Factory theFactory;
//all the getters
LED* l1() {
return &theFactory.l1_;
}
LED* l2() {
return &theFactory.l2_;
LED* l3() {
return &theFactory.l3_;
LED* l4() {
return &theFactory.l4_;
LED* l5() {
return &theFactory.l5_;
LED* l6() {
return &theFactory.l6_;
LED* l7() {
return &theFactory.l7_;
LED* l8() {
return &theFactory.l8_;
//initialize all objects
void Factory_init() {
LED_init(l1(), 1);
LED_init(l2(), 2);
LED_init(l3(), 3);
LED_init(l4(), 4);
LED_init(l5(), 5);
LED_init(l6(), 6);
LED_init(l7(), 7);
LED_init(l8(), 8);
LED_initHW(l1());
LED_initHW(l2());
LED_initHW(l3());
LED_initHW(l4());
LED_initHW(l5());
LED_initHW(l6());
LED_initHW(l7());
LED_initHW(l8());
CAN_init();
CAN_setSender(1);
LED_off(l1());
void foo(uint8_t a, uint8_t b, uint32_t c){
if(b){
LED_on(l1());
} else {
CAN_Send(a, b, c);
//connect objects if required
void Factory_build() {
ECAN_SetRXBnInterruptHandler(CAN_newMsg);
CAN_onReceiveCan(foo);
//start all state machines
void Factory_start() {
CAN_startBehaviour();