Compare commits
No commits in common. "feat/graph-edition" and "main" have entirely different histories.
feat/graph
...
main
@ -1,16 +0,0 @@
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||||
{
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||||
"minecraft:seagrass": [97, 113, 54],
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||||
"minecraft:chest": [171, 121, 45],
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||||
"minecraft:ender_chest": [48, 67, 71],
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||||
"minecraft:lily_pad": [32, 128, 48],
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||||
"minecraft:redstone_wire": [189, 32, 8],
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||||
"minecraft:cocoa": [150, 87, 26],
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"minecraft:wheat": [220, 187, 101],
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"minecraft:carrots": [227, 138, 29],
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"minecraft:potatoes": [200, 162, 75],
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"minecraft:beetroots": [191, 37,41],
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"minecraft:nether_wart": [131, 28, 32],
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"minecraft:sweet_berry_bush": [60, 110, 66],
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"minecraft:torchflower_crop": [130, 158, 85],
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"minecraft:pitcher_crop": [112, 134, 181]
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}
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262
save.txt
262
save.txt
@ -1,262 +0,0 @@
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n -220 -374 3 Port Pickle
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n -240 -519 3 Pickledill
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n -266 -454 4 Pickledill Valley
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n -125 -518 2 Pickledill Waterfall
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n -224 -562 1 Yeti Cave
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n -225 -352 1 Port Pickle Observatory
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n -227 -364 1 Port Pickle Smithery
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n -212 -372 1 Pickledill Ferry – Port Pickle
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n -212 -97 1 Pickledill Ferry – Shopping District
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n -70 -67 1 Witch Farm
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n -70 -77 0
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n -257 -479 1 Pickledill Mill
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n -383 -499 1 Pickledill Pass
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n -398 -517 1 Pickledill Bridge
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n -279 -524 1 Pickledill Portal
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n -407 -17 1 Portail du Shopping District
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n -390 -22 4 Shopping District
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n -480 -56 3 Shopping District Ouest
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n -396 -4 1 Slime Shop
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n -387 -3 1 Slime Shop
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n -383 -13 1 Sand Shop
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n -394 -29 1 Magasin de Livres
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n -407 -37 1 Magasin de la Mer
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n -370 -10 1 Shop de Fer
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n -362 -17 1 Living Is A Right
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n -399 -17 3 Shopping District Centre
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n -373 -77 1 Magasin de Glace
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n -315 -91 1 Puits du Shopping District
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n -335 -43 1 Nether Goods
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n -680 -199 4 Lycapark
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n -392 -10 0
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n -469 -37 0
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n -471 -44 0
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n -475 -51 0
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n -286 -91 3 Shopping District Est
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e 7 8 2
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@ -1,28 +0,0 @@
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import json
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import os.path
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class Config:
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LAST_OPENED_FILE = ""
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AUTOSAVE_INTERVAL = 5 * 60 * 1000
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CACHE_TTL = 10
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||||
def __init__(self, path: str):
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self._path: str = path
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self.load()
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def load(self) -> None:
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if os.path.exists(self._path):
|
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with open(self._path, "r") as f:
|
||||
config = json.load(f)
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||||
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self.LAST_OPENED_FILE = config["last_opened_file"]
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self.AUTOSAVE_INTERVAL = config["autosave_interval"]
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||||
|
||||
def save(self) -> None:
|
||||
with open(self._path, "w") as f:
|
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json.dump({
