changed node naming system to post-creation
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efe158f83f
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258b2613d5
@ -38,11 +38,10 @@ class Editor:
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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self.ZOOMS
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self.ZOOMS
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))
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))
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self.is_creating_node: bool = False
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self.is_renaming_node: bool = False
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self.state: State = State.STOPPING
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self.state: State = State.STOPPING
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self.graph = Graph()
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self.graph = Graph()
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self.typing_text: str = ""
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self.typing_text: str = ""
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self.node_candidate_pos: tuple[int, int] = None
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self.node_radius: int = 10
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self.node_radius: int = 10
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self.line_size: int = int(self.node_radius / 5)
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self.line_size: int = int(self.node_radius / 5)
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self.edge_detect_radius: int = 3 * self.line_size
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self.edge_detect_radius: int = 3 * self.line_size
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@ -77,13 +76,12 @@ class Editor:
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self.width = event.x
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self.width = event.x
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self.height = event.y
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self.height = event.y
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.KEYDOWN:
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if self.is_creating_node:
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if self.is_renaming_node:
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if event.key == pygame.K_ESCAPE:
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if event.key == pygame.K_ESCAPE:
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self.is_creating_node = False
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self.is_renaming_node = False
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self.node_candidate_pos = None
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self.typing_text = ""
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self.typing_text = ""
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elif event.key == pygame.K_RETURN:
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elif event.key == pygame.K_RETURN:
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self.create_node()
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self.rename_nodes()
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elif event.key == pygame.K_BACKSPACE:
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elif event.key == pygame.K_BACKSPACE:
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self.typing_text = self.typing_text[:-1]
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self.typing_text = self.typing_text[:-1]
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else:
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else:
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@ -101,6 +99,10 @@ class Editor:
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self.zoom_out()
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self.zoom_out()
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elif event.key == pygame.K_BACKSPACE:
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elif event.key == pygame.K_BACKSPACE:
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self.deleted_selected_objects()
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self.deleted_selected_objects()
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elif event.key == pygame.K_RETURN:
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if len(self.selected_nodes) > 0:
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self.typing_text = "" if len(self.selected_nodes) > 1 else self.graph.nodes[self.selected_nodes[0]].name
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self.is_renaming_node = True
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elif event.type == pygame.MOUSEBUTTONDOWN:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 2:
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if event.button == 2:
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self.mid_drag_pos = event.pos
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self.mid_drag_pos = event.pos
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@ -112,8 +114,7 @@ class Editor:
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else:
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else:
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self.select_object(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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self.select_object(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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elif event.button == 3:
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elif event.button == 3:
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self.node_candidate_pos = self.screen_to_world(event.pos[0], event.pos[1])
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self.create_node(self.screen_to_world(event.pos[0], event.pos[1]))
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self.is_creating_node = True
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elif event.button == 4:
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elif event.button == 4:
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self.zoom_in()
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self.zoom_in()
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elif event.button == 5:
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elif event.button == 5:
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@ -200,8 +201,8 @@ class Editor:
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pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
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pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
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self.win.blit(mouse_txt, [5, 5])
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self.win.blit(mouse_txt, [5, 5])
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if self.is_creating_node:
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if self.is_renaming_node:
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self.render_node_creator()
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self.render_node_renamer()
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pygame.display.flip()
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pygame.display.flip()
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@ -246,7 +247,7 @@ class Editor:
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pygame.display.flip()
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pygame.display.flip()
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def render_node_creator(self) -> None:
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def render_node_renamer(self) -> None:
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width = self.width / 2
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width = self.width / 2
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height = self.height / 2
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height = self.height / 2
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x0 = (self.width - width) / 2
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x0 = (self.width - width) / 2
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@ -254,8 +255,8 @@ class Editor:
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line_height = height / 6
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line_height = height / 6
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nc_txt = self.loading_font.render("NODE CREATOR", True, (255, 255, 255))
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nc_txt = self.loading_font.render("RENAME NODE", True, (255, 255, 255))
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name_txt = self.loading_font.render("Name:", True, (255, 255, 255))
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name_txt = self.loading_font.render("New name:", True, (255, 255, 255))
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txt = self.loading_font.render(self.typing_text, True, (255, 255, 255))
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txt = self.loading_font.render(self.typing_text, True, (255, 255, 255))
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pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
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pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
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@ -398,16 +399,19 @@ class Editor:
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self.selected_nodes = []
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self.selected_nodes = []
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self.selected_edges = []
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self.selected_edges = []
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def create_node(self) -> None:
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def rename_nodes(self) -> None:
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self.graph.add_node(self.node_candidate_pos[0], self.node_candidate_pos[1], self.typing_text)
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for node in self.selected_nodes:
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self.graph.nodes[node].rename_node(self.typing_text)
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self.typing_text = ""
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self.typing_text = ""
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self.node_candidate_pos = None
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self.is_renaming_node = False
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self.is_creating_node = False
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def create_node(self, pos, typing_text = "") -> None:
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self.graph.add_node(pos[0], pos[1], typing_text)
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if len(self.selected_nodes) == 1:
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if len(self.selected_nodes) == 1:
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self.previously_created_nodes.append(self.selected_nodes[0])
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self.previously_created_nodes.append(self.selected_nodes[0])
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self.select_node(self.graph.number_of_nodes() - 1)
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self.select_node(self.graph.number_of_nodes() - 1)
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def create_edge(self, node_1: int, node_2: int):
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def create_edge(self, node_1: int, node_2: int) -> None:
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n1 = self.graph.nodes[node_1]
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n1 = self.graph.nodes[node_1]
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n2 = self.graph.nodes[node_2]
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n2 = self.graph.nodes[node_2]
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self.graph.add_edge(node_1, node_2, ((n1.x - n2.x) ** 2 + (n1.z - n2.z) ** 2) ** 0.5)
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self.graph.add_edge(node_1, node_2, ((n1.x - n2.x) ** 2 + (n1.z - n2.z) ** 2) ** 0.5)
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@ -9,8 +9,8 @@ class Graph:
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self.edges: list[Edge] = []
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self.edges: list[Edge] = []
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self.nodes: list[Node] = []
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self.nodes: list[Node] = []
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def add_node(self, x: int, z: int, name: str) -> None:
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def add_node(self, x: int, z: int, name: str = "") -> None:
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self.nodes.append(Node(x, z, name, len(self.nodes)))
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self.nodes.append(Node(x, z, len(self.nodes), name))
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def add_edge(self, start_index: int, end_index: int, length: float) -> None:
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def add_edge(self, start_index: int, end_index: int, length: float) -> None:
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self.edges.append(Edge(start_index, end_index, length, len(self.edges)))
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self.edges.append(Edge(start_index, end_index, length, len(self.edges)))
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@ -1,6 +1,9 @@
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class Node:
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class Node:
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def __init__(self, x: int, z: int, name: str, index: int):
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def __init__(self, x: int, z: int, index: int, name: str = ""):
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self.x: int = x
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self.x: int = x
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self.z: int = z
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self.z: int = z
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self.index: int = index
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self.index: int = index
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self.name: str = name
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self.name: str = name
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def rename_node(self, name: str):
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self.name = name
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