/** * @author R�mi Heredero (remi@heredero.ch) * @version. 0.0.6 * @date 2023-06-15 */ #ifndef FACTORY_H #define FACTORY_H #include #include #include "../board/led.h" #include "../board/button.h" #include "../middleware/click_handler.h" #include "../middleware/blinker.h" #include "app.h" typedef struct { uint16_t timeOn; uint16_t timeOff; uint8_t n; } foo; typedef struct { LED l1_; LED l2_; LED l3_; LED l4_; LED l5_; LED l6_; LED l7_; LED l8_; LED l9_; LED l10_; BUTTON b1_; BUTTON b2_; BUTTON b3_; CLICK_HANDLER ch1_; CLICK_HANDLER ch2_; CLICK_HANDLER ch3_; BLINKER blL_; BLINKER blR_; BLINKER blB_; BLINKER blT_; APP app_; foo bar; } Factory; void Factory_init(); void Factory_build(); void Factory_start(); //these are global getters for our objects LED* l1(); LED* l2(); LED* l3(); LED* l4(); LED* l5(); LED* l6(); LED* l7(); LED* l8(); LED* l9(); LED* l10(); BUTTON* b1(); BUTTON* b2(); BUTTON* b3(); CLICK_HANDLER* ch1(); CLICK_HANDLER* ch2(); CLICK_HANDLER* ch3(); BLINKER* blL(); BLINKER* blR(); BLINKER* blB(); BLINKER* blT(); APP* app(); #endif