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||||
"last_opened_file": self.LAST_OPENED_FILE,
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"autosave_interval": self.AUTOSAVE_INTERVAL
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}, f, indent=4)
|
569
src/editor.py
569
src/editor.py
@ -3,191 +3,77 @@ from enum import Enum, auto
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from math import floor
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from typing import Optional
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import platformdirs
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import pygame
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from src.config import Config
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from src.graph.graph import Graph
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from src.image_handler import ImageHandler
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from src.utils.paths import CONFIG_DIR, CACHE_DIR
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|
||||
|
||||
class Editor:
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||||
APP_NAME: str = "lycacraft-paths"
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||||
APP_AUTHOR: str = "Lycacraft"
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WIDTH: int = 800
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HEIGHT: int = 600
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MAP_SIZE: int = 1024
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CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json")
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MAPS_DIR: str = os.path.join(CACHE_DIR, "maps")
|
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AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt")
|
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AUTOSAVE_EVENT: int = pygame.event.custom_type()
|
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ZOOMS: tuple[float] = tuple(2**p for p in range(-6, 7))
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MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
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ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
|
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CROSSHAIR_SIZE: int = 10
|
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|
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EDGE_TYPE_KEYS: dict[int, str] = {
|
||||
pygame.K_p: "path",
|
||||
pygame.K_n: "narrow_path",
|
||||
pygame.K_f: "ferry",
|
||||
pygame.K_b: "boat",
|
||||
pygame.K_r: "rails"
|
||||
}
|
||||
|
||||
NODE_TYPE_KEYS: list[int] = [
|
||||
pygame.K_0,
|
||||
pygame.K_1,
|
||||
pygame.K_2,
|
||||
pygame.K_3,
|
||||
pygame.K_4
|
||||
]
|
||||
|
||||
def __init__(self):
|
||||
pygame.init()
|
||||
self.config: Config = Config(self.CONFIG_PATH)
|
||||
self.width: int = self.WIDTH
|
||||
self.height: int = self.HEIGHT
|
||||
self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
|
||||
pygame.display.set_caption("Lycacraft Map Editor")
|
||||
self.center: list[int] = [0, 0]
|
||||
self.zoom_i: int = self.ZOOMS.index(1)
|
||||
self.zoom_i: int = 2
|
||||
self.zoom: float = self.ZOOMS[self.zoom_i]
|
||||
self.running: bool = False
|
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self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE, self.config.CACHE_TTL)
|
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self.image_handler: ImageHandler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE)
|
||||
self.clock: pygame.time.Clock = pygame.time.Clock()
|
||||
self.left_drag_pos: Optional[tuple[int, int]] = None
|
||||
self.mid_drag_pos: Optional[tuple[int, int]] = None
|
||||
self.font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 20)
|
||||
self.loading_font: pygame.font.Font = pygame.font.SysFont("Ubuntu", 30)
|
||||
self.zooms_texts: list[pygame.Surface] = []
|
||||
for zoom in self.ZOOMS:
|
||||
txt = str(zoom)
|
||||
if zoom < 1:
|
||||
txt = f"1/{int(1/zoom):d}"
|
||||
self.zooms_texts.append(self.font.render(txt, True, (255, 255, 255)))
|
||||
self.is_renaming_node: bool = False
|
||||
self.zooms_texts: list[pygame.Surface] = list(map(
|
||||
lambda z: self.font.render(str(z), True, (255, 255, 255)),
|
||||
self.ZOOMS
|
||||
))
|
||||
self.state: State = State.STOPPING
|
||||
self.graph = Graph()
|
||||
self.typing_text: str = ""
|
||||
self.node_radius: int = 5
|
||||
self.line_size: int = 3
|
||||
self.edge_detect_radius: int = 3 * self.line_size
|
||||
self.selected_nodes: list[int] = []
|
||||
self.selected_edges: list[int] = []
|
||||
self.previously_created_nodes: list[int] = []
|
||||
self.selection_rectangle: Optional[list[tuple[int, int], tuple[int, int]]] = None
|
||||
self.original_move_pos: Optional[tuple[int, int]] = None
|
||||
self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None
|
||||
self.dirty: bool = False
|
||||
self.loading_bg: pygame.Surface = pygame.Surface([self.width, self.height])
|
||||
pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL)
|
||||
|
||||
if os.path.exists(self.AUTOSAVE_PATH):
|
||||
self.load(self.AUTOSAVE_PATH, False)
|
||||
self.dirty = True
|
||||
elif self.config.LAST_OPENED_FILE != "":
|
||||
self.load(self.config.LAST_OPENED_FILE)
|
||||
|
||||
|
||||
# =========================
|
||||
# EVENTS
|
||||
# =========================
|
||||
|
||||
def mainloop(self) -> None:
|
||||
self.state = State.LOADING
|
||||
while self.state != State.STOPPING:
|
||||
caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps - {self.image_handler.size} images"
|
||||
if self.dirty:
|
||||
caption += " (unsaved)"
|
||||
pygame.display.set_caption(caption)
|
||||
pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
|
||||
self.process_events()
|
||||
if self.state == State.LOADING:
|
||||
self.render_loading()
|
||||
if not self.image_handler.loading:
|
||||
self.state = State.RUNNING
|
||||
elif self.state == State.RUNNING:
|
||||
if self.selection_rectangle is not None:
