#import "@preview/cetz:0.2.2": draw #import "gate.typ" #let draw-shape(id, tl, tr, br, bl, fill, stroke) = { let (x, y) = bl let (width, height) = (tr.at(0) - x, tr.at(1) - y) let t = (x + width / 2, y + height) let b = (x + width / 2, y) let ctrl-bl = (x + width / 2, y) let ctrl-br = (x + width * 0.8, y + height * 0.1) let ctrl-tl = (x + width / 2, y + height) let ctrl-tr = (x + width * 0.8, y + height * 0.9) let l = (x + width * 0.2, y + height / 2) let r = (x + width, y + height / 2) let f = draw.group(name: id, { draw.merge-path( inset: 0.5em, fill: fill, stroke: stroke, name: id + "-path", { draw.bezier-through(bl, l, tl) draw.bezier((), r, ctrl-tl, ctrl-tr) draw.bezier((), bl, ctrl-br, ctrl-bl) } ) draw.intersections("i", id + "-path", draw.hide(draw.line(t, b)) ) draw.anchor("north", "i.0") draw.anchor("south", "i.1") }) return (f, tl, tr, br, bl) } #let gate-or( x: none, y: none, w: none, h: none, inputs: 2, fill: none, stroke: black + 1pt, id: "", inverted: (), debug: ( ports: false ) ) = { gate.gate( draw-shape: draw-shape, x: x, y: y, w: w, h: h, inputs: inputs, fill: fill, stroke: stroke, id: id, inverted: inverted, debug: debug ) } #let gate-nor( x: none, y: none, w: none, h: none, inputs: 2, fill: none, stroke: black + 1pt, id: "", inverted: (), debug: ( ports: false ) ) = { gate-or( x: x, y: y, w: w, h: h, inputs: inputs, fill: fill, stroke: stroke, id: id, inverted: inverted + ("out",), debug: debug ) }