added names to nodes: made node creator functional (you can type node name), added node name display when hovering
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d1bcdcd530
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6351381789
@ -38,9 +38,13 @@ class Editor:
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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self.ZOOMS
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self.ZOOMS
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))
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))
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self.is_creating_node = False
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self.is_creating_node: bool = False
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self.typing: bool = False
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self.state: State = State.STOPPING
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self.state: State = State.STOPPING
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self.graph = Graph()
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self.graph = Graph()
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self.typing_text: str = ""
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self.node_candidate_pos: tuple[int, int] = None
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self.node_radius: int = 10
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def mainloop(self) -> None:
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def mainloop(self) -> None:
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self.state = State.LOADING
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self.state = State.LOADING
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@ -66,15 +70,25 @@ class Editor:
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self.width = event.x
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self.width = event.x
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self.height = event.y
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self.height = event.y
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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if self.typing:
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if self.is_creating_node:
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if event.key == pygame.K_ESCAPE:
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self.typing = False
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self.is_creating_node = False
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self.is_creating_node = False
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self.node_candidate_pos = None
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self.typing_text = ""
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elif event.key == pygame.K_RETURN:
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self.create_node()
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elif event.key == pygame.K_BACKSPACE:
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self.typing_text = self.typing_text[:-1]
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else:
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else:
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self.typing_text += event.unicode
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else:
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if event.key == pygame.K_ESCAPE:
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self.state = State.STOPPING
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self.state = State.STOPPING
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elif event.key == pygame.K_PAGEUP:
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elif event.key == pygame.K_PAGEUP:
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self.zoom_in()
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self.zoom_in()
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elif event.key == pygame.K_PAGEDOWN:
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elif event.key == pygame.K_PAGEDOWN:
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self.zoom_out()
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self.zoom_out()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 2:
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if event.button == 2:
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self.mid_drag_pos = event.pos
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self.mid_drag_pos = event.pos
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@ -82,9 +96,9 @@ class Editor:
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if keys[pygame.K_LCTRL]:
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if keys[pygame.K_LCTRL]:
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self.left_drag_pos = event.pos
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self.left_drag_pos = event.pos
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else:
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else:
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worldpos = self.screen_to_world(event.pos[0], event.pos[1])
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self.node_candidate_pos = self.screen_to_world(event.pos[0], event.pos[1])
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self.graph.add_node(worldpos[0], worldpos[1])
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self.is_creating_node = True
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self.is_creating_node = True
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self.typing = True
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elif event.button == 4:
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elif event.button == 4:
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self.zoom_in()
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self.zoom_in()
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elif event.button == 5:
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elif event.button == 5:
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@ -216,12 +230,33 @@ class Editor:
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height = self.height / 2
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height = self.height / 2
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x0 = (self.width - width) / 2
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x0 = (self.width - width) / 2
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y0 = (self.height - height) / 2
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y0 = (self.height - height) / 2
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line_height = height / 6
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nc_txt = self.loading_font.render("NODE CREATOR", True, (255, 255, 255))
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name_txt = self.loading_font.render("Name:", True, (255, 255, 255))
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txt = self.loading_font.render(self.typing_text, True, (255, 255, 255))
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pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
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pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
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self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height])
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self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height])
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self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height])
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def render_nodes(self) -> None:
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def render_nodes(self) -> None:
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for node in self.graph.nodes:
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for node in self.graph.nodes:
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blitpos = self.world_to_screen(node.x, node.z)
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blitpos = self.world_to_screen(node.x, node.z)
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pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), 10)
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pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), self.node_radius)
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self.render_mouse_hover_node_text()
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def render_mouse_hover_node_text(self):
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mouse_pos = pygame.mouse.get_pos()
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for node in self.graph.nodes:
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node_pos = self.world_to_screen(node.x, node.z)
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hovering = ((mouse_pos[0] - node_pos[0]) ** 2 + (mouse_pos[1] - node_pos[1]) ** 2) < self.node_radius ** 2
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if (hovering):
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txt = self.loading_font.render(node.name, True, (0, 0, 0))
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self.win.blit(txt, [node_pos[0] - txt.get_width(), node_pos[1] - txt.get_height()])
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def set_zoom(self, zoom_i: int) -> None:
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def set_zoom(self, zoom_i: int) -> None:
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self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
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self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
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@ -248,6 +283,14 @@ class Editor:
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screen_y = (world_z - self.center[1]) * self.zoom + h2
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screen_y = (world_z - self.center[1]) * self.zoom + h2
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return int(screen_x), int(screen_y)
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return int(screen_x), int(screen_y)
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def create_node(self) -> None:
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self.graph.add_node(self.node_candidate_pos[0], self.node_candidate_pos[1], self.typing_text)
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self.typing_text = ""
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self.node_candidate_pos = None
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self.typing = False
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self.is_creating_node = False
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@ -9,8 +9,8 @@ class Graph:
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self.edges: list[Edge] = []
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self.edges: list[Edge] = []
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self.nodes: list[Node] = []
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self.nodes: list[Node] = []
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def add_node(self, x: int, y: int) -> None:
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def add_node(self, x: int, y: int, name: str) -> None:
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self.nodes.append(Node(x, y, "NO NAME"))
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self.nodes.append(Node(x, y, name))
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def add_edge(self, start_index: int, end_index: int, length: float) -> None:
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def add_edge(self, start_index: int, end_index: int, length: float) -> None:
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self.edges.append(Edge(start_index, end_index, length))
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self.edges.append(Edge(start_index, end_index, length))
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