|
||||
self.expand_selection_rect()
|
||||
if self.original_move_pos is not None:
|
||||
self.move_poses()
|
||||
self.render()
|
||||
self.image_handler.clean()
|
||||
self.clock.tick(30)
|
||||
|
||||
def quit(self) -> None:
|
||||
if self.dirty:
|
||||
self.save(self.AUTOSAVE_PATH, False)
|
||||
self.state = State.STOPPING
|
||||
|
||||
def process_events(self) -> None:
|
||||
events = pygame.event.get()
|
||||
|
||||
keys = pygame.key.get_pressed()
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
self.quit()
|
||||
self.state = State.STOPPING
|
||||
elif event.type == pygame.WINDOWRESIZED:
|
||||
self.width = event.x
|
||||
self.height = event.y
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if self.is_renaming_node:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
self.is_renaming_node = False
|
||||
self.typing_text = ""
|
||||
elif event.key == pygame.K_RETURN:
|
||||
self.rename_nodes()
|
||||
elif event.key == pygame.K_BACKSPACE:
|
||||
self.typing_text = self.typing_text[:-1]
|
||||
else:
|
||||
self.typing_text += event.unicode
|
||||
else:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
if self.selected_nodes != [] or self.selected_edges != []:
|
||||
self.clear_selection()
|
||||
self.previously_created_nodes = []
|
||||
else:
|
||||
self.quit()
|
||||
self.state = State.STOPPING
|
||||
elif event.key == pygame.K_PAGEUP:
|
||||
self.zoom_in()
|
||||
elif event.key == pygame.K_PAGEDOWN:
|
||||
self.zoom_out()
|
||||
elif event.key == pygame.K_BACKSPACE:
|
||||
self.deleted_selected_objects()
|
||||
elif event.key == pygame.K_s and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
|
||||
self.save()
|
||||
elif event.key == pygame.K_l and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
|
||||
self.load()
|
||||
elif event.key == pygame.K_RETURN:
|
||||
if len(self.selected_nodes) > 0:
|
||||
self.typing_text = ""
|
||||
if len(self.selected_nodes) == 1:
|
||||
self.typing_text = self.graph.nodes[self.selected_nodes[0]].name
|
||||
self.is_renaming_node = True
|
||||
elif event.key == pygame.K_HOME:
|
||||
self.center = [0, 0]
|
||||
elif event.key == pygame.K_F5:
|
||||
self.reload()
|
||||
elif event.key in self.EDGE_TYPE_KEYS.keys():
|
||||
self.change_edge_types(self.EDGE_TYPE_KEYS[event.key])
|
||||
elif event.key in self.NODE_TYPE_KEYS:
|
||||
self.change_node_types(self.NODE_TYPE_KEYS.index(event.key))
|
||||
elif event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_m:
|
||||
if self.original_move_pos is not None:
|
||||
self.reset_move_poses()
|
||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||
if event.button == 2:
|
||||
self.mid_drag_pos = event.pos
|
||||
elif event.button == 1:
|
||||
if keys[pygame.K_LCTRL]:
|
||||
elif event.button == 1 and keys[pygame.K_LCTRL]:
|
||||
self.left_drag_pos = event.pos
|
||||
elif keys[pygame.K_LALT]:
|
||||
self.create_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
|
||||
elif keys[pygame.K_m]:
|
||||
self.original_move_pos = event.pos
|
||||
self.start_moving()
|
||||
else:
|
||||
self.select_object(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
|
||||
elif event.button == 3:
|
||||
self.create_node(self.screen_to_world(event.pos[0], event.pos[1]))
|
||||
elif event.button == 4:
|
||||
self.zoom_in()
|
||||
elif event.button == 5:
|
||||
@ -196,15 +82,7 @@ class Editor:
|
||||
if event.button == 2:
|
||||
self.mid_drag_pos = None
|
||||
elif event.button == 1:
|
||||
if keys[pygame.K_LCTRL]:
|
||||
self.left_drag_pos = None
|
||||
elif keys[pygame.K_m] and self.original_move_pos is not None:
|
||||
self.confirm_move_poses()
|
||||
elif self.selection_rectangle is not None:
|
||||
self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
|
||||
elif event.type == self.AUTOSAVE_EVENT:
|
||||
if self.dirty:
|
||||
self.save(self.AUTOSAVE_PATH, False)
|
||||
|
||||
if keys[pygame.K_LEFT]:
|
||||
self.center[0] -= 4 / self.zoom
|
||||
@ -228,13 +106,8 @@ class Editor:
|
||||
if mbtns[1]:
|
||||
self.mid_drag_pos = mpos
|
||||
|
||||
|
||||
# =========================
|
||||
# RENDERING
|
||||
# =========================
|
||||
|
||||
def render(self) -> None:
|
||||
self.win.fill((50, 50, 50))
|
||||
self.win.fill((0, 0, 0))
|
||||
off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
|
||||
off_y = (self.center[1] * self.zoom) % self.MAP_SIZE
|
||||
|
||||
@ -270,10 +143,6 @@ class Editor:
|
||||
oy + y * self.MAP_SIZE
|
||||
])
|
||||
|
||||
self.render_graph()
|
||||
|
||||
self.render_selection_rect()
|
||||
|
||||
pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2])
|
||||
pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE])
|
||||
self.render_zoom_slider()
|
||||
@ -284,19 +153,16 @@ class Editor:
|
||||
pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
|
||||
self.win.blit(mouse_txt, [5, 5])
|
||||
|
||||
if self.is_renaming_node:
|
||||
self.render_node_renamer()
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
def render_zoom_slider(self) -> None:
|
||||
zoom_r = self.height / 80
|
||||
zoom_space = zoom_r * 4
|
||||
zoom_height = zoom_space * (len(self.ZOOMS) - 1)
|
||||
zoom_height = self.height * 0.2
|
||||
zoom_h_margin = self.width * 0.02
|
||||
zoom_v_margin = self.height * 0.05
|
||||
zoom_x = self.width - zoom_h_margin
|
||||
zoom_y = self.height - zoom_v_margin - zoom_height
|
||||
zoom_space = zoom_height / 4
|
||||
zoom_r = zoom_space / 4
|
||||
zoom_width = max(s.get_width() for s in self.zooms_texts) + 2 * zoom_r + 5
|
||||
pygame.draw.rect(self.win, (80, 80, 80), [
|
||||
zoom_x + zoom_r - zoom_width - 5,
|
||||
@ -313,7 +179,6 @@ class Editor:
|
||||
|
||||
def render_loading(self) -> None:
|
||||
self.win.fill((0, 0, 0))
|
||||
self.win.blit(self.loading_bg, [0, 0])
|
||||
count = self.image_handler.count
|
||||
total = self.image_handler.total
|
||||
txt = self.loading_font.render(f"Loading maps - {count}/{total}", True, (255, 255, 255))
|
||||
@ -324,82 +189,12 @@ class Editor:
|
||||
h2 = self.height / 2
|
||||
x0 = w2 - width / 2
|
||||
y0 = h2 - height / 2
|
||||
