#ifndef _WIDGETSTYLES_H #define _WIDGETSTYLES_H #include "gfx.h" // WidgetStyle: red_green const GWidgetStyle red_green = { HTML2COLOR(0xFFFFFF), // background HTML2COLOR(0x2A8FCD), // focus // Enabled color set { HTML2COLOR(0x000000), // text HTML2COLOR(0x404040), // edge HTML2COLOR(0xFF0000), // fill HTML2COLOR(0x00E000) // progress (active area) }, // Disabled color set { HTML2COLOR(0xC0C0C0), // text HTML2COLOR(0x808080), // edge HTML2COLOR(0xE0E0E0), // fill HTML2COLOR(0xC0E0C0) // progress (active area) }, // Pressed color set { HTML2COLOR(0x404040), // text HTML2COLOR(0x404040), // edge HTML2COLOR(0x00FF00), // fill HTML2COLOR(0x00E000) // progress (active area) } }; // WidgetStyle: white_on_gray const GWidgetStyle white_on_gray = { HTML2COLOR(0x606060), // background HTML2COLOR(0x2A8FCD), // focus // Enabled color set { HTML2COLOR(0xFFFFFF), // text HTML2COLOR(0x404040), // edge HTML2COLOR(0xE0E0E0), // fill HTML2COLOR(0x00E000) // progress (active area) }, // Disabled color set { HTML2COLOR(0xC0C0C0), // text HTML2COLOR(0x808080), // edge HTML2COLOR(0xE0E0E0), // fill HTML2COLOR(0xC0E0C0) // progress (active area) }, // Pressed color set { HTML2COLOR(0x00FF00), // text HTML2COLOR(0x404040), // edge HTML2COLOR(0x00FF00), // fill HTML2COLOR(0x00E000) // progress (active area) } }; #endif // _WIDGETSTYLES_H