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No commits in common. "60416e447c3938ad3b83be342afef4c87f7ca6b6" and "5d99a0d2c5f9616eebdc3e314c2e4c995fc049da" have entirely different histories.
60416e447c
...
5d99a0d2c5
@ -1,27 +0,0 @@
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import json
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import os.path
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class Config:
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LAST_OPENED_FILE = ""
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AUTOSAVE_INTERVAL = 5 * 60 * 1000
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def __init__(self, path: str):
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self._path: str = path
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self.load()
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def load(self) -> None:
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if os.path.exists(self._path):
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with open(self._path, "r") as f:
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config = json.load(f)
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self.LAST_OPENED_FILE = config["last_opened_file"]
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self.AUTOSAVE_INTERVAL = config["autosave_interval"]
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def save(self) -> None:
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with open(self._path, "w") as f:
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json.dump({
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"last_opened_file": self.LAST_OPENED_FILE,
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"autosave_interval": self.AUTOSAVE_INTERVAL
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}, f, indent=4)
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119
src/editor.py
119
src/editor.py
@ -6,29 +6,20 @@ from typing import Optional
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import platformdirs
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import platformdirs
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import pygame
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import pygame
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from src.config import Config
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from src.image_handler import ImageHandler
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from src.image_handler import ImageHandler
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from src.graph.graph import Graph
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from src.graph.graph import Graph
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class Editor:
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class Editor:
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APP_NAME: str = "lycacraft-paths"
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APP_AUTHOR: str = "Lycacraft"
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WIDTH: int = 800
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WIDTH: int = 800
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HEIGHT: int = 600
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HEIGHT: int = 600
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MAP_SIZE: int = 1024
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MAP_SIZE: int = 1024
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CACHE_DIR: str = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
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MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
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CONFIG_DIR: str = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
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CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json")
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MAPS_DIR: str = os.path.join(CACHE_DIR, "maps")
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AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt")
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AUTOSAVE_EVENT: int = pygame.event.custom_type()
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ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
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ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
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CROSSHAIR_SIZE: int = 10
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CROSSHAIR_SIZE: int = 10
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def __init__(self):
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def __init__(self):
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pygame.init()
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pygame.init()
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self.config: Config = Config(self.CONFIG_PATH)
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self.width: int = self.WIDTH
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self.width: int = self.WIDTH
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self.height: int = self.HEIGHT
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self.height: int = self.HEIGHT
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self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
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self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
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@ -57,50 +48,34 @@ class Editor:
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self.selected_nodes: list[int] = []
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self.selected_nodes: list[int] = []
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self.selected_edges: list[int] = []
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self.selected_edges: list[int] = []
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self.previously_created_nodes: list[int] = []
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self.previously_created_nodes: list[int] = []
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self.selection_rectangle: Optional[list[tuple[int, int], tuple[int, int]]] = None
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self.selection_rectangle: list[tuple[int, int], tuple[int, int]] = None
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self.original_move_pos: Optional[tuple[int, int]] = None
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self.original_move_pos: tuple[int, int] = None
