added CTRL+LMB drag

This commit is contained in:
Louis Heredero 2024-06-30 18:56:26 +02:00
parent 68b1496427
commit 509c7fec8a
Signed by: HEL
GPG Key ID: 8D83DE470F8544E7

View File

@ -29,7 +29,8 @@ class Editor:
self.running: bool = False
self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE)
self.clock: pygame.time.Clock = pygame.time.Clock()
self.drag_pos: Optional[tuple[int, int]] = None
self.left_drag_pos: Optional[tuple[int, int]] = None
self.mid_drag_pos: Optional[tuple[int, int]] = None
self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
self.loading_font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 30)
self.zooms_texts: list[pygame.Surface] = list(map(
@ -54,6 +55,7 @@ class Editor:
def process_events(self) -> None:
events = pygame.event.get()
keys = pygame.key.get_pressed()
for event in events:
if event.type == pygame.QUIT:
self.state = State.STOPPING
@ -69,12 +71,19 @@ class Editor:
self.zoom_out()
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2:
self.drag_pos = event.pos
self.mid_drag_pos = event.pos
elif event.button == 1 and keys[pygame.K_LCTRL]:
self.left_drag_pos = event.pos
elif event.button == 4:
self.zoom_in()
elif event.button == 5:
self.zoom_out()
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 2:
self.drag_pos = None
self.mid_drag_pos = None
elif event.button == 1:
self.left_drag_pos = None
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.center[0] -= 4 / self.zoom
if keys[pygame.K_RIGHT]:
@ -86,12 +95,16 @@ class Editor:
mbtns = pygame.mouse.get_pressed()
mpos = pygame.mouse.get_pos()
if mbtns[1]:
dx = mpos[0] - self.drag_pos[0]
dy = mpos[1] - self.drag_pos[1]
if mbtns[1] or (mbtns[0] and keys[pygame.K_LCTRL]):
drag_pos = self.mid_drag_pos if mbtns[1] else self.left_drag_pos
dx = mpos[0] - drag_pos[0]
dy = mpos[1] - drag_pos[1]
self.center[0] -= dx / self.zoom
self.center[1] -= dy / self.zoom
self.drag_pos = mpos
if mbtns[0] and keys[pygame.K_LCTRL]:
self.left_drag_pos = mpos
if mbtns[1]:
self.mid_drag_pos = mpos
def render(self) -> None:
self.win.fill((0, 0, 0))