loaded_width = 0 if total == 0 else width * count / total
|
||||
pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height])
|
||||
pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, loaded_width, height])
|
||||
pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, width * count / total, height])
|
||||
self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5])
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
def render_node_renamer(self) -> None:
|
||||
width = self.width / 2
|
||||
height = self.height / 2
|
||||
x0 = (self.width - width) / 2
|
||||
y0 = (self.height - height) / 2
|
||||
|
||||
line_height = height / 6
|
||||
|
||||
nc_txt = self.loading_font.render("RENAME NODE", True, (255, 255, 255))
|
||||
name_txt = self.loading_font.render("New name:", True, (255, 255, 255))
|
||||
txt = self.loading_font.render(self.typing_text, True, (255, 255, 255))
|
||||
|
||||
pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
|
||||
self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height])
|
||||
self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height])
|
||||
self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height])
|
||||
|
||||
def render_graph(self) -> None:
|
||||
self.render_edges()
|
||||
self.render_nodes()
|
||||
|
||||
def render_edges(self) -> None:
|
||||
hover_index, is_node = self.get_hover_object()
|
||||
for edge in self.graph.edges:
|
||||
node_1, node_2 = self.graph.get_edge_nodes(edge)
|
||||
color = self.graph.TYPE_COLORS[edge.type]
|
||||
start = self.world_to_screen(node_1.x, node_1.z)
|
||||
end = self.world_to_screen(node_2.x, node_2.z)
|
||||
if not is_node and edge.index == hover_index:
|
||||
pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius)
|
||||
elif edge.index in self.selected_edges:
|
||||
pygame.draw.line(self.win, (255, 255, 255), start, end, self.edge_detect_radius)
|
||||
pygame.draw.line(self.win, color, start, end, self.line_size)
|
||||
|
||||
def render_nodes(self) -> None:
|
||||
hover_index, is_node = self.get_hover_object()
|
||||
for node in self.graph.nodes:
|
||||
blitpos = self.world_to_screen(node.x, node.z)
|
||||
color = self.graph.TYPE_COLORS[node.type]
|
||||
if is_node and node.index == hover_index:
|
||||
self.render_hover_node(node.index)
|
||||
elif node.index in self.selected_nodes:
|
||||
pygame.draw.circle(self.win, (255, 255, 255), (blitpos[0], blitpos[1]), self.node_radius + self.line_size)
|
||||
pygame.draw.circle(self.win, color, (blitpos[0], blitpos[1]), self.node_radius)
|
||||
|
||||
def render_hover_node(self, node_index: int) -> None:
|
||||
node = self.graph.nodes[node_index]
|
||||
txt = self.loading_font.render(node.name, True, (255, 255, 255))
|
||||
node_pos = self.world_to_screen(node.x, node.z)
|
||||
xpos = node_pos[0] - txt.get_width() - self.node_radius * (2 ** -0.5)
|
||||
ypos = node_pos[1] - txt.get_height() - self.node_radius * (2 ** -0.5)
|
||||
pygame.draw.rect(self.win, (0, 0, 0), pygame.Rect(xpos, ypos, txt.get_width(), txt.get_height()))
|
||||
self.win.blit(txt, [xpos, ypos])
|
||||
pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius + self.line_size)
|
||||
|
||||
def render_selection_rect(self) -> None:
|
||||
rect = self.selection_rectangle
|
||||
if rect is not None:
|
||||
left = min(rect[0][0], rect[1][0])
|
||||
top = min(rect[0][1], rect[1][1])
|
||||
width = abs(rect[0][0] - rect[1][0])
|
||||
height = abs(rect[0][1] - rect[1][1])
|
||||
pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
|
||||
|
||||
|
||||
# =========================
|
||||
# ZOOMING
|
||||
# =========================
|
||||
|
||||
def set_zoom(self, zoom_i: int) -> None:
|
||||
self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
|
||||
self.zoom = self.ZOOMS[self.zoom_i]
|
||||
@ -410,259 +205,6 @@ class Editor:
|
||||
def zoom_out(self) -> None:
|
||||
self.set_zoom(self.zoom_i - 1)
|
||||
|
||||
|
||||
# =========================
|
||||
# SELECTION
|
||||
# =========================
|
||||
|
||||
def select_object(self, shifting: bool = False) -> None:
|
||||
hover_index, is_node = self.get_hover_object()
|
||||
|
||||
self.previously_created_nodes = []
|
||||
|
||||
if is_node:
|
||||
self.select_node(hover_index, shifting)
|
||||
elif hover_index != -1:
|
||||
self.select_edge(hover_index, shifting)
|
||||
else:
|
||||
self.clear_selection()
|
||||
|
||||
def select_node(self, node: int, shifting: bool = False) -> None:
|
||||
if shifting:
|
||||
if node in self.selected_nodes:
|
||||
self.selected_nodes.remove(node)
|
||||
return
|
||||
if node != -1:
|
||||
self.selected_nodes.append(node)
|
||||
return
|
||||
|
||||
if node in self.selected_nodes:
|
||||
self.clear_selection()
|
||||
self.selected_nodes.append(node)
|
||||
return
|
||||
|
||||
if node != -1:
|
||||
for sel_node in self.selected_nodes:
|
||||
self.link_nodes(sel_node, node)
|
||||
self.selected_nodes = [] if node == -1 else [node]
|
||||
self.selected_edges = []
|
||||
|
||||
def select_edge(self, edge: int, shifting: bool = False) -> None:
|
||||
if shifting:
|
||||
if edge in self.selected_edges:
|
||||
self.selected_edges.remove(edge)
|
||||
return
|
||||
if edge != -1:
|
||||
self.selected_edges.append(edge)
|
||||
return
|
||||
|
||||
if edge in self.selected_edges:
|
||||
self.clear_selection()
|
||||
self.selected_edges.append(edge)
|
||||
return
|
||||
self.selected_edges = [] if edge == -1 else [edge]
|
||||
self.selected_nodes = []
|
||||
|
||||
def clear_selection(self) -> None:
|
||||
self.selected_nodes = []
|
||||
self.selected_edges = []
|
||||
|
||||
def clear_node_selection(self) -> None:
|
||||
self.selected_nodes = []
|
||||
|
||||
def clear_edge_selection(self) -> None:
|
||||
self.selected_edges = []
|
||||
|
||||
def create_selection_rect(self, shifting: bool = False):
|
||||
if not shifting:
|
||||
self.clear_selection()
|
||||
self.previously_created_nodes = []
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
self.selection_rectangle = [mouse_pos, mouse_pos]
|
||||
|
||||
def expand_selection_rect(self):