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self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None
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self.move_old_poses: dict[int, tuple[int, int]] = None
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self.dirty: bool = False
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pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL)
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if os.path.exists(self.AUTOSAVE_PATH):
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self.load(self.AUTOSAVE_PATH, False)
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self.dirty = True
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elif self.config.LAST_OPENED_FILE != "":
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self.load(self.config.LAST_OPENED_FILE)
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def mainloop(self) -> None:
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def mainloop(self) -> None:
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self.state = State.LOADING
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self.state = State.LOADING
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while self.state != State.STOPPING:
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while self.state != State.STOPPING:
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caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps"
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pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
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if self.dirty:
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caption += " (unsaved)"
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pygame.display.set_caption(caption)
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self.process_events()
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self.process_events()
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if self.state == State.LOADING:
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if self.state == State.LOADING:
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self.render_loading()
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self.render_loading()
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if not self.image_handler.loading:
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if not self.image_handler.loading:
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self.state = State.RUNNING
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self.state = State.RUNNING
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elif self.state == State.RUNNING:
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elif self.state == State.RUNNING:
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if self.selection_rectangle is not None:
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if self.selection_rectangle != None:
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self.expand_selection_rect()
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self.expand_selection_rect()
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if self.original_move_pos is not None:
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if self.original_move_pos != None:
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self.move_poses()
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self.move_poses()
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self.render()
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self.render()
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self.clock.tick(30)
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self.clock.tick(30)
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def quit(self) -> None:
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if self.dirty:
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self.save(self.AUTOSAVE_PATH, False)
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self.state = State.STOPPING
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def process_events(self) -> None:
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def process_events(self) -> None:
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events = pygame.event.get()
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events = pygame.event.get()
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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for event in events:
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for event in events:
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.quit()
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self.state = State.STOPPING
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elif event.type == pygame.WINDOWRESIZED:
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elif event.type == pygame.WINDOWRESIZED:
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self.width = event.x
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self.width = event.x
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self.height = event.y
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self.height = event.y
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@ -121,26 +96,20 @@ class Editor:
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self.clear_selection()
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self.clear_selection()
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self.previously_created_nodes = []
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self.previously_created_nodes = []
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else:
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else:
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self.quit()
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self.state = State.STOPPING
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elif event.key == pygame.K_PAGEUP:
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elif event.key == pygame.K_PAGEUP:
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self.zoom_in()
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self.zoom_in()
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elif event.key == pygame.K_PAGEDOWN:
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elif event.key == pygame.K_PAGEDOWN:
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self.zoom_out()
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self.zoom_out()
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elif event.key == pygame.K_BACKSPACE:
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elif event.key == pygame.K_BACKSPACE:
