improved auto mapper

This commit is contained in:
Louis Heredero 2024-07-05 00:49:26 +02:00
parent 9ca2ea7e1d
commit a4249899e9
Signed by: HEL
GPG Key ID: 8D83DE470F8544E7
3 changed files with 280 additions and 88 deletions

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@ -1,32 +1,57 @@
import json import json
import os import os
import re
import tempfile import tempfile
from datetime import datetime
import platformdirs
from ftplib import FTP from ftplib import FTP
import numpy as np
import pygame import pygame
from scipy.signal import convolve2d
from src.utils.minecraft.chunk import Chunk from src.utils.minecraft.chunk import Chunk, MalformedChunk, OldChunk
from src.utils.minecraft.region import Region from src.utils.minecraft.region import Region
from src.utils.paths import CONFIG_DIR, CACHE_DIR, get_project_path
CHUNK_SIZE = 16
CHUNKS_IN_REGION = 32
REGION_SIZE = CHUNK_SIZE * CHUNKS_IN_REGION
GRADIENT_MAT = np.array([
[0, 0, 0],
[0, 1, 0.5],
[0, -0.5, -1]
])
GRADIENT_RANGE = 2
GAUSSIAN_MAT = np.array([
[1, 4, 7, 4, 1],
[4, 16, 26, 16, 4],
[7, 26, 41, 26, 7],
[4, 16, 26, 16, 4],
[1, 4, 7, 4, 1],
])
GAUSSIAN_FACT = GAUSSIAN_MAT.sum()
class AutoMapper: class AutoMapper:
APP_NAME: str = "lycacraft-paths"
APP_AUTHOR: str = "Lycacraft"
CONFIG_DIR = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR)
CONFIG_PATH = os.path.join(CONFIG_DIR, "mapper.json") CONFIG_PATH = os.path.join(CONFIG_DIR, "mapper.json")
CACHE_DIR = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR) CACHE_PATH = os.path.join(CACHE_DIR, "regions.txt")
CACHE_PATH = os.path.join(CACHE_DIR, "regions.json")
COLORS_PATH = os.path.join(CACHE_DIR, "colors.json") COLORS_PATH = os.path.join(CACHE_DIR, "colors.json")
MAPS_DIR = os.path.join(CACHE_DIR, "maps")
MAP_SIZE = 1024
def __init__(self): def __init__(self):
self.config: FTPConfig = FTPConfig(self.CONFIG_PATH) self.config: FTPConfig = FTPConfig(self.CONFIG_PATH)
self.ftp: FTP = FTP(self.config.HOST) self.ftp: FTP = FTP(self.config.HOST)
self.regions: list[tuple[int, int]] = [] self.regions: list[tuple[int, int]] = []
self.temp_dir: tempfile.TemporaryDirectory[str] = tempfile.TemporaryDirectory(prefix="regions") self.temp_dir: tempfile.TemporaryDirectory[str] = tempfile.TemporaryDirectory()
self.colors: dict[str, tuple[float, float, float, float]] = {} self.colors: dict[str, tuple[float, float, float]] = {}
self.cache: dict[tuple[int, int], int] = {}
self.colormaps: dict[str, dict[str, tuple[float, float, float]]] = {}
self.available_regions: list[tuple[int, int]] = []
self.load_colors() self.load_colors()
self.load_cache()
self.load_colormaps()
self.no_color: set[str] = set()
def __enter__(self): def __enter__(self):
self.ftp.login(self.config.USERNAME, self.config.PASSWORD) self.ftp.login(self.config.USERNAME, self.config.PASSWORD)
@ -40,12 +65,64 @@ class AutoMapper:
with open(self.COLORS_PATH, "r") as f: with open(self.COLORS_PATH, "r") as f:
self.colors = json.load(f) self.colors = json.load(f)
def list_available_regions(self) -> list[tuple[int, int]]: def load_cache(self) -> None:
files = self.ftp.nlst() if os.path.exists(self.CACHE_PATH):
regions = [] with open(self.CACHE_PATH, "r") as f:
for f in files: lines = filter(lambda l: len(l.strip()) != 0, f.read().splitlines())
_, x, z, _ = f.split(".") self.cache = {}
regions.append((int(x), int(z))) for line in lines:
rx, rz, ts = map(int, line.split(" "))
self.cache[(rx, rz)] = ts
def load_colormaps(self) -> None:
biome_ids = {}
with open(get_project_path("res", "biome_ids.txt")) as f:
lines = f.read().splitlines()
for line in lines:
if len(line.strip()) == 0:
continue
biome_name, biome_id = line.split(" ")
biome_ids[f"minecraft:{biome_name}"] = int(biome_id)
self.colormaps = {}
maps_dir = get_project_path("res", "colormaps")
for filename in os.listdir(maps_dir):
if not filename.endswith(".png"):
continue
img = pygame.image.load(os.path.join(maps_dir, filename))
block = filename.split(".")[0]
colormap = {}
for biome_name, biome_id in biome_ids.items():
colormap[biome_name] = img.get_at((biome_id, 0))[:3]
self.colormaps[f"minecraft:{block}"] = colormap
self.colormaps["minecraft:grass"] = self.colormaps["minecraft:grass_block"]
self.colormaps["minecraft:tall_grass"] = self.colormaps["minecraft:grass_block"]
self.colormaps["minecraft:vine"] = self.colormaps["minecraft:oak_leaves"]
self.colormaps["minecraft:large_fern"] = self.colormaps["minecraft:grass_block"]
self.colormaps["minecraft:fern"] = self.colormaps["minecraft:grass_block"]
self.colormaps["minecraft:melon_stem"] = self.colormaps["minecraft:foliage"]
self.colormaps["minecraft:attached_melon_stem"] = self.colormaps["minecraft:foliage"]
self.colormaps["minecraft:mangrove_leaves"] = self.colormaps["minecraft:foliage"]
self.colormaps["minecraft:bubble_column"] = self.colormaps["minecraft:water"]
def save_cache(self) -> None:
with open(self.CACHE_PATH, "w") as f:
for (rx, rz), ts in self.cache.items():
f.write(f"{rx} {rz} {ts}\n")
def get_available_regions(self) -> dict[tuple[int, int], int]:
files = self.ftp.mlsd(facts=["modify"])
regions = {}
self.available_regions = []
for filename, facts in files:
m = re.match(r"r\.(-?\d+)\.(-?\d+)\.mca", filename)
if m:
rx = int(m.group(1))
rz = int(m.group(2))
t = datetime.strptime(facts["modify"], "%Y%m%d%H%M%S")
regions[(rx, rz)] = int(t.timestamp())
self.available_regions.append((rx, rz))
return regions return regions
def fetch_region(self, rx: int, rz: int) -> str: def fetch_region(self, rx: int, rz: int) -> str:
@ -56,40 +133,114 @@ class AutoMapper:
return outpath return outpath
def map_region(self, rx: int, rz: int) -> pygame.Surface: def map_region(self, rx: int, rz: int) -> tuple[pygame.Surface, np.array]:
print(f"[Fetching region ({rx},{rz})]") print(f" [Fetching region ({rx},{rz})]")
path = self.fetch_region(rx, rz) path = self.fetch_region(rx, rz)
region = Region(path) region = Region(path)
surf = pygame.Surface([512, 512], pygame.SRCALPHA) print(" [Rendering]")
surf = pygame.Surface([REGION_SIZE, REGION_SIZE], pygame.SRCALPHA)
surf.fill((0, 0, 0, 0))
heightmap = np.zeros((REGION_SIZE, REGION_SIZE), dtype="uint16")
for cz in range(32): for cz in range(CHUNKS_IN_REGION):
for cx in range(32): for cx in range(CHUNKS_IN_REGION):
chunk = region.get_chunk(rx * 32 + cx, rz * 32 + cz) ox, oy = cx * CHUNK_SIZE, cz * CHUNK_SIZE