|
||||
self.selection_rectangle[1] = pygame.mouse.get_pos()
|
||||
|
||||
def release_selection_rect(self, shifting: bool = False):
|
||||
if not shifting:
|
||||
self.clear_selection()
|
||||
self.previously_created_nodes = []
|
||||
rect = self.selection_rectangle
|
||||
left = min(rect[0][0], rect[1][0])
|
||||
top = min(rect[0][1], rect[1][1])
|
||||
right = max(rect[0][0], rect[1][0])
|
||||
bottom = max(rect[0][1], rect[1][1])
|
||||
for node in self.graph.nodes:
|
||||
pos = self.world_to_screen(node.x, node.z)
|
||||
if left <= pos[0] <= right and top <= pos[1] <= bottom:
|
||||
if node.index not in self.selected_nodes:
|
||||
self.selected_nodes.append(node.index)
|
||||
for edge in self.graph.edges:
|
||||
pos = self.world_to_screen(*self.graph.get_edge_center(edge.index))
|
||||
if left <= pos[0] <= right and top <= pos[1] <= bottom:
|
||||
if edge.index not in self.selected_edges:
|
||||
self.selected_edges.append(edge.index)
|
||||
self.selection_rectangle = None
|
||||
|
||||
|
||||
# =========================
|
||||
# HOVERING
|
||||
# =========================
|
||||
|
||||
def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
|
||||
hovering = []
|
||||
dists = []
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
|
||||
for node in self.graph.nodes:
|
||||
dist = self.get_node_distance(node.index, mouse_pos[0], mouse_pos[1])
|
||||
if dist < self.node_radius:
|
||||
hovering.append(node.index)
|
||||
dists.append(dist)
|
||||
|
||||
return hovering, dists
|
||||
|
||||
def get_hover_node(self) -> int:
|
||||
hover_nodes, distances = self.get_hovering_nodes()
|
||||
return -1 if len(hover_nodes) == 0 else hover_nodes[distances.index(min(distances))]
|
||||
|
||||
def get_hovering_edges(self) -> tuple[list[int], list[float]]:
|
||||
hovering = []
|
||||
dists = []
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
|
||||
for edge in self.graph.edges:
|
||||
dist = self.get_edge_distance(edge.index, mouse_pos[0], mouse_pos[1])
|
||||
if dist < self.edge_detect_radius:
|
||||
hovering.append(edge.index)
|
||||
dists.append(dist)
|
||||
|
||||
return hovering, dists
|
||||
|
||||
def get_hover_edge(self) -> int:
|
||||
hover_edges, distances = self.get_hovering_edges()
|
||||
return -1 if len(hover_edges) == 0 else hover_edges[distances.index(min(distances))]
|
||||
|
||||
def get_hover_object(self) -> tuple[int, bool]:
|
||||
node = self.get_hover_node()
|
||||
if node != -1:
|
||||
return node, True
|
||||
|
||||
edge = self.get_hover_edge()
|
||||
if edge != -1:
|
||||
return edge, False
|
||||
|
||||
return -1, False
|
||||
|
||||
|
||||
# =========================
|
||||
# CREATION
|
||||
# =========================
|
||||
|
||||
def link_nodes(self, node_1: int, node_2: int) -> None:
|
||||
if not self.graph.edge_exists(node_1, node_2):
|
||||
self.create_edge(node_1, node_2)
|
||||
|
||||
def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None:
|
||||
self.dirty = True
|
||||
self.graph.add_node(pos[0], pos[1], typing_text, type=self.get_node_type())
|
||||
if len(self.selected_nodes) == 1:
|
||||
self.previously_created_nodes.append(self.selected_nodes[0])
|
||||
self.select_node(self.graph.number_of_nodes() - 1)
|
||||
|
||||
def create_edge(self, node_1: int, node_2: int) -> None:
|
||||
self.dirty = True
|
||||
self.graph.add_edge(node_1, node_2, type=self.get_edge_type())
|
||||
|
||||
def get_edge_type(self) -> str:
|
||||
type = ""
|
||||
for key, value in self.EDGE_TYPE_KEYS.items():
|
||||
if pygame.key.get_pressed()[key]:
|
||||
type = value
|
||||
break
|
||||
return type
|
||||
|
||||
def get_node_type(self) -> int:
|
||||
type = 0
|
||||
for i in range(len(self.NODE_TYPE_KEYS)):
|
||||
if pygame.key.get_pressed()[self.NODE_TYPE_KEYS[i]]:
|
||||
type = i
|
||||
break
|
||||
return type
|
||||
|
||||
|
||||
# =========================
|
||||
# EDITION
|
||||
# =========================
|
||||
|
||||
def rename_nodes(self) -> None:
|
||||
self.dirty = True
|
||||
for node in self.selected_nodes:
|
||||
self.graph.nodes[node].rename_node(self.typing_text)
|
||||
self.typing_text = ""
|
||||
self.is_renaming_node = False
|
||||
|
||||
def start_moving(self):
|
||||
self.move_old_poses = {}
|
||||
for node_index in self.selected_nodes:
|
||||
node = self.graph.nodes[node_index]
|
||||
self.move_old_poses[node_index] = (node.x, node.z)
|
||||
|
||||
def move_poses(self):
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
start_pos = self.original_move_pos
|
||||
delta_x = mouse_pos[0] - start_pos[0]
|
||||
delta_z = mouse_pos[1] - start_pos[1]
|
||||
for node_index in self.move_old_poses.keys():
|
||||
node = self.graph.nodes[node_index]
|
||||
old_pos = self.move_old_poses[node_index]
|
||||
node.x = old_pos[0] + delta_x
|
||||
node.z = old_pos[1] + delta_z
|
||||
|
||||
def reset_move_poses(self):
|
||||
self.original_move_pos = None
|
||||
for node_index in self.move_old_poses.keys():
|
||||
node = self.graph.nodes[node_index]
|
||||
old_pos = self.move_old_poses[node_index]
|
||||
node.x = old_pos[0]
|
||||
node.z = old_pos[1]
|
||||
self.move_old_poses = None
|
||||
|
||||
def confirm_move_poses(self):
|
||||
self.dirty = True
|
||||
self.original_move_pos = None
|
||||
self.move_old_poses = None
|
||||
|
||||
def change_edge_types(self, type: str = "path"):
|
||||
self.dirty = True
|
||||
for edge in self.selected_edges:
|
||||
self.graph.set_edge_type(edge, type)
|
||||
|
||||
def change_node_types(self, type: int = 0):
|
||||
self.dirty = True
|
||||
for node_index in self.selected_nodes:
|
||||
node = self.graph.nodes[node_index]
|
||||
node.set_type(type)
|
||||
|
||||
def deleted_selected_objects(self):
|
||||
self.dirty = True
|
||||
edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
|
||||
nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
|
||||
for edge in edges_to_delete:
|
||||
self.graph.delete_edge(edge)
|
||||
for node in nodes_to_delete:
|
||||
self.graph.delete_node(node)
|
||||
self.clear_selection()
|
||||
n = len(self.previously_created_nodes)
|
||||