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self.deleted_selected_objects()
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self.deleted_selected_objects()
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elif event.key == pygame.K_s and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
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self.save()
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elif event.key == pygame.K_l and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
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self.load()
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elif event.key == pygame.K_RETURN:
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elif event.key == pygame.K_RETURN:
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if len(self.selected_nodes) > 0:
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if len(self.selected_nodes) > 0:
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self.typing_text = ""
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self.typing_text = "" if len(self.selected_nodes) > 1 else self.graph.nodes[self.selected_nodes[0]].name
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if len(self.selected_nodes) == 1:
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self.typing_text = self.graph.nodes[self.selected_nodes[0]].name
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self.is_renaming_node = True
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self.is_renaming_node = True
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elif event.type == pygame.KEYUP:
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_m:
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if event.key == pygame.K_m:
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if self.original_move_pos is not None:
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if self.original_move_pos != None:
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self.reset_move_poses()
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self.reset_move_poses()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 2:
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if event.button == 2:
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@ -167,13 +136,10 @@ class Editor:
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elif event.button == 1:
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elif event.button == 1:
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if keys[pygame.K_LCTRL]:
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if keys[pygame.K_LCTRL]:
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self.left_drag_pos = None
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self.left_drag_pos = None
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elif keys[pygame.K_m] and self.original_move_pos is not None:
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elif keys[pygame.K_m] and self.original_move_pos != None:
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self.confirm_move_poses()
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self.confirm_move_poses()
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elif self.selection_rectangle is not None:
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elif self.selection_rectangle != None:
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self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
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elif event.type == self.AUTOSAVE_EVENT:
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if self.dirty:
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self.save(self.AUTOSAVE_PATH, False)
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if keys[pygame.K_LEFT]:
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if keys[pygame.K_LEFT]:
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self.center[0] -= 4 / self.zoom
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self.center[0] -= 4 / self.zoom
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@ -317,10 +283,10 @@ class Editor:
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hover_index, is_node = self.get_hover_object()
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hover_index, is_node = self.get_hover_object()
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if is_node:
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if is_node:
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self.render_nodes()
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self.render_nodes()
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if self.selection_rectangle is None:
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if self.selection_rectangle == None:
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self.render_hover_node(hover_index)
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self.render_hover_node(hover_index)
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else:
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else:
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if self.selection_rectangle is None:
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if self.selection_rectangle == None:
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self.render_hover_edge(hover_index)
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self.render_hover_edge(hover_index)
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self.render_nodes()
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self.render_nodes()
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@ -328,9 +294,7 @@ class Editor:
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for edge in self.graph.edges:
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for edge in self.graph.edges:
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node_1, node_2 = self.graph.get_edge_nodes(edge)
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node_1, node_2 = self.graph.get_edge_nodes(edge)
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color = (0, 255, 255) if edge.index in self.selected_edges else (255, 0, 0)
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color = (0, 255, 255) if edge.index in self.selected_edges else (255, 0, 0)
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start = self.world_to_screen(node_1.x, node_1.z)
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pygame.draw.line(self.win, color, self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
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end = self.world_to_screen(node_2.x, node_2.z)