if chunk is not None: chunk = region.get_chunk(rx * CHUNKS_IN_REGION + cx, rz * CHUNKS_IN_REGION + cz)
self.render_chunk(chunk, surf, cx * 16, cz * 16) if isinstance(chunk, Chunk):
hm = self.render_chunk(chunk, surf, ox, oy)
heightmap[oy:oy+CHUNK_SIZE, ox:ox+CHUNK_SIZE] = hm
elif isinstance(chunk, MalformedChunk):
pygame.draw.rect(surf, (92, 47, 32, 200), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
elif isinstance(chunk, OldChunk):
pygame.draw.rect(surf, (32, 61, 92, 200), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
return surf print()
os.remove(path)
return surf, heightmap
def map_region_group(self, x: int, z: int) -> pygame.Surface: def map_region_group(self, x: int, z: int) -> pygame.Surface:
surf = pygame.Surface([1024, 1024], pygame.SRCALPHA) surf = pygame.Surface([self.MAP_SIZE, self.MAP_SIZE], pygame.SRCALPHA)
for dz in range(2): surf.fill((0, 0, 0, 0))
for dx in range(2): n_regions = self.MAP_SIZE // REGION_SIZE
region = self.map_region(x * 2 + dx, z * 2 + dz) heightmap = np.zeros((self.MAP_SIZE, self.MAP_SIZE), dtype="uint16")
surf.blit(region, [dx * 512, dz * 512]) for dz in range(n_regions):
for dx in range(n_regions):
rx, rz = x * n_regions + dx, z * n_regions + dz
if (rx, rz) in self.available_regions:
region, hm = self.map_region(rx, rz)
ox, oy = dx * REGION_SIZE, dz * REGION_SIZE
surf.blit(region, [ox, oy])
heightmap[oy:oy+REGION_SIZE, ox:ox+REGION_SIZE] = hm
self.cache[(rx, rz)] = int(datetime.utcnow().timestamp())
gradient = convolve2d(heightmap, GRADIENT_MAT, boundary="symm")[1:self.MAP_SIZE+1, 1:self.MAP_SIZE+1]
gradient = gradient.clip(-GRADIENT_RANGE, GRADIENT_RANGE)
gradient = 1 + gradient / 2 / GRADIENT_RANGE
gradient = np.array([gradient, gradient, gradient, np.ones(gradient.shape)])
gradient = np.swapaxes(gradient, 0, 2)
surf_array = pygame.surfarray.array3d(surf)
alpha_array = pygame.surfarray.array_alpha(surf).reshape((*surf_array.shape[0:2], 1))
surf_array = np.concatenate((surf_array, alpha_array), 2)
res = surf_array * gradient
res = res.clip(0, 255)
buf = res.transpose((1, 0, 2)).astype("uint8").tobytes(order="C")
surf = pygame.image.frombuffer(buf, surf.get_size(), "RGBA")
return surf return surf
def render_chunk(self, chunk: Chunk, surf: pygame.Surface, ox: int, oy: int): def render_chunk(self, chunk: Chunk, surf: pygame.Surface, ox: int, oy: int) -> np.array:
#blocks, hmap_surf = chunk.get_top_blocks() blocks, heightmap, biomes, is_empty = chunk.get_top_blocks()
blocks = chunk.get_top_blocks() if is_empty:
# surf.blit(hmap_surf, [ox, oy]) pygame.draw.rect(surf, (0, 0, 0, 0), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
# return
for z in range(16):
for x in range(16):
color = self.get_color(blocks[z][x])
surf.set_at((ox + x, oy + z), color)
def get_color(self, block: str) -> tuple[float, float, float]: else:
return self.colors.get(block, (0, 0, 0)) for z in range(CHUNK_SIZE):
for x in range(CHUNK_SIZE):
color = self.get_color(blocks[z][x], biomes[z][x])
surf.set_at((ox + x, oy + z), color)
return heightmap
def get_color(self, block: str, biome: str) -> tuple[float, float, float, float]:
if block in self.colormaps:
r, g, b = self.colormaps[block][biome]
