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No commits in common. "a8d3aa64a14800772dfe9f70dc3d9a0933c1e4a1" and "07bcc5de06cd35e63c37c2067458c912f309b45e" have entirely different histories.
a8d3aa64a1
...
07bcc5de06
9
.idea/.gitignore
vendored
9
.idea/.gitignore
vendored
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|||||||
# Default ignored files
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||||||
/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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||||||
# Datasource local storage ignored files
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||||||
/dataSources/
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/dataSources.local.xml
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discord.xml
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@ -1,8 +0,0 @@
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|||||||
<?xml version="1.0" encoding="UTF-8"?>
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||||||
<module type="PYTHON_MODULE" version="4">
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||||||
<component name="NewModuleRootManager">
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||||||
<content url="file://$MODULE_DIR$" />
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||||||
<orderEntry type="inheritedJdk" />
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||||||
<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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@ -1,25 +0,0 @@
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|||||||
<component name="InspectionProjectProfileManager">
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||||||
<profile version="1.0">
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||||||
<option name="myName" value="Project Default" />
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||||||
<inspection_tool class="PyCompatibilityInspection" enabled="true" level="WARNING" enabled_by_default="true">
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<option name="ourVersions">
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<value>
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||||||
<list size="3">
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||||||
<item index="0" class="java.lang.String" itemvalue="3.13" />
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||||||
<item index="1" class="java.lang.String" itemvalue="3.10" />
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||||||
<item index="2" class="java.lang.String" itemvalue="3.8" />
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</list>
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</value>
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</option>
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||||||
</inspection_tool>
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||||||
<inspection_tool class="PyPackageRequirementsInspection" enabled="true" level="WARNING" enabled_by_default="true">
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||||||
<option name="ignoredPackages">
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||||||
<value>
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||||||
<list size="1">
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||||||
<item index="0" class="java.lang.String" itemvalue="PyYAML" />
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</list>
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</value>
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||||||
</option>
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</inspection_tool>
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</profile>
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</component>
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@ -1,6 +0,0 @@
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|||||||
<component name="InspectionProjectProfileManager">
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||||||
<settings>
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||||||
<option name="USE_PROJECT_PROFILE" value="false" />
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||||||
<version value="1.0" />
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</settings>
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</component>
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@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Black">
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<option name="sdkName" value="Python 3.10" />
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</component>
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||||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10" project-jdk-type="Python SDK" />
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</project>
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@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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||||||
<module fileurl="file://$PROJECT_DIR$/.idea/LycacraftPaths.iml" filepath="$PROJECT_DIR$/.idea/LycacraftPaths.iml" />
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</modules>
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</component>
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||||||
</project>
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@ -1,6 +0,0 @@
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|||||||
<?xml version="1.0" encoding="UTF-8"?>
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||||||
<project version="4">
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<component name="VcsDirectoryMappings">
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||||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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10
main.py
10
main.py
@ -1,10 +0,0 @@
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from src.editor import Editor
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def main():
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editor = Editor()
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editor.mainloop()
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if __name__ == '__main__':
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main()
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207
src/editor.py
207
src/editor.py
@ -1,207 +0,0 @@
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import os
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from enum import Enum, auto
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from math import floor
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from typing import Optional
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import platformdirs