if n != 0:
|
||||
self.selected_nodes.append(self.previously_created_nodes[n - 1])
|
||||
self.previously_created_nodes.pop()
|
||||
|
||||
|
||||
# =========================
|
||||
# CALCULATION
|
||||
# =========================
|
||||
|
||||
def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
|
||||
w2 = self.width / 2
|
||||
h2 = self.height / 2
|
||||
@ -671,81 +213,6 @@ class Editor:
|
||||
|
||||
return int(world_x), int(world_z)
|
||||
|
||||
def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
|
||||
w2 = self.width / 2
|
||||
h2 = self.height / 2
|
||||
screen_x = (world_x - self.center[0]) * self.zoom + w2
|
||||
screen_y = (world_z - self.center[1]) * self.zoom + h2
|
||||
|
||||
return int(screen_x), int(screen_y)
|
||||
|
||||
def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
|
||||
start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
|
||||
start_p = self.world_to_screen(start_n.x, start_n.z)
|
||||
end_p = self.world_to_screen(end_n.x, end_n.z)
|
||||
|
||||
edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
|
||||
start_vec = (px - start_p[0], pz - start_p[1])
|
||||
|
||||
edge_vec_len = (edge_vec[0] ** 2 + edge_vec[1] ** 2) ** 0.5
|
||||
|
||||
if edge_vec_len == 0:
|
||||
return self.get_node_distance(start_n.index, px, pz)
|
||||
|
||||
scal_prod = start_vec[0] * edge_vec[0] + start_vec[1] * edge_vec[1]
|
||||
|
||||
proj_len = scal_prod / edge_vec_len
|
||||
|
||||
if proj_len < 0:
|
||||
return self.get_node_distance(start_n.index, px, pz)
|
||||
if proj_len > edge_vec_len:
|
||||
return self.get_node_distance(end_n.index, px, pz)
|
||||
return abs((edge_vec[0] * start_vec[1] - edge_vec[1] * start_vec[0]) / edge_vec_len)
|
||||
|
||||
def get_node_distance(self, node_i: int, px: int, pz: int) -> float:
|
||||
node = self.graph.nodes[node_i]
|
||||
node_pos = self.world_to_screen(node.x, node.z)
|
||||
return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
|
||||
|
||||
|
||||
|
||||
# SAVING
|
||||
|
||||
def save(self, path: Optional[str] = None, save_config: bool = True) -> None:
|
||||
last_path = self.config.LAST_OPENED_FILE
|
||||
if path is None:
|
||||
path = input(f"Save as ({last_path}): ")
|
||||
if len(path.strip()) == 0:
|
||||
path = last_path
|
||||
|
||||
self.graph.save(path)
|
||||
if save_config:
|
||||
self.config.LAST_OPENED_FILE = path
|
||||
self.config.save()
|
||||
if os.path.exists(self.AUTOSAVE_PATH):
|
||||
os.remove(self.AUTOSAVE_PATH)
|
||||
self.dirty = False
|
||||
|
||||
def load(self, path: Optional[str] = None, save_config: bool = True) -> None:
|
||||
last_path = self.config.LAST_OPENED_FILE
|
||||
if path is None:
|
||||
path = input(f"Load from ({last_path}): ")
|
||||
if len(path.strip()) == 0:
|
||||
path = last_path
|
||||
|
||||
if os.path.exists(path):
|
||||
self.graph = Graph.load(path)
|
||||
if save_config:
|
||||
self.config.LAST_OPENED_FILE = path
|
||||
self.config.save()
|
||||
self.dirty = False
|
||||
|
||||
def reload(self) -> None:
|
||||
self.state = State.LOADING
|
||||
self.loading_bg = self.win.copy()
|
||||
del self.image_handler
|
||||
self.image_handler = ImageHandler(self.MAPS_DIR, self.MAP_SIZE, self.config.CACHE_TTL)
|
||||
|
||||
|
||||
class State(Enum):
|
||||
STOPPING = auto()
|
||||
|
@ -1,8 +0,0 @@
|
||||
class Edge:
|
||||
|
||||
def __init__(self, start: int, end: int, length: float, index: int, type: int):
|
||||
self.length: float = length
|
||||
self.start: int = start
|
||||
self.end: int = end
|
||||
self.index: int = index
|
||||
self.type: int = type
|
@ -1,161 +0,0 @@
|
||||
from __future__ import annotations
|
||||
from math import inf, sqrt
|
||||
from typing import Iterator, Optional
|
||||
|
||||
from src.graph.node import Node
|
||||
from src.graph.edge import Edge
|
||||
|
||||
|
||||
class Graph:
|
||||
|
||||
EDGE_TYPES: list[str] = [
|
||||
"path",
|
||||
"narrow_path",
|
||||
"ferry",
|
||||
"boat",
|
||||
"rails"
|
||||
]
|
||||
|
||||
TYPE_COLORS: list[tuple[int, int, int]] = [
|
||||
(255, 0, 0),
|
||||
(255, 0, 255),
|
||||
(0, 255, 0),
|
||||
(255, 255, 0),
|
||||
(0, 0, 255)
|
||||
]
|
||||
|
||||
def __init__(self):
|
||||
self.edges: list[Edge] = []
|
||||
self.nodes: list[Node] = []
|
||||
|
||||
def add_node(self, x: int, z: int, name: str = "", type: int = 0) -> None:
|
||||
self.nodes.append(Node(x, z, len(self.nodes), name, type))
|
||||
|
||||
def add_edge(self, start_index: int, end_index: int, type: str = "path", auto_length: bool = True) -> None:
|
||||
length = 0
|
||||
if auto_length:
|
||||
n1, n2 = self.nodes[start_index], self.nodes[end_index]
|
||||
length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
|
||||
type_n = 0 if type not in self.EDGE_TYPES else self.EDGE_TYPES.index(type)
|
||||
self.edges.append(Edge(start_index, end_index, length, len(self.edges), type_n))
|
||||
|
||||
def delete_edge(self, edge: Edge) -> None:
|
||||
self.edges.remove(edge)
|
||||
for ed in self.edges:
|
||||
ed.index = self.edges.index(ed)
|
||||
|
||||
def delete_node(self, node: Node) -> None:
|
||||
edges_to_delete = []
|
||||
for edge in self.edges:
|
||||
if node.index in (edge.start, edge.end):
|
||||
edges_to_delete.append(edge)
|
||||
continue
|
||||
if edge.start > node.index:
|
||||
edge.start -= 1
|
||||
if edge.end > node.index:
|
||||
edge.end -= 1
|
||||
for edge in edges_to_delete:
|
||||
self.delete_edge(edge)
|
||||
self.nodes.remove(node)
|
||||
for no in self.nodes:
|
||||
no.index = self.nodes.index(no)
|
||||
|
||||
def recompute_lengths(self) -> None:
|
||||
for edge in self.edges:
|
||||
n1 = self.nodes[edge.start]
|
||||
n2 = self.nodes[edge.end]
|
||||
edge.length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
|
||||
|
||||
def number_of_nodes(self) -> int:
|
||||
return len(self.nodes)
|
||||
|
||||
def get_edge(self, node_1: int, node_2: int) -> int:
|
||||
for edge in self.edges:
|
||||
if (edge.start == node_1 and edge.end == node_2) or (edge.start == node_2 and edge.end == node_1):
|
||||
return self.edges.index(edge)
|
||||
return -1
|
||||
|
||||
