day 6 puzzle 1
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@ -7,4 +7,6 @@
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4:
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stars: 2
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5:
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stars: 2
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stars: 2
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6:
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stars: 1
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10
res/examples/day6.txt
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res/examples/day6.txt
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....#.....
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.........#
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..........
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..#.......
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.......#..
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..........
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.#..^.....
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........#.
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#.........
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......#...
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79
src/day6/puzzle1.typ
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src/day6/puzzle1.typ
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#import "/src/utils.typ": *
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#let offsets = (
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(0, -1),
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(1, 0),
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(0, 1),
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(-1, 0)
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)
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#let in-grid(x, y, w, h) = {
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return 0 <= x and x < w and 0 <= y and y < h
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}
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#let solve(input) = {
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let grid = input.split("\n").map(l => l.clusters())
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let w = grid.first().len()
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let h = grid.len()
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let ox = 0
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let oy = 0
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let found-start = false
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for y in range(h) {
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for x in range(h) {
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if grid.at(y).at(x) == "^" {
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ox = x
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oy = y
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found-start = true
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break
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}
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}
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if found-start {
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break
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}
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}
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grid.at(oy).at(ox) = "v"
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let x = ox
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let y = oy
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let dir = 0
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let count = 1
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let (dx, dy) = offsets.at(dir)
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while in-grid(x, y, w, h) {
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if grid.at(y).at(x) != "v" {
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grid.at(y).at(x) = "v"
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count += 1
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}
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let x2 = x + dx
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let y2 = y + dy
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if not in-grid(x2, y2, w, h) {
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break
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}
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for _ in range(4) {
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let next = grid.at(y2).at(x2)
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if next == "#" {
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dir = calc.rem(dir + 1, 4)
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(dx, dy) = offsets.at(dir)
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x2 = x + dx
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y2 = y + dy
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} else {
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break
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}
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}
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x = x2
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y = y2
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}
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return count
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}
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#show-puzzle(
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6, 1,
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solve,
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example: 41
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)
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src/day6/puzzle2.typ
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0
src/day6/puzzle2.typ
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src/main.pdf
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src/main.pdf
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