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import pygame
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from src.image_handler import ImageHandler
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class Editor:
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WIDTH: int = 800
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HEIGHT: int = 600
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MAP_SIZE: int = 1024
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MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
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ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
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CROSSHAIR_SIZE: int = 10
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def __init__(self):
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pygame.init()
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self.width: int = self.WIDTH
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self.height: int = self.HEIGHT
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self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
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pygame.display.set_caption("Lycacraft Map Editor")
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self.center: list[int] = [0, 0]
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self.zoom_i: int = 2
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self.zoom: float = self.ZOOMS[self.zoom_i]
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self.running: bool = False
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self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE)
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self.clock: pygame.time.Clock = pygame.time.Clock()
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self.drag_pos: Optional[tuple[int, int]] = None
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self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
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self.loading_font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 30)
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self.zooms_texts: list[pygame.Surface] = list(map(
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lambda z: self.font.render(str(z), True, (255, 255, 255)),
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self.ZOOMS
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))
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self.state: State = State.STOPPING
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def mainloop(self) -> None:
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self.state = State.LOADING
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while self.state != State.STOPPING:
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pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
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self.process_events()
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if self.state == State.LOADING:
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self.render_loading()
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if not self.image_handler.loading:
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self.state = State.RUNNING
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elif self.state == State.RUNNING:
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self.render()
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self.clock.tick(30)
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def process_events(self) -> None:
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events = pygame.event.get()
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||||||
for event in events:
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if event.type == pygame.QUIT:
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self.state = State.STOPPING
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elif event.type == pygame.WINDOWRESIZED:
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self.width = event.x
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self.height = event.y
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.state = State.STOPPING
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elif event.key == pygame.K_PAGEUP:
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self.zoom_in()
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elif event.key == pygame.K_PAGEDOWN:
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self.zoom_out()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 2:
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self.drag_pos = event.pos
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elif event.type == pygame.MOUSEBUTTONUP:
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if event.button == 2:
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self.drag_pos = None
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT]:
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self.center[0] -= 4 / self.zoom
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if keys[pygame.K_RIGHT]:
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self.center[0] += 4 / self.zoom
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if keys[pygame.K_UP]:
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self.center[1] -= 4 / self.zoom
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if keys[pygame.K_DOWN]:
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self.center[1] += 4 / self.zoom
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||||||
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mbtns = pygame.mouse.get_pressed()
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mpos = pygame.mouse.get_pos()
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if mbtns[1]:
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dx = mpos[0] - self.drag_pos[0]
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dy = mpos[1] - self.drag_pos[1]
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self.center[0] -= dx / self.zoom
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self.center[1] -= dy / self.zoom
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self.drag_pos = mpos
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||||||
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||||||
def render(self) -> None:
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self.win.fill((0, 0, 0))
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off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
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off_y = (self.center[1] * self.zoom) % self.MAP_SIZE
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||||||
