#include #include #include "ireactive.h" #ifndef EVENT_ONCE #define EVENT_ONCE typedef uint8_t evIDT; #define NULLEVENT 0 // no event struct Event_ { evIDT id; processEventT processEvent; void* target; uint16_t delay; int64_t data; }; typedef struct Event_ Event; //public methods void Event_init(Event* me); void Event_setTarget(Event* me, void* target); void Event_setPE(Event* me, processEventT processEvent); void* Event_getTarget(Event* me); processEventT Event_getPE(Event* me); void Event_setId(Event* me, evIDT eventID); evIDT Event_getId(Event* me); void Event_setDelay(Event* me, uint16_t delay); uint16_t Event_getDelay(Event* me); void Event_setData(Event* me, int64_t data); int64_t Event_getData(Event* me); #endif