r2, g2, b2 = self.colors.get(block, (0, 0, 0, 0))
return min(255.0, r*r2/255), min(255.0, g*g2/255), min(255.0, b*b2/255), 255
if block not in self.colors:
if block not in self.no_color:
print(f" no color for {block}")
self.no_color.add(block)
return self.colors.get(block, (0, 0, 0, 0))
def map_world(self) -> None:
if not os.path.exists(self.MAPS_DIR):
os.mkdir(self.MAPS_DIR)
regions = self.get_available_regions()
groups_to_map = set()
n_regions = self.MAP_SIZE // REGION_SIZE
for pos, modified_at in regions.items():
if pos in self.cache and modified_at <= self.cache[pos]:
continue
gx = pos[0] // n_regions
gz = pos[1] // n_regions
groups_to_map.add((gx, gz))
n_groups = len(groups_to_map)
print(f"Groups to map: {n_groups}")
proceed = input("Proceed ? y/[N] ")
if proceed.strip().lower() == "y":
groups_to_map = sorted(groups_to_map, key=lambda g: g[0]*g[0] + g[1]*g[1])
for i, (gx, gz) in enumerate(groups_to_map):
print(f"[Mapping group ({gx}, {gz}) ({i+1}/{n_groups})]")
try:
surf = self.map_region_group(gx, gz)
pygame.image.save(surf, os.path.join(self.MAPS_DIR, f"map_{gx}_{gz}.png"))
self.save_cache()
except Exception as e:
raise e
class FTPConfig: class FTPConfig:
@ -124,11 +275,11 @@ class FTPConfig:
if __name__ == '__main__': if __name__ == '__main__':
from math import floor
pygame.init() pygame.init()
x = -1 # x = -1
z = 0 # z = 0
with AutoMapper() as mapper: with AutoMapper() as mapper:
# print(mapper.list_available_regions()) # mapper.get_available_regions()
surf = mapper.map_region_group(x, z) # surf = mapper.map_region_group(x, z)
pygame.image.save(surf, f"/tmp/map_{x}_{z}.png") # pygame.image.save(surf, f"/tmp/map_{x}_{z}.png")
mapper.map_world()

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@ -1,7 +1,7 @@
from typing import Optional from typing import Optional
import numpy as np import numpy as np
from nbt.nbt import NBTFile, TAG_Compound from nbt.nbt import NBTFile, TAG_Compound, TAG_String
class PositionOutOfBounds(ValueError): class PositionOutOfBounds(ValueError):
@ -12,11 +12,16 @@ class BlockNotFound(Exception):
pass pass
class Chunk: class ChunkBase:
def __init__(self, x: int, z: int, nbt: NBTFile): def __init__(self, x: int, z: int):
self.x: int = x self.x: int = x
self.z: int = z self.z: int = z
class Chunk(ChunkBase):
def __init__(self, x: int, z: int, nbt: NBTFile):
super().__init__(x, z)
self.ox: int = x * 16 self.ox: int = x * 16
self.oy: int = nbt.get("yPos").value * 16 self.oy: int = nbt.get("yPos").value * 16
self.oz: int = z * 16 self.oz: int = z * 16
@ -25,7 +30,7 @@ class Chunk:
self.palettes: list[list[TAG_Compound]] = [] self.palettes: list[list[TAG_Compound]] = []
self.blockstates: list[list[int]] = [] self.blockstates: list[list[int]] = []
self.biome_palettes: list[list[str]] = [] self.biome_palettes: list[list[TAG_String]] = []
self.biomes: list[list[int]] = [] self.biomes: list[list[int]] = []
self.get_sections() self.get_sections()
@ -46,62 +51,88 @@ class Chunk:
biomes = biomes_tag.get("data") biomes = biomes_tag.get("data")
self.biomes.append([] if biomes is None else list(biomes)) self.biomes.append([] if biomes is None else list(biomes))
