////////////////////////////////////////////////////////////////////////////////// /// \file main.h /// \brief Tokenring definitions /// \author Pascal Sartoretti (pascal dot sartoretti at hevs dot ch) /// \version 1.0 - original for RTX5 /// \date 2018-02 ////////////////////////////////////////////////////////////////////////////////// #include "stm32f7xx_hal.h" #include #include #include #include "gfx.h" #include "gui.h" //-------------------------------------------------------------------------------- // Constants to change the system behavior //-------------------------------------------------------------------------------- #define DEBUG_MODE 1 // mode is physical line (0) or debug (1) #define MYADDRESS 3 // your address choice (table number) #define MAX_BLOCK_SIZE 100 // size max for a frame //-------------------------------------------------------------------------------- // Constants to NOT change for the system working //-------------------------------------------------------------------------------- #define CHAT_SAPI 0x01 // sapi chat application number (0-7) #define TIME_SAPI 0x03 // sapi time application number (0-7) #define BROADCAST_ADDRESS 0x0F // broadcast address #define TOKEN_TAG 0xFF // tag of tokenring frame #define TOKENSIZE 19 // size of a token frame (16 stations + 1 tag + start + end) #define STX 0x02 // any frame start char #define ETX 0x03 // any frame end char #define CONTINUE 0x0 // for check return code halt //-------------------------------------------------------------------------------- // identifiers used in more the one file (thread) //-------------------------------------------------------------------------------- extern GListener gl; extern osMemoryPoolId_t memPool; extern osThreadId_t phy_rec_id; extern osMessageQueueId_t queue_macR_id; extern osMessageQueueId_t queue_phyS_id; extern osMessageQueueId_t queue_dbg_id; extern osMessageQueueId_t queue_macS_id; extern osMessageQueueId_t queue_chatR_id; extern osMessageQueueId_t queue_timeR_id; extern osMessageQueueId_t queue_lcd_id; extern osMessageQueueId_t queue_timeS_id; extern osMessageQueueId_t queue_chatS_id; extern osMessageQueueId_t queue_keyboard_id; extern osMessageQueueId_t queue_usartR_id; extern osEventFlagsId_t eventFlag_id; //-------------------------------------------------------------------------------- // functions used in more than one file //-------------------------------------------------------------------------------- void CheckRetCode(uint32_t retCode,uint32_t lineNumber,char * fileName,uint8_t mode); void DebugFrame(char * stringP); void DebugMacFrame(uint8_t preChar,uint8_t * stringP); uint8_t Checksum(uint8_t* frame); //-------------------------------------------------------------------------------- // structure for system usage //-------------------------------------------------------------------------------- struct TOKENINTERFACE { uint8_t myAddress; ///< my current address uint8_t currentView; ///< the current view on LCD bool_t debugOnline; ///< is debug station ON bool_t connected; ///< are we connected bool_t broadcastTime; ///< is broadcast time active bool_t needReceiveCRCError; ///< debug has to receive error bool_t needSendCRCError; ///< debug has to send error uint32_t debugSAPI; ///< current debug SAPI uint32_t debugAddress; ///< current debug address bool_t debugMsgToSend; ///< did debug have to send a message uint32_t destinationAddress; ///< current destination address uint8_t station_list[15]; ///< 0 to 14 }; extern struct TOKENINTERFACE gTokenInterface; //-------------------------------------------------------------------------------- // Events usage //-------------------------------------------------------------------------------- #define RS232_TX_EVENT 0x0001 // ready for next byte to send #define BROADCAST_TIME_EVT 0x0002 // time to send or not #define AUDIO_MSG_EVT 0x0020 // audio message to play #define AUDIO_ERROR_EVT 0x0040 // audio error to play #define AUDIO_CLOCK_EVT 0x0080 // audio clock to play //-------------------------------------------------------------------------------- // Types of messages transmitted in the queues //-------------------------------------------------------------------------------- enum msgType_e { TOUCH_EVENT, ///< touch has been pressed NEW_TOKEN, ///< a new token is requested START, ///< a start is requested (connected) STOP, ///< a stop is requested (disconnected) TOKEN_LIST, ///< token list sent to LCD MAC_ERROR, ///< error message to LCD TOKEN, ///< a token message DATA_IND, ///< a data sent between mac and app layers DATABACK, ///< a message is coming back TIME_MSG, ///< a time message is sent to LCD CHAR_MSG, ///< a single char is sent to the LCD CHAT_MSG, ///< a chat message is sent to the LCD FROM_PHY, ///< a message arriving from physical layer TO_PHY ///< a message sent to physical layer }; //-------------------------------------------------------------------------------- // The queue message structure //-------------------------------------------------------------------------------- struct queueMsg_t { enum msgType_e type; ///< the type of message void * anyPtr; ///< the pointer to message (if any) uint8_t addr; ///< the source or destination address uint8_t sapi; ///< the source or destination SAPI }; //-------------------------------------------------------------------------------- // The mac control union //-------------------------------------------------------------------------------- typedef union { struct { uint8_t sapi: 3; // MSB uint8_t addr: 4; uint8_t nothing: 1; // LSB }; uint8_t raw; } Adresse; typedef union { struct { uint8_t ack: 1; // MSB uint8_t read: 1; uint8_t checksum: 6; // LSB }; uint8_t raw; } Status;