def get_edge_nodes(self, edge: Edge) -> tuple[Node, Node]:
|
||||
return self.nodes[edge.start], self.nodes[edge.end]
|
||||
|
||||
def get_edge_center(self, edge_index: int) -> tuple[float, float]:
|
||||
edge = self.edges[edge_index]
|
||||
start_n = self.nodes[edge.start]
|
||||
end_n = self.nodes[edge.end]
|
||||
return (start_n.x + end_n.x) / 2, (start_n.z + end_n.z) / 2
|
||||
|
||||
def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]:
|
||||
return filter(lambda e: e.start == node_i or e.end == node_i, self.edges)
|
||||
|
||||
def edge_exists(self, node_1: int, node_2: int) -> bool:
|
||||
return self.get_edge(node_1, node_2) != -1
|
||||
|
||||
def set_edge_type(self, edge_index: int, type: str = "path") -> None:
|
||||
edge = self.edges[edge_index]
|
||||
edge.type = 0 if type not in self.EDGE_TYPES else self.EDGE_TYPES.index(type)
|
||||
|
||||
def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
|
||||
n = len(self.nodes)
|
||||
|
||||
if source_index < 0 or source_index >= n:
|
||||
return None
|
||||
|
||||
if target_index < 0 or target_index >= n:
|
||||
return None
|
||||
|
||||
unvisited = list(range(n))
|
||||
|
||||
distances_from_start = [inf] * n
|
||||
distances_from_start[source_index] = 0
|
||||
|
||||
node_sequences = [[] for _ in range(n)]
|
||||
node_sequences[source_index] = [source_index]
|
||||
|
||||
while True:
|
||||
current_index = min(unvisited, key=lambda i: distances_from_start[i])
|
||||
|
||||
if current_index == target_index:
|
||||
break
|
||||
|
||||
unvisited.remove(current_index)
|
||||
|
||||
for edge in self.edges_adjacent_to(current_index):
|
||||
start = current_index
|
||||
end = edge.end if edge.start == current_index else edge.start
|
||||
|
||||
if end in unvisited and distances_from_start[end] > distances_from_start[start] + edge.length:
|
||||
distances_from_start[end] = distances_from_start[start] + edge.length
|
||||
node_sequences[end] = node_sequences[start].copy()
|
||||
node_sequences[end].append(end)
|
||||
|
||||
return node_sequences[target_index]
|
||||
|
||||
def save(self, path: str) -> None:
|
||||
with open(path, "w") as f:
|
||||
for node in self.nodes:
|
||||
f.write(f"n {node.x} {node.z} {node.type} {node.name}\n")
|
||||
f.write("\n")
|
||||
for edge in self.edges:
|
||||
f.write(f"e {edge.start} {edge.end} {edge.type}\n")
|
||||
|
||||
@staticmethod
|
||||
def load(path: str) -> Graph:
|
||||
graph = Graph()
|
||||
with open(path, "r") as f:
|
||||
lines = f.read().splitlines()
|
||||
for line in lines:
|
||||
if len(line.strip()) == 0:
|
||||
continue
|
||||
|
||||
entry_type, values = line.split(" ", 1)
|
||||
if entry_type == "n":
|
||||
x, z, type, name = values.split(" ", 3)
|
||||
x, z, type = int(x), int(z), int(type)
|
||||
graph.add_node(x, z, name, type)
|
||||
elif entry_type == "e":
|
||||
start, end, type = values.split(" ", 2)
|
||||
start, end, type = int(start), int(end), int(type)
|
||||
graph.add_edge(start, end, auto_length=False, type=graph.EDGE_TYPES[type])
|
||||
|
||||
graph.recompute_lengths()
|
||||
return graph
|
@ -1,18 +0,0 @@
|
||||
class Node:
|
||||
def __init__(self, x: int, z: int, index: int, name: str = "", type: int = 0):
|
||||
self.x: int = x
|
||||
self.z: int = z
|
||||
self.index: int = index
|
||||
self.name: str = name
|
||||
self.type: int = (0 if name == "" else type)
|
||||
|
||||
def rename_node(self, name: str) -> None:
|
||||
if self.name == "" and name != "":
|
||||
self.type = 1
|
||||
self.name = name
|
||||
if name == "":
|
||||
self.type = 0
|
||||
|
||||
def set_type(self, type: int = 0) -> None:
|
||||
if type != 0:
|
||||
self.type = 0 if self.name == "" else type
|
@ -1,6 +1,5 @@
|
||||
import os
|
||||
import threading
|
||||
import time
|
||||
from math import floor
|
||||
from typing import Optional
|
||||
|
||||
@ -8,13 +7,10 @@ import pygame
|
||||
|
||||
|
||||
class ImageHandler:
|
||||
def __init__(self, maps_dir: str, base_size: int, ttl: int):
|
||||
def __init__(self, maps_dir: str, base_size: int):
|
||||
self.maps_dir: str = maps_dir
|
||||
self.base_size: int = base_size
|
||||
self.ttl: int = ttl
|
||||
self.cache: dict = {}
|
||||
self.history: dict[tuple[float, tuple[int, int]], float] = {}
|
||||
self.size: int = 0
|
||||
self.count: int = 0
|
||||
self.total: int = 0
|
||||
self.loading: bool = False
|
||||
@ -33,7 +29,6 @@ class ImageHandler:
|
||||
name, x, y = path.split(".")[0].split("_")
|
||||
cache[(int(x), int(y))] = pygame.image.load(fullpath).convert_alpha()
|
||||
self.count += 1
|
||||
self.size += 1
|
||||
|
||||
self.cache = {
|
||||
1: cache
|
||||
@ -70,19 +65,6 @@ class ImageHandler:
|
||||
img = pygame.transform.scale_by(img, zoom)
|
||||
|
||||
cache[pos] = img
|
||||
self.size += 1
|
||||
|
||||
self.cache[zoom] = cache
|
||||
self.history[(zoom, pos)] = time.time()
|
||||
return cache[pos]
|
||||
|
||||
def clean(self) -> None:
|
||||
t = time.time()
|
||||
new_history = {}
|
||||
for (zoom, pos), t0 in self.history.items():
|
||||
if zoom != 1 and t0 + self.ttl < t:
|
||||
del self.cache[zoom][pos]
|
||||
self.size -= 1
|
||||
else:
|
||||
new_history[(zoom, pos)] = t0
|
||||
self.history = new_history
|
||||
|
@ -1,285 +0,0 @@
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import tempfile
|
||||
from datetime import datetime
|
||||
from ftplib import FTP
|
||||
|
||||
import numpy as np
|
||||
import pygame
|
||||
from scipy.signal import convolve2d
|
||||
|
||||
from src.utils.minecraft.chunk import Chunk, MalformedChunk, OldChunk
|
||||
from src.utils.minecraft.region import Region
|
||||
from src.utils.paths import CONFIG_DIR, CACHE_DIR, get_project_path
|
||||
|
||||
CHUNK_SIZE = 16
|
||||
CHUNKS_IN_REGION = 32
|
||||
REGION_SIZE = CHUNK_SIZE * CHUNKS_IN_REGION
|
||||
GRADIENT_MAT = np.array([
|
||||
[0, 0, 0],
|
||||
[0, 1, 0.5],
|
||||
[0, -0.5, -1]
|
||||
])
|
||||
GRADIENT_RANGE = 2
|
||||
GAUSSIAN_MAT = np.array([
|
||||
[1, 4, 7, 4, 1],
|
||||
[4, 16, 26, 16, 4],
|
||||
[7, 26, 41, 26, 7],
|
||||
[4, 16, 26, 16, 4],
|
||||
[1, 4, 7, 4, 1],
