/** * @author RĂ©mi Heredero * @version 1.0.0 * @date July 2023 * @file ${FILENAME}.c */ #include "${FILENAME}.h" void ${FILENAME}_init(${FILENAME}* me){ me->state = ST${FN}_INIT; } void ${FILENAME}_startBehaviour(${FILENAME}* me){ POST(me, &${FILENAME}_processEvent, ev${FN}init, 0, 0); } bool ${FILENAME}_processEvent(Event* ev) { bool processed = false; ${FILENAME}* me = (${FILENAME}*)Event_getTarget(ev); switch (me->state) { // onState case ST${FN}_INIT: if (ev->id == ev${FN}init) { me->state = ST${FN}_{WAIT_STATE}; } break; {STATES} } if(oldState != me->state){ switch (oldState) { // onExit case ST${FN}_INIT: break; {STATES} } switch (me->state) { // onEntry case ST${FN}_INIT: break; {STATES} } processed = true; } return processed; } void ${FILENAME}_set{VAR}(${FILENAME}*me, uint16_t t) { me->tON = t; } void ${FILENAME}_emit${EVENT}(${FILENAME}*me) { POST(me, &${FILENAME}_processEvent, ev${FN}${EVENT}, 0, 0); }