added basic save/load
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5d99a0d2c5
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@ -103,6 +103,10 @@ class Editor:
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self.zoom_out()
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elif event.key == pygame.K_BACKSPACE:
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self.deleted_selected_objects()
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elif event.key == pygame.K_s and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
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self.graph.save(input("Save as: "))
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elif event.key == pygame.K_l and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
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self.graph = Graph.load(input("Load from: "))
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elif event.key == pygame.K_RETURN:
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if len(self.selected_nodes) > 0:
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self.typing_text = "" if len(self.selected_nodes) > 1 else self.graph.nodes[self.selected_nodes[0]].name
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@ -1,9 +1,11 @@
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from __future__ import annotations
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from math import inf
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from typing import Iterator, Optional
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from src.graph.node import Node
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from src.graph.edge import Edge
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class Graph:
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def __init__(self):
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self.edges: list[Edge] = []
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@ -95,3 +97,31 @@ class Graph:
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node_sequences[end].append(end)
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return node_sequences[target_index]
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def save(self, path: str) -> None:
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with open(path, "w") as f:
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for node in self.nodes:
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f.write(f"n {node.x} {node.z} {node.name}\n")
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f.write("\n")
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for edge in self.edges:
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f.write(f"e {edge.start} {edge.end} {edge.length}\n")
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@staticmethod
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def load(path: str) -> Graph:
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graph = Graph()
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with open(path, "r") as f:
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lines = f.read().splitlines()
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for line in lines:
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if len(line.strip()) == 0:
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continue
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entry_type, values = line.split(" ", 1)
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if entry_type == "n":
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x, z, name = values.split(" ", 2)
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x, z = int(x), int(z)
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graph.add_node(x, z, name)
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elif entry_type == "e":
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start, end, length = values.split(" ", 2)
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start, end, length = int(start), int(end), float(length)
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graph.add_edge(start, end, length)
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return graph
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