def get_block(self, x: int, y: int, z: int) -> Optional[str]: def get_block(self, x: int, y: int, z: int) -> Optional[tuple[str, str]]:
if 0 <= x < 16 and 0 <= z < 16: if 0 <= x < 16 and 0 <= z < 16:
section_i = y // 16 + 4 section_i = y // 16 + 4
oy = y // 16 * 16 oy = y // 16 * 16
palette = self.palettes[section_i - 1] palette = self.palettes[section_i - 1]
blockstates = self.blockstates[section_i - 1] blockstates = self.blockstates[section_i - 1]
if blockstates is None: biome_palette = self.biome_palettes[section_i - 1]
return palette[0].get("Name").value biomes = self.biomes[section_i - 1]
if blockstates is None or len(blockstates) == 0:
bits = max((len(palette) - 1).bit_length(), 4) return palette[0].get("Name").value, biome_palette[0].value
ids_per_long = 64 // bits
rel_y = y - oy rel_y = y - oy
block_i = rel_y * 256 + z * 16 + x block_bits = max((len(palette) - 1).bit_length(), 4)
long_i = block_i // ids_per_long state = self.get_from_long_array(blockstates, block_bits, x, rel_y, z)
long_val = blockstates[long_i]
if long_val < 0:
long_val += 2**64
bit_i = (block_i % ids_per_long) * bits
state = (long_val >> bit_i) & ((1 << bits) - 1)
block = palette[state] block = palette[state]
return block.get("Name").value if len(biome_palette) == 1:
biome_state = 0
else:
biome_bits = (len(biome_palette) - 1).bit_length()
biome_state = self.get_from_long_array(biomes, biome_bits, x // 4, rel_y // 4, z // 4, 4)
biome = biome_palette[biome_state]
return block.get("Name").value, biome.value
else: else:
raise PositionOutOfBounds(f"Coordinates x and z should be in range [0:16[") raise PositionOutOfBounds(f"Coordinates x and z should be in range [0:16[")
def get_top_blocks(self) -> list[list[str]]: def get_from_long_array(self, long_array, bits, x, y, z, size=16) -> int:
ids_per_long = 64 // bits
block_i = y * size * size + z * size + x
long_i = block_i // ids_per_long
long_val = long_array[long_i]
if long_val < 0:
long_val += 2**64
bit_i = (block_i % ids_per_long) * bits
value = (long_val >> bit_i) & ((1 << bits) - 1)
return value
def get_top_blocks(self) -> tuple[list[list[str]], np.array, np.array, bool]:
blocks = [[] for _ in range(16)] blocks = [[] for _ in range(16)]
heightmap_longs = self.nbt.get("Heightmaps").get("MOTION_BLOCKING") heightmap_shadow = np.zeros((16, 16), dtype="uint16")
heightmap = np.zeros((16, 16), dtype="uint16")
biomes = [["minecraft:plains"]*16 for _ in range(16)]
heightmap_shadow_longs = self.nbt.get("Heightmaps").get("MOTION_BLOCKING")
heightmap_longs = self.nbt.get("Heightmaps").get("WORLD_SURFACE")
if heightmap_longs is None: if heightmap_longs is None:
return [["minecraft:air"]*16 for _ in range(16)] return [["minecraft:air"]*16 for _ in range(16)], heightmap_shadow, biomes, True
heightmap_shadow_longs = heightmap_shadow_longs.value
heightmap_longs = heightmap_longs.value heightmap_longs = heightmap_longs.value
# heightmap = [[0]*16 for _ in range(16)]
# hmap_surf = pygame.Surface((16, 16))
i = 0 i = 0
for z in range(16): for z in range(16):
for x in range(16): for x in range(16):
# i = z * 16 + x # i = z * 16 + x
long_i = i // 7 long_i = i // 7
long_val = heightmap_longs[long_i] long1_val = heightmap_shadow_longs[long_i]
long2_val = heightmap_longs[long_i]
bit_i = (i % 7) * 9 bit_i = (i % 7) * 9
height = (long_val >> bit_i) & 0b1_1111_1111 height_shadow = (long1_val >> bit_i) & 0b1_1111_1111
height = (long2_val >> bit_i) & 0b1_1111_1111
# heightmap[z][x] = height heightmap_shadow[z, x] = height_shadow
# col = 255 * height / 384 heightmap[z, x] = height
# hmap_surf.set_at((x, z), (col, col, col))
y = self.oy + height - 1 y = self.oy + height - 1
if y < 0: if height == 0:
block = "minecraft:air" block = "minecraft:air"
biome = "minecraft:plains"
else: else:
block = self.get_block(x, y, z) block, biome = self.get_block(x, y, z)
blocks[z].append(block) blocks[z].append(block)
biomes[z][x] = biome
i += 1 i += 1
return blocks return blocks, heightmap_shadow, biomes, False
class OldChunk(ChunkBase):
def __init__(self, x: int, z: int, data_version: int):
super().__init__(x, z)
self.data_version: int = data_version
class MalformedChunk(ChunkBase):
pass

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@ -3,8 +3,7 @@ from typing import Optional
import nbt import nbt
from src.utils.minecraft.block import Block from src.utils.minecraft.chunk import Chunk, ChunkBase, MalformedChunk, OldChunk
from src.utils.minecraft.chunk import Chunk
def to_int(bytes_): def to_int(bytes_):
@ -12,6 +11,8 @@ def to_int(bytes_):
class Region: class Region:
DATA_VERSION = 3465
def __init__(self, filepath): def __init__(self, filepath):
self.file = open(filepath, "rb") self.file = open(filepath, "rb")
@ -31,7 +32,7 @@ class Region:
return locations return locations
def get_chunk(self, x, z) -> Optional[Chunk]: def get_chunk(self, x, z) -> ChunkBase:
if (x, z) in self.chunks.keys(): if (x, z) in self.chunks.keys():
return self.chunks[(x, z)] return self.chunks[(x, z)]
@ -43,15 +44,22 @@ class Region:
data = self.file.read(length-1) data = self.file.read(length-1)
if compression == 2: if compression == 2:
try:
data = zlib.decompress(data) data = zlib.decompress(data)
except zlib.error:
return MalformedChunk(x, z)
else: else:
print(f"{compression} is not a valid compression type") # print(f"{compression} is not a valid compression type")
return return MalformedChunk(x, z)
chunk = nbt.nbt.NBTFile(buffer=nbt.chunk.BytesIO(data)) chunk = nbt.nbt.NBTFile(buffer=nbt.chunk.BytesIO(data))
chunk = Chunk(x, z, chunk) data_version = chunk.get("DataVersion").value
if data_version != self.DATA_VERSION:
print(f"\r Invalid data version {data_version} for chunk ({x},{z})", end="")
return OldChunk(x, z, data_version)
chunk = Chunk(x, z, chunk)
self.chunks[(x, z)] = chunk self.chunks[(x, z)] = chunk
return chunk return chunk
@ -59,9 +67,11 @@ class Region:
def get_timestamps(self) -> list[int]: def get_timestamps(self) -> list[int]:
return [] return []
def get_block(self, x: int, y: int, z: int) -> Block: def get_block(self, x: int, y: int, z: int) -> Optional[str]:
chunk_x, chunk_z = x//16, z//16 chunk_x, chunk_z = x//16, z//16
x_rel, z_rel = x % 16, z % 16 x_rel, z_rel = x % 16, z % 16
chunk = self.get_chunk(chunk_x, chunk_z) chunk = self.get_chunk(chunk_x, chunk_z)
if not isinstance(chunk, Chunk):
return None
return chunk.get_block(x_rel, y, z_rel) return chunk.get_block(x_rel, y, z_rel)