Added node creation by left-click, node drawing and first part of node creator panel drawing
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@ -7,6 +7,7 @@ import platformdirs
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import pygame
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from src.image_handler import ImageHandler
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from src.graph.graph import Graph
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class Editor:
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@ -37,7 +38,9 @@ class Editor:
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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self.ZOOMS
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))
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self.is_creating_node = False
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self.state: State = State.STOPPING
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self.graph = Graph()
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def mainloop(self) -> None:
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self.state = State.LOADING
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@ -64,6 +67,9 @@ class Editor:
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self.height = event.y
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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if self.is_creating_node:
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self.is_creating_node = False
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else:
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self.state = State.STOPPING
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elif event.key == pygame.K_PAGEUP:
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self.zoom_in()
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@ -72,8 +78,13 @@ class Editor:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 2:
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self.mid_drag_pos = event.pos
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elif event.button == 1 and keys[pygame.K_LCTRL]:
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elif event.button == 1:
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if keys[pygame.K_LCTRL]:
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self.left_drag_pos = event.pos
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else:
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worldpos = self.screen_to_world(event.pos[0], event.pos[1])
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self.graph.add_node(worldpos[0], worldpos[1])
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self.is_creating_node = True
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elif event.button == 4:
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self.zoom_in()
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elif event.button == 5:
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@ -143,6 +154,8 @@ class Editor:
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oy + y * self.MAP_SIZE
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])
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self.render_nodes()
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pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2])
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pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE])
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self.render_zoom_slider()
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@ -153,6 +166,9 @@ class Editor:
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pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
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self.win.blit(mouse_txt, [5, 5])
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if self.is_creating_node:
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self.render_node_creator()
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pygame.display.flip()
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def render_zoom_slider(self) -> None:
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@ -195,6 +211,18 @@ class Editor:
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pygame.display.flip()
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def render_node_creator(self) -> None:
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width = self.width / 2
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height = self.height / 2
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x0 = (self.width - width) / 2
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y0 = (self.height - height) / 2
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pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
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def render_nodes(self) -> None:
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for node in self.graph.nodes:
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blitpos = self.world_to_screen(node.x, node.z)
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pygame.draw.circle(self.win, (255, 0, 0), (blitpos[0], blitpos[1]), 10)
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def set_zoom(self, zoom_i: int) -> None:
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self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
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self.zoom = self.ZOOMS[self.zoom_i]
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@ -213,8 +241,18 @@ class Editor:
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return int(world_x), int(world_z)
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def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
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w2 = self.width / 2
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h2 = self.height / 2
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screen_x = (world_x - self.center[0]) * self.zoom + w2
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screen_y = (world_z - self.center[1]) * self.zoom + h2
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return int(screen_x), int(screen_y)
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class State(Enum):
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STOPPING = auto()
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LOADING = auto()
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RUNNING = auto()
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CREATING_NODE = auto()
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@ -10,7 +10,7 @@ class Graph:
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self.nodes: list[Node] = []
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def add_node(self, x: int, y: int) -> None:
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self.nodes.append(Node(x, y))
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self.nodes.append(Node(x, y, "NO NAME"))
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def add_edge(self, start_index: int, end_index: int, length: float) -> None:
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self.edges.append(Edge(start_index, end_index, length))
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@ -1,4 +1,5 @@
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class Node:
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def __init__(self, x: int, y: int):
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def __init__(self, x: int, z: int, name: str):
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self.x: int = x
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self.y: int = y
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self.z: int = z
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self.name: str = name
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