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pygame.draw.line(self.win, color, start, end, self.line_size)
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def render_nodes(self) -> None:
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def render_nodes(self) -> None:
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for node in self.graph.nodes:
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for node in self.graph.nodes:
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@ -352,21 +316,20 @@ class Editor:
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def render_hover_edge(self, edge_index):
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def render_hover_edge(self, edge_index):
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if edge_index != -1:
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if edge_index != -1:
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node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[edge_index])
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node_1, node_2 = self.graph.get_edge_nodes(self.graph.edges[edge_index])
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start = self.world_to_screen(node_1.x, node_1.z)
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pygame.draw.line(self.win, (0, 0, 0), self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.edge_detect_radius)
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end = self.world_to_screen(node_2.x, node_2.z)
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pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius)
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color = (0, 255, 255) if edge_index in self.selected_edges else (255, 0, 0)
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color = (0, 255, 255) if edge_index in self.selected_edges else (255, 0, 0)
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pygame.draw.line(self.win, color, start, end, self.line_size)
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pygame.draw.line(self.win, color, self.world_to_screen(node_1.x, node_1.z), self.world_to_screen(node_2.x, node_2.z), self.line_size)
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def render_selection_rect(self):
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def render_selection_rect(self):
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rect = self.selection_rectangle
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rect = self.selection_rectangle
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if rect is not None:
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if rect != None:
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left = min(rect[0][0], rect[1][0])
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left = min(rect[0][0], rect[1][0])
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top = min(rect[0][1], rect[1][1])
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top = min(rect[0][1], rect[1][1])
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width = abs(rect[0][0] - rect[1][0])
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width = abs(rect[0][0] - rect[1][0])
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height = abs(rect[0][1] - rect[1][1])
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height = abs(rect[0][1] - rect[1][1])
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pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
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pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
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|
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def set_zoom(self, zoom_i: int) -> None:
|
def set_zoom(self, zoom_i: int) -> None:
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self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
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self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
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self.zoom = self.ZOOMS[self.zoom_i]
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self.zoom = self.ZOOMS[self.zoom_i]
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@ -450,22 +413,21 @@ class Editor:
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self.selected_edges = []
|
self.selected_edges = []
|
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|
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def rename_nodes(self) -> None:
|
def rename_nodes(self) -> None:
|
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self.dirty = True
|
|
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for node in self.selected_nodes:
|
for node in self.selected_nodes:
|
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self.graph.nodes[node].rename_node(self.typing_text)
|
self.graph.nodes[node].rename_node(self.typing_text)
|
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self.typing_text = ""
|
self.typing_text = ""
|
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self.is_renaming_node = False
|
self.is_renaming_node = False
|
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|
|
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def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None:
|
def create_node(self, pos, typing_text = "") -> None:
|
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self.dirty = True
|
|
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self.graph.add_node(pos[0], pos[1], typing_text)
|
self.graph.add_node(pos[0], pos[1], typing_text)
|
||||||
if len(self.selected_nodes) == 1:
|
if len(self.selected_nodes) == 1:
|
||||||
self.previously_created_nodes.append(self.selected_nodes[0])
|
self.previously_created_nodes.append(self.selected_nodes[0])
|
||||||
self.select_node(self.graph.number_of_nodes() - 1)
|
self.select_node(self.graph.number_of_nodes() - 1)
|
||||||
|
|
||||||
def create_edge(self, node_1: int, node_2: int) -> None:
|
def create_edge(self, node_1: int, node_2: int) -> None:
|
||||||
self.dirty = True
|
n1 = self.graph.nodes[node_1]
|
||||||
self.graph.add_edge(node_1, node_2)
|
n2 = self.graph.nodes[node_2]
|
||||||
|
self.graph.add_edge(node_1, node_2, ((n1.x - n2.x) ** 2 + (n1.z - n2.z) ** 2) ** 0.5)
|
||||||
|
|
||||||
def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
|
def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
|
||||||
hovering = []
|
hovering = []
|
||||||
@ -541,7 +503,6 @@ class Editor:
|
|||||||
return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
|
return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
|
||||||
|
|
||||||
def deleted_selected_objects(self):