|
||||
])
|
||||
GAUSSIAN_FACT = GAUSSIAN_MAT.sum()
|
||||
|
||||
|
||||
class AutoMapper:
|
||||
CONFIG_PATH = os.path.join(CONFIG_DIR, "mapper.json")
|
||||
CACHE_PATH = os.path.join(CACHE_DIR, "regions.txt")
|
||||
COLORS_PATH = os.path.join(CACHE_DIR, "colors.json")
|
||||
MAPS_DIR = os.path.join(CACHE_DIR, "maps")
|
||||
MAP_SIZE = 1024
|
||||
|
||||
def __init__(self):
|
||||
self.config: FTPConfig = FTPConfig(self.CONFIG_PATH)
|
||||
self.ftp: FTP = FTP(self.config.HOST)
|
||||
self.regions: list[tuple[int, int]] = []
|
||||
self.temp_dir: tempfile.TemporaryDirectory[str] = tempfile.TemporaryDirectory()
|
||||
self.colors: dict[str, tuple[float, float, float]] = {}
|
||||
self.cache: dict[tuple[int, int], int] = {}
|
||||
self.colormaps: dict[str, dict[str, tuple[float, float, float]]] = {}
|
||||
self.available_regions: list[tuple[int, int]] = []
|
||||
self.load_colors()
|
||||
self.load_cache()
|
||||
self.load_colormaps()
|
||||
self.no_color: set[str] = set()
|
||||
|
||||
def __enter__(self):
|
||||
self.ftp.login(self.config.USERNAME, self.config.PASSWORD)
|
||||
self.ftp.cwd(self.config.DIR)
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
self.ftp.close()
|
||||
|
||||
def load_colors(self) -> None:
|
||||
with open(self.COLORS_PATH, "r") as f:
|
||||
self.colors = json.load(f)
|
||||
|
||||
def load_cache(self) -> None:
|
||||
if os.path.exists(self.CACHE_PATH):
|
||||
with open(self.CACHE_PATH, "r") as f:
|
||||
lines = filter(lambda l: len(l.strip()) != 0, f.read().splitlines())
|
||||
self.cache = {}
|
||||
for line in lines:
|
||||
rx, rz, ts = map(int, line.split(" "))
|
||||
self.cache[(rx, rz)] = ts
|
||||
|
||||
def load_colormaps(self) -> None:
|
||||
biome_ids = {}
|
||||
with open(get_project_path("res", "biome_ids.txt")) as f:
|
||||
lines = f.read().splitlines()
|
||||
for line in lines:
|
||||
if len(line.strip()) == 0:
|
||||
continue
|
||||
biome_name, biome_id = line.split(" ")
|
||||
biome_ids[f"minecraft:{biome_name}"] = int(biome_id)
|
||||
|
||||
self.colormaps = {}
|
||||
maps_dir = get_project_path("res", "colormaps")
|
||||
for filename in os.listdir(maps_dir):
|
||||
if not filename.endswith(".png"):
|
||||
continue
|
||||
img = pygame.image.load(os.path.join(maps_dir, filename))
|
||||
block = filename.split(".")[0]
|
||||
colormap = {}
|
||||
for biome_name, biome_id in biome_ids.items():
|
||||
colormap[biome_name] = img.get_at((biome_id, 0))[:3]
|
||||
self.colormaps[f"minecraft:{block}"] = colormap
|
||||
|
||||
self.colormaps["minecraft:grass"] = self.colormaps["minecraft:grass_block"]
|
||||
self.colormaps["minecraft:tall_grass"] = self.colormaps["minecraft:grass_block"]
|
||||
self.colormaps["minecraft:vine"] = self.colormaps["minecraft:oak_leaves"]
|
||||
self.colormaps["minecraft:large_fern"] = self.colormaps["minecraft:grass_block"]
|
||||
self.colormaps["minecraft:fern"] = self.colormaps["minecraft:grass_block"]
|
||||
self.colormaps["minecraft:melon_stem"] = self.colormaps["minecraft:foliage"]
|
||||
self.colormaps["minecraft:attached_melon_stem"] = self.colormaps["minecraft:foliage"]
|
||||
self.colormaps["minecraft:mangrove_leaves"] = self.colormaps["minecraft:foliage"]
|
||||
self.colormaps["minecraft:bubble_column"] = self.colormaps["minecraft:water"]
|
||||
|
||||
def save_cache(self) -> None:
|
||||
with open(self.CACHE_PATH, "w") as f:
|
||||
for (rx, rz), ts in self.cache.items():
|
||||
f.write(f"{rx} {rz} {ts}\n")
|
||||
|
||||
def get_available_regions(self) -> dict[tuple[int, int], int]:
|
||||
files = self.ftp.mlsd(facts=["modify"])
|
||||
regions = {}
|
||||
self.available_regions = []
|
||||
for filename, facts in files:
|
||||
m = re.match(r"r\.(-?\d+)\.(-?\d+)\.mca", filename)
|
||||
if m:
|
||||
rx = int(m.group(1))
|
||||
rz = int(m.group(2))
|
||||
t = datetime.strptime(facts["modify"], "%Y%m%d%H%M%S")
|
||||
regions[(rx, rz)] = int(t.timestamp())
|
||||
self.available_regions.append((rx, rz))
|
||||
return regions
|
||||
|
||||
def fetch_region(self, rx: int, rz: int) -> str:
|
||||
name = f"r.{rx}.{rz}.mca"
|
||||
outpath = os.path.join(self.temp_dir.name, name)
|
||||
with open(outpath, "wb") as f:
|
||||
self.ftp.retrbinary(f"RETR {name}", f.write, 1024)
|
||||
|
||||
return outpath
|
||||
|
||||
def map_region(self, rx: int, rz: int) -> tuple[pygame.Surface, np.array]:
|
||||
print(f" [Fetching region ({rx},{rz})]")
|
||||
path = self.fetch_region(rx, rz)
|
||||
region = Region(path)
|
||||
print(" [Rendering]")
|
||||
surf = pygame.Surface([REGION_SIZE, REGION_SIZE], pygame.SRCALPHA)
|
||||
surf.fill((0, 0, 0, 0))
|
||||
heightmap = np.zeros((REGION_SIZE, REGION_SIZE), dtype="uint16")
|
||||
|
||||
for cz in range(CHUNKS_IN_REGION):
|
||||
for cx in range(CHUNKS_IN_REGION):
|
||||
ox, oy = cx * CHUNK_SIZE, cz * CHUNK_SIZE
|
||||
chunk = region.get_chunk(rx * CHUNKS_IN_REGION + cx, rz * CHUNKS_IN_REGION + cz)
|
||||
if isinstance(chunk, Chunk):
|
||||
hm = self.render_chunk(chunk, surf, ox, oy)
|
||||
heightmap[oy:oy+CHUNK_SIZE, ox:ox+CHUNK_SIZE] = hm
|
||||
elif isinstance(chunk, MalformedChunk):
|
||||
pygame.draw.rect(surf, (92, 47, 32, 200), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
|
||||
elif isinstance(chunk, OldChunk):
|
||||
pygame.draw.rect(surf, (32, 61, 92, 200), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
|
||||
|
||||
print()
|
||||
os.remove(path)
|
||||
|
||||
return surf, heightmap
|
||||
|
||||
def map_region_group(self, x: int, z: int) -> pygame.Surface:
|
||||
surf = pygame.Surface([self.MAP_SIZE, self.MAP_SIZE], pygame.SRCALPHA)
|
||||
surf.fill((0, 0, 0, 0))
|
||||
n_regions = self.MAP_SIZE // REGION_SIZE
|
||||
heightmap = np.zeros((self.MAP_SIZE, self.MAP_SIZE), dtype="uint16")
|
||||
for dz in range(n_regions):
|
||||
for dx in range(n_regions):
|
||||
rx, rz = x * n_regions + dx, z * n_regions + dz
|
||||
if (rx, rz) in self.available_regions:
|
||||
region, hm = self.map_region(rx, rz)
|
||||
ox, oy = dx * REGION_SIZE, dz * REGION_SIZE
|
||||
surf.blit(region, [ox, oy])
|
||||
heightmap[oy:oy+REGION_SIZE, