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	| Author | SHA1 | Date | |
|---|---|---|---|
| dd1e8a81fd | |||
| 05f1f99ac1 | 
							
								
								
									
										
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							| Before Width: | Height: | Size: 123 KiB After Width: | Height: | Size: 124 KiB | 
| @@ -26,3 +26,5 @@ | ||||
|   stars: 2 | ||||
| 14: | ||||
|   stars: 2 | ||||
| 15: | ||||
|   stars: 2 | ||||
							
								
								
									
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							| @@ -0,0 +1,10 @@ | ||||
| ######## | ||||
| #..O.O.# | ||||
| ##@.O..# | ||||
| #...O..# | ||||
| #.#.O..# | ||||
| #...O..# | ||||
| #......# | ||||
| ######## | ||||
|  | ||||
| <^^>>>vv<v>>v<< | ||||
							
								
								
									
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							| @@ -0,0 +1,21 @@ | ||||
| ########## | ||||
| #..O..O.O# | ||||
| #......O.# | ||||
| #.OO..O.O# | ||||
| #..O@..O.# | ||||
| #O#..O...# | ||||
| #O..O..O.# | ||||
| #.OO.O.OO# | ||||
| #....O...# | ||||
| ########## | ||||
|  | ||||
| <vv>^<v^>v>^vv^v>v<>v^v<v<^vv<<<^><<><>>v<vvv<>^v^>^<<<><<v<<<v^vv^v>^ | ||||
| vvv<<^>^v^^><<>>><>^<<><^vv^^<>vvv<>><^^v>^>vv<>v<<<<v<^v>^<^^>>>^<v<v | ||||
| ><>vv>v^v^<>><>>>><^^>vv>v<^^^>>v^v^<^^>v^^>v^<^v>v<>>v^v^<v>v^^<^^vv< | ||||
| <<v<^>>^^^^>>>v^<>vvv^><v<<<>^^^vv^<vvv>^>v<^^^^v<>^>vvvv><>>v^<<^^^^^ | ||||
| ^><^><>>><>^^<<^^v>>><^<v>^<vv>>v>>>^v><>^v><<<<v>>v<v<v>vvv>^<><<>^>< | ||||
| ^>><>^v<><^vvv<^^<><v<<<<<><^v<<<><<<^^<v<^^^><^>>^<v^><<<^>>^v<v^v<v^ | ||||
| >^>>^v>vv>^<<^v<>><<><<v<<v><>v<^vv<<<>^^v^>^^>>><<^v>>v^v><^^>>^<>vv^ | ||||
| <><^^>^^^<><vvvvv^v<v<<>^v<v>v<<^><<><<><<<^^<<<^<<>><<><^^^>^^<>^>v<> | ||||
| ^^>vv<^v^v<vv>^<><v<^v>^^^>>>^^vvv^>vvv<>>>^<^>>>>>^<<^v>^vvv<>^<><<v> | ||||
| v^^>>><<^^<>>^v^<v^vv<>v^<<>^<^v^v><^<<<><<^<v><v<>vv>>v><v^<vv<>v^<<^ | ||||
							
								
								
									
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								src/day15/puzzle1.typ
									
									
									
									
									
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							| @@ -0,0 +1,91 @@ | ||||
| #import "/src/utils.typ": * | ||||
|  | ||||
| #let WALL = "#" | ||||
| #let BOX = "O" | ||||
| #let BOT = "@" | ||||
| #let EMPTY = "." | ||||
|  | ||||
| #let offsets = ( | ||||
|   "^": (0, -1), | ||||
|   "<": (-1, 0), | ||||
|   "v": (0, 1), | ||||
|   ">": (1, 0) | ||||
| ) | ||||
|  | ||||
| #let compute-value(grid) = { | ||||
|   let total = 0 | ||||
|   for (y, row) in grid.enumerate() { | ||||
|     for (x, type) in row.enumerate() { | ||||
|       if type == BOX { | ||||
|         total += y * 100 + x | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   return total | ||||
| } | ||||
|  | ||||
| #let solve(input) = { | ||||
|   let (grid-data, move-data) = input.split("\n\n") | ||||
|   let grid = grid-data.split("\n").map(r => r.clusters()) | ||||
|   let rows = () | ||||
|   let cols = () | ||||
|    | ||||
|   let w = grid.first().len() | ||||
|   let h = grid.len() | ||||
|   let bot-pos = none | ||||
|  | ||||
|   for y in range(h) { | ||||
|     for x in range(w) { | ||||
|       let type = grid.at(y).at(x) | ||||
|       if type == BOT { | ||||
|         bot-pos = (x, y) | ||||
|         grid.at(y).at(x) = EMPTY | ||||
|         break | ||||
|       } | ||||
|     } | ||||
|     if bot-pos != none { | ||||
|       break | ||||
|     } | ||||
|   } | ||||
|   let (bot-x, bot-y) = bot-pos | ||||
|  | ||||
|   let moves = move-data.replace("\n", "").clusters() | ||||
|   for (move-i, move) in moves.enumerate() { | ||||
|     let (dx, dy) = offsets.at(move) | ||||
|     let (x2, y2) = (bot-x + dx, bot-y + dy) | ||||
|     let type = grid.at(y2).at(x2) | ||||
|     if type == WALL { | ||||
|       continue | ||||
|     } | ||||
|     if type == EMPTY { | ||||
|       (bot-x, bot-y) = (x2, y2) | ||||
|       continue | ||||
|     } | ||||
|  | ||||
|     let type2 = type | ||||
|     let (x3, y3) = (x2, y2) | ||||
|     while type2 == BOX { | ||||
|       x3 += dx | ||||
|       y3 += dy | ||||
|       type2 = grid.at(y3).at(x3) | ||||
|     } | ||||
|  | ||||
|     if type2 == WALL { | ||||
|       continue | ||||
|     } | ||||
|     grid.at(y3).at(x3) = BOX | ||||
|     grid.at(y2).at(x2) = EMPTY | ||||
|     (bot-x, bot-y) = (x2, y2) | ||||
|   } | ||||
|  | ||||
|   return compute-value(grid) | ||||
| } | ||||
|  | ||||
| #show-puzzle( | ||||
|   15, 1, | ||||
|   solve, | ||||
|   example: ( | ||||
|     "1": 2028, | ||||
|     "2": 10092 | ||||
|   ) | ||||
| ) | ||||
							
								
								
									
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								src/day15/puzzle2.typ
									
									
									
									
									
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							| @@ -0,0 +1,123 @@ | ||||
| #import "/src/utils.typ": * | ||||
|  | ||||
| #let WALL = "#" | ||||
| #let BOX = "O" | ||||
| #let BOX-L = "[" | ||||
| #let BOX-R = "]" | ||||
| #let BOT = "@" | ||||
| #let EMPTY = "." | ||||
|  | ||||
| #let offsets = ( | ||||
|   "^": (0, -1), | ||||
|   "<": (-1, 0), | ||||
|   "v": (0, 1), | ||||
|   ">": (1, 0) | ||||
| ) | ||||
|  | ||||
| #let compute-value(grid) = { | ||||
|   let total = 0 | ||||
|   for (y, row) in grid.enumerate() { | ||||
|     for (x, type) in row.enumerate() { | ||||
|       if type == BOX-L { | ||||
|         total += y * 100 + x | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   return total | ||||
| } | ||||
|  | ||||
| #let can-move(grid, w, h, x, y, dx, dy) = { | ||||
|   let (x2, y2) = (x + dx, y + dy) | ||||
|   let type = grid.at(y2).at(x2) | ||||
|   if type == EMPTY { | ||||
|     return true | ||||
|   } | ||||
|   if type == WALL { | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   // Horizontal move | ||||
|   if dy == 0 { | ||||
|     return can-move(grid, w, h, x2, y2, dx, dy) | ||||
|   } | ||||
|    | ||||
|   let lx = if type == BOX-L {x2} else {x2 - 1} | ||||
|  | ||||
|   return ( | ||||
|     can-move(grid, w, h, lx, y2, dx, dy) and | ||||
|     can-move(grid, w, h, lx + 1, y2, dx, dy) | ||||
|   ) | ||||
| } | ||||
|  | ||||
| #let do-move(grid, w, h, x, y, dx, dy) = { | ||||
|   let type = grid.at(y).at(x) | ||||
|   let (x2, y2) = (x + dx, y + dy) | ||||
|   let type2 = grid.at(y2).at(x2) | ||||
|    | ||||
|   if type2 in (BOX-L, BOX-R) { | ||||
|     grid = do-move(grid, w, h, x2, y2, dx, dy) | ||||
|     // Vertical move | ||||
|     if dx == 0 { | ||||
|       let x3 = if type2 == BOX-L {x2 + 1} else {x2 - 1} | ||||
|       grid = do-move(grid, w, h, x3, y2, dx, dy) | ||||
|     } | ||||
|     type2 = EMPTY | ||||
|   } | ||||
|   if type2 == EMPTY { | ||||
|     grid.at(y2).at(x2) = type | ||||
|     grid.at(y).at(x) = EMPTY | ||||
|     return grid | ||||
|   } | ||||
|   if type2 == WALL { | ||||
|     panic() | ||||
|   } | ||||
|   return grid | ||||
| } | ||||
|  | ||||
| #let solve(input) = { | ||||
|   let (grid-data, move-data) = input.split("\n\n") | ||||
|   let grid = grid-data.split("\n").map(r => r.clusters()) | ||||
|    | ||||
|   let w = grid.first().len() | ||||
|   let h = grid.len() | ||||
|   let (w2, h2) = (w * 2, h) | ||||
|   let bot-pos = none | ||||
|   let grid2 = ((EMPTY,) * w2,) * h2 | ||||
|  | ||||
|   for y in range(h) { | ||||
|     for x in range(w) { | ||||
|       let type = grid.at(y).at(x) | ||||
|       if type == BOT { | ||||
|         bot-pos = (x*2, y) | ||||
|         type = EMPTY | ||||
|         continue | ||||
|       } | ||||
|       grid2.at(y).at(x*2) = if type == BOX {BOX-L} else {type} | ||||
|       grid2.at(y).at(x*2 + 1) = if type == BOX {BOX-R} else {type} | ||||
|     } | ||||
|   } | ||||
|   let (bot-x, bot-y) = bot-pos | ||||
|  | ||||
|   let moves = move-data.replace("\n", "").clusters() | ||||
|   for (move-i, move) in moves.enumerate() { | ||||
|     let (dx, dy) = offsets.at(move) | ||||
|     let (x2, y2) = (bot-x + dx, bot-y + dy) | ||||
|  | ||||
|     if not can-move(grid2, w2, h2, bot-x, bot-y, dx, dy) { | ||||
|       continue | ||||
|     } | ||||
|  | ||||
|     grid2 = do-move(grid2, w2, h2, bot-x, bot-y, dx, dy) | ||||
|     (bot-x, bot-y) = (x2, y2) | ||||
|   } | ||||
|  | ||||
|   return compute-value(grid2) | ||||
| } | ||||
|  | ||||
| #show-puzzle( | ||||
|   15, 2, | ||||
|   solve, | ||||
|   example: ( | ||||
|     "2": 9021 | ||||
|   ) | ||||
| ) | ||||
							
								
								
									
										
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