|
def deleted_selected_objects(self):
|
||||||
self.dirty = True
|
|
||||||
edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
|
edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
|
||||||
nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
|
nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
|
||||||
for edge in edges_to_delete:
|
for edge in edges_to_delete:
|
||||||
@ -554,7 +515,7 @@ class Editor:
|
|||||||
self.selected_nodes.append(self.previously_created_nodes[n - 1])
|
self.selected_nodes.append(self.previously_created_nodes[n - 1])
|
||||||
self.previously_created_nodes.pop()
|
self.previously_created_nodes.pop()
|
||||||
|
|
||||||
def create_selection_rect(self, shifting: bool = False):
|
def create_selection_rect(self, shifting = False):
|
||||||
if not shifting:
|
if not shifting:
|
||||||
self.clear_selection()
|
self.clear_selection()
|
||||||
self.previously_created_nodes = []
|
self.previously_created_nodes = []
|
||||||
@ -564,7 +525,7 @@ class Editor:
|
|||||||
def expand_selection_rect(self):
|
def expand_selection_rect(self):
|
||||||
self.selection_rectangle[1] = pygame.mouse.get_pos()
|
self.selection_rectangle[1] = pygame.mouse.get_pos()
|
||||||
|
|
||||||
def release_selection_rect(self, shifting: bool = False):
|
def release_selection_rect(self, shifting = False):
|
||||||
if not shifting:
|
if not shifting:
|
||||||
self.clear_selection()
|
self.clear_selection()
|
||||||
self.previously_created_nodes = []
|
self.previously_created_nodes = []
|
||||||
@ -616,37 +577,9 @@ class Editor:
|
|||||||
self.move_old_poses = None
|
self.move_old_poses = None
|
||||||
|
|
||||||
def confirm_move_poses(self):
|
def confirm_move_poses(self):
|
||||||
self.dirty = True
|
|
||||||
self.original_move_pos = None
|
self.original_move_pos = None
|
||||||
self.move_old_poses = None
|
self.move_old_poses = None
|
||||||
|
|
||||||
def save(self, path: Optional[str] = None, save_config: bool = True) -> None:
|
|
||||||
last_path = self.config.LAST_OPENED_FILE
|
|
||||||
if path is None:
|
|
||||||
path = input(f"Save as ({last_path}): ")
|
|
||||||
if len(path.strip()) == 0:
|
|
||||||
path = last_path
|
|
||||||
|
|
||||||
self.graph.save(path)
|
|
||||||
if save_config:
|
|
||||||
self.config.LAST_OPENED_FILE = path
|
|
||||||
self.config.save()
|
|
||||||
if os.path.exists(self.AUTOSAVE_PATH):
|
|
||||||
os.remove(self.AUTOSAVE_PATH)
|
|
||||||
self.dirty = False
|
|
||||||
|
|
||||||
def load(self, path: Optional[str] = None, save_config: bool = True) -> None:
|
|
||||||
last_path = self.config.LAST_OPENED_FILE
|
|
||||||
if path is None:
|
|
||||||
path = input(f"Load from ({last_path}): ")
|
|
||||||
if len(path.strip()) == 0:
|
|
||||||
path = last_path
|
|
||||||
|
|
||||||
self.graph = Graph.load(path)
|
|
||||||
if save_config:
|
|
||||||
self.config.LAST_OPENED_FILE = path
|
|
||||||
self.config.save()
|
|
||||||
self.dirty = False
|
|
||||||
|
|
||||||
|
|
||||||
class State(Enum):
|
class State(Enum):
|
||||||
|
@ -1,11 +1,9 @@
|
|||||||
from __future__ import annotations
|
from math import inf
|
||||||
from math import inf, sqrt
|
|
||||||
from typing import Iterator, Optional
|
from typing import Iterator, Optional
|
||||||
|
|
||||||
from src.graph.node import Node
|
from src.graph.node import Node
|
||||||
from src.graph.edge import Edge
|
from src.graph.edge import Edge
|
||||||
|
|
||||||
|
|
||||||
class Graph:
|
class Graph:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.edges: list[Edge] = []
|
self.edges: list[Edge] = []
|
||||||
@ -14,11 +12,7 @@ class Graph:
|
|||||||
def add_node(self, x: int, z: int, name: str = "") -> None:
|
def add_node(self, x: int, z: int, name: str = "") -> None:
|
||||||
self.nodes.append(Node(x, z, len(self.nodes), name))
|
self.nodes.append(Node(x, z, len(self.nodes), name))
|
||||||
|
|
||||||
def add_edge(self, start_index: int, end_index: int, auto_length: bool = True) -> None:
|
def add_edge(self, start_index: int, end_index: int, length: float) -> None:
|
||||||
length = 0
|
|
||||||
if auto_length:
|
|
||||||
n1, n2 = self.nodes[start_index], self.nodes[end_index]
|
|
||||||
length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
|
|
||||||
self.edges.append(Edge(start_index, end_index, length, len(self.edges)))
|
self.edges.append(Edge(start_index, end_index, length, len(self.edges)))
|
||||||
|
|
||||||
def delete_edge(self, edge: Edge) -> None:
|
def delete_edge(self, edge: Edge) -> None:
|
||||||
@ -42,12 +36,6 @@ class Graph:
|
|||||||
for no in self.nodes:
|
for no in self.nodes:
|
||||||
no.index = self.nodes.index(no)
|
no.index = self.nodes.index(no)
|
||||||
|
|
||||||
def recompute_lengths(self) -> None:
|
|
||||||
for edge in self.edges:
|
|
||||||
n1 = self.nodes[edge.start]
|
|
||||||
n2 = self.nodes[edge.end]
|
|
||||||
edge.length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
|
|
||||||
|
|
||||||
def number_of_nodes(self) -> int:
|
def number_of_nodes(self) -> int:
|
||||||
return len(self.nodes)
|
return len(self.nodes)
|
||||||
|
|
||||||
@ -107,33 +95,3 @@ class Graph:
|
|||||||
node_sequences[end].append(end)
|
node_sequences[end].append(end)
|
||||||
|
|
||||||
return node_sequences[target_index]
|
return node_sequences[target_index]
|
||||||
|
|
||||||
def save(self, path: str) -> None:
|
|
||||||
with open(path, "w") as f:
|
|
||||||
for node in self.nodes:
|
|
||||||
f.write(f"n {node.x} {node.z} {node.name}\n")
|
|
||||||
f.write("\n")
|
|
||||||
for edge in self.edges:
|
|
||||||
f.write(f"e {edge.start} {edge.end}\n")
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def load(path: str) -> Graph:
|
|
||||||
graph = Graph()
|
|
||||||
with open(path, "r") as f:
|
|
||||||
lines = f.read().splitlines()
|
|
||||||
for line in lines:
|
|
||||||
if len(line.strip()) == 0:
|
|
||||||
continue
|
|
||||||
|
|
||||||
entry_type, values = line.split(" ", 1)
|
|
||||||
if entry_type == "n":
|
|
||||||
x, z, name = values.split(" ", 2)
|
|
||||||
x, z = int(x), int(z)
|
|
||||||
graph.add_node(x, z, name)
|
|
||||||
elif entry_type == "e":
|
|
||||||
start, end = values.split(" ", 2)
|
|
||||||
start, end = int(start), int(end)
|
|
||||||
graph.add_edge(start, end, False)
|
|
||||||
|
|
||||||
graph.recompute_lengths()
|
|
||||||
return graph
|
|
||||||
|
@ -8,7 +8,6 @@ Image.MAX_IMAGE_PIXELS = 200000000
|
|||||||
MAP_SIZE = 1024
|
MAP_SIZE = 1024
|
||||||
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
||||||
|
|
||||||
|
|
||||||
def clamp(mn, value, mx):
|
def clamp(mn, value, mx):
|
||||||
return max(mn, min(mx, value))
|
return max(mn, min(mx, value))
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user