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||||||
w2 = self.width / 2
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h2 = self.height / 2
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||||||
# In game top-left / bottom-right corners
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x0 = floor(self.center[0] - w2 / self.zoom)
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y0 = floor(self.center[1] - h2 / self.zoom)
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x1 = floor(self.center[0] + w2 / self.zoom)
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y1 = floor(self.center[1] + h2 / self.zoom)
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||||||
# Top-left / bottom-right maps
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mx0 = floor(x0 * self.zoom / self.MAP_SIZE)
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my0 = floor(y0 * self.zoom / self.MAP_SIZE)
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mx1 = floor(x1 * self.zoom / self.MAP_SIZE)
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my1 = floor(y1 * self.zoom / self.MAP_SIZE)
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h_maps = mx1 - mx0 + 1
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v_maps = my1 - my0 + 1
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cx = floor(self.center[0] * self.zoom / self.MAP_SIZE)
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cy = floor(self.center[1] * self.zoom / self.MAP_SIZE)
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ox = w2 + (mx0 - cx) * self.MAP_SIZE - off_x
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oy = h2 + (my0 - cy) * self.MAP_SIZE - off_y
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||||||
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for y in range(v_maps):
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for x in range(h_maps):
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||||||
map_image = self.image_handler.get_for_pos(mx0 + x, my0 + y, self.zoom)
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||||||
if map_image is None:
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||||||
continue
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||||||
self.win.blit(map_image, [
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ox + x * self.MAP_SIZE,
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||||||
oy + y * self.MAP_SIZE
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||||||
])
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||||||
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||||||
pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2])
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pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE])
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self.render_zoom_slider()
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||||||
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mpos = pygame.mouse.get_pos()
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||||||
world_x, world_z = self.screen_to_world(*mpos)
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||||||
mouse_txt = self.font.render(f"x: {world_x} / z: {world_z}", True, (255, 255, 255))
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||||||
pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
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self.win.blit(mouse_txt, [5, 5])
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||||||
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pygame.display.flip()
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||||||
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||||||
def render_zoom_slider(self) -> None:
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zoom_height = self.height * 0.2
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||||||
zoom_h_margin = self.width * 0.02
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||||||
zoom_v_margin = self.height * 0.05
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zoom_x = self.width - zoom_h_margin
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zoom_y = self.height - zoom_v_margin - zoom_height
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||||||
zoom_space = zoom_height / 4
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zoom_r = zoom_space / 4
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zoom_width = max(s.get_width() for s in self.zooms_texts) + 2 * zoom_r + 5
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pygame.draw.rect(self.win, (80, 80, 80), [
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zoom_x + zoom_r - zoom_width - 5,
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zoom_y - zoom_r - 5,
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zoom_width + 10,
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zoom_height + 2 * zoom_r + 10
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])
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pygame.draw.line(self.win, (255, 255, 255), [zoom_x, zoom_y], [zoom_x, zoom_y + zoom_height])
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for i, txt in enumerate(self.zooms_texts):
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y = zoom_y + zoom_height - i * zoom_space
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col = (255, 0, 0) if i == self.zoom_i else (255, 255, 255)
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pygame.draw.circle(self.win, col, [zoom_x, y], zoom_r)
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self.win.blit(txt, [zoom_x - txt.get_width() - zoom_r - 5, y - txt.get_height() / 2])
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||||||
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||||||
def render_loading(self) -> None:
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||||||
self.win.fill((0, 0, 0))
|
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count = self.image_handler.count
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total = self.image_handler.total
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txt = self.loading_font.render(f"Loading maps - {count}/{total}", True, (255, 255, 255))
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||||||
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width = self.width * 0.6
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||||||
height = self.height * 0.05
|
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||||||
w2 = self.width / 2
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||||||
h2 = self.height / 2
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||||||
x0 = w2 - width / 2
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||||||
y0 = h2 - height / 2
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||||||
pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height])
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||||||
pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, width * count / total, height])
|
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||||||
self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5])
|
|
||||||
|
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||||||
pygame.display.flip()
|
|
||||||
|
|
||||||
def set_zoom(self, zoom_i: int) -> None:
|
|
||||||
self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
|
|
||||||
self.zoom = self.ZOOMS[self.zoom_i]
|
|
||||||
|
|
||||||
def zoom_in(self) -> None:
|
|
||||||
self.set_zoom(self.zoom_i + 1)
|
|
||||||
|
|
||||||
def zoom_out(self) -> None:
|
|
||||||
self.set_zoom(self.zoom_i - 1)
|
|
||||||
|
|
||||||
def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
|
|
||||||
w2 = self.width / 2
|
|
||||||
h2 = self.height / 2
|
|
||||||
world_x = floor((x - w2) / self.zoom + self.center[0])
|
|
||||||
world_z = floor((y - h2) / self.zoom + self.center[1])
|
|
||||||
|
|
||||||
return int(world_x), int(world_z)
|
|
||||||
|
|
||||||
|
|
||||||
class State(Enum):
|
|
||||||
STOPPING = auto()
|
|
||||||
LOADING = auto()
|
|
||||||
RUNNING = auto()
|
|
@ -1,70 +0,0 @@
|
|||||||
import os
|
|
||||||
import threading
|
|
||||||
from math import floor
|
|
||||||
from typing import Optional
|
|
||||||
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
|
|
||||||
class ImageHandler:
|
|
||||||
def __init__(self, maps_dir: str, base_size: int):
|
|
||||||
self.maps_dir: str = maps_dir
|
|
||||||
self.base_size: int = base_size
|
|
||||||
self.cache: dict = {}
|
|
||||||
self.count: int = 0
|
|
||||||
self.total: int = 0
|
|
||||||
self.loading: bool = False
|
|
||||||
|
|
||||||
t = threading.Thread(target=self.load_base_images)
|
|
||||||
t.start()
|
|
||||||
|
|
||||||
def load_base_images(self) -> None:
|
|
||||||
cache = {}
|
|
||||||
paths = os.listdir(self.maps_dir)
|
|
||||||
self.loading = True
|
|
||||||
self.count = 0
|
|
||||||
self.total = len(paths)
|
|
||||||
for path in paths:
|
|
||||||
fullpath = os.path.join(self.maps_dir, path)
|
|
||||||
name, x, y = path.split(".")[0].split("_")
|
|
||||||
cache[(int(x), int(y))] = pygame.image.load(fullpath).convert_alpha()
|
|
||||||
self.count += 1
|
|
||||||
|
|
||||||
self.cache = {
|
|
||||||
1: cache
|
|
||||||
}
|
|
||||||
self.loading = False
|
|
||||||
|
|
||||||
def get_for_pos(self, x: int, y: int, zoom: float = 1) -> Optional[pygame.Surface]:
|
|
||||||
cache = self.cache.get(zoom, {})
|
|
||||||
pos = (x, y)
|
|
||||||
if pos not in cache:
|
|
||||||
if zoom == 1:
|
|
||||||
return None
|
|
||||||
|
|
||||||
# Multiple maps per zone
|
|
||||||
elif zoom < 1:
|
|
||||||
img = pygame.Surface((self.base_size, self.base_size), pygame.SRCALPHA)
|
|
||||||
n_maps = int(1 / zoom)
|
|
||||||
sub_size = self.base_size * zoom
|
|
||||||
for sub_y in range(n_maps):
|
|
||||||
for sub_x in range(n_maps):
|
|
||||||
sub_img = self.get_for_pos(x * n_maps + sub_x, y * n_maps + sub_y, 1)
|
|
||||||
if sub_img is not None:
|
|
||||||
sub_img = pygame.transform.scale_by(sub_img, zoom)
|
|
||||||
img.blit(sub_img, [sub_x * sub_size, sub_y * sub_size])
|
|
||||||
|
|
||||||
# Zone is part of a map
|
|
||||||
else:
|
|
||||||
img = self.get_for_pos(floor(x / zoom), floor(y / zoom), 1)
|
|
||||||
if img is not None:
|
|
||||||
sub_x = x % zoom
|
|
||||||
sub_y = y % zoom
|
|
||||||
sub_size = self.base_size / zoom
|
|
||||||
img = img.subsurface([sub_x * sub_size, sub_y * sub_size, sub_size, sub_size])
|
|
||||||
img = pygame.transform.scale_by(img, zoom)
|
|
||||||
|
|
||||||
cache[pos] = img
|
|
||||||
|
|
||||||
self.cache[zoom] = cache
|
|
||||||
return cache[pos]
|
|
@ -1,83 +0,0 @@
|
|||||||
from math import ceil, log10
|
|
||||||
import os.path
|
|
||||||
|
|
||||||
from PIL import Image
|
|
||||||
import platformdirs
|
|
||||||
|
|
||||||
Image.MAX_IMAGE_PIXELS = 200000000
|
|
||||||
MAP_SIZE = 1024
|
|
||||||
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
|
||||||
|
|
||||||
def clamp(mn, value, mx):
|
|
||||||
return max(mn, min(mx, value))
|
|
||||||
|
|
||||||
|
|
||||||
def main():
|
|
||||||
# 2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png
|
|
||||||
# 6144,10240
|
|
||||||
input_path = input("Input image: ")
|
|
||||||
output_path = input(f"Output dir (default: {DEFAULT_PATH}): ")
|
|
||||||
if output_path.strip() == "":
|
|
||||||
output_path = DEFAULT_PATH
|
|
||||||
|
|
||||||
if not os.path.exists(output_path):
|
|
||||||
os.makedirs(output_path)
|
|
||||||
elif not os.path.isdir(output_path):
|
|
||||||
print("Output path must be a directory")
|
|
||||||
return
|
|
||||||
|
|
||||||
center_pos = input("(0, 0) = ").split(",")
|
|
||||||
cx, cy = list(map(lambda p: int(p), center_pos))
|
|
||||||
image = Image.open(input_path)
|
|
||||||
width, height = image.width, image.height
|
|
||||||
|
|
||||||
left_maps = ceil(cx / MAP_SIZE)
|
|
||||||
right_maps = ceil((width - cx) / MAP_SIZE)
|
|
||||||
top_maps = ceil(cy / MAP_SIZE)
|
|
||||||
bottom_maps = ceil((height - cy) / MAP_SIZE)
|
|
||||||
h_maps = right_maps + left_maps
|
|
||||||
v_maps = bottom_maps + top_maps
|
|
||||||
|
|
||||||
total_maps = h_maps * v_maps
|
|
||||||
digits = ceil(log10(total_maps - 1))
|
|
||||||
map_i_str = f"{{:0{digits}d}}"
|
|
||||||
print(f"{total_maps} maps will be created")
|
|
||||||
proceed = input("Do you want to proceed ? y/[n] ")
|
|
||||||
|
|
||||||
if proceed.lower().strip() != "y":
|
|
||||||
return
|
|
||||||
|
|
||||||
for y in range(v_maps):
|
|
||||||
y0 = y * MAP_SIZE
|
|
||||||
y1 = y0 + MAP_SIZE
|
|
||||||
# y0 = clamp(0, y0, height)
|
|
||||||
# y1 = clamp(0, y1, height)
|
|
||||||
|
|
||||||
start_y = clamp(0, y0, height) - cy
|
|
||||||
end_y = clamp(0, y1, height) - cy
|
|
||||||
|
|
||||||
for x in range(h_maps):
|
|
||||||
x0 = x * MAP_SIZE
|
|
||||||
x1 = x0 + MAP_SIZE
|
|
||||||
# x0 = clamp(0, x0, width)
|
|
||||||
# x1 = clamp(0, x1, width)
|
|
||||||
start_x = clamp(0, x0, width) - cx
|
|
||||||
end_x = clamp(0, x1, width) - cx
|
|
||||||
|
|
||||||
map_i = x + y * h_maps
|
|
||||||
print(f"\r{map_i + 1}/{total_maps} ({map_i / total_maps * 100:.2f}%)", end="")
|
|
||||||
map_image = image.crop((x0, y0, x1, y1))
|
|
||||||
# map_image.save(
|
|
||||||
# os.path.join(
|
|
||||||
# output_path,
|
|
||||||
# f"map{map_i_str.format(map_i)}_{start_x},{start_y}_{end_x},{end_y}.png"
|
|
||||||
# )
|
|
||||||
# )
|
|
||||||
map_path = os.path.join(output_path, f"map{map_i_str.format(map_i)}_{x - left_maps}_{y - top_maps}.png")
|
|
||||||
map_image.save(map_path)
|
|
||||||
|
|
||||||
print(f"\r{total_maps}/{total_maps} (100%)")
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
main()
|
|
Loading…
Reference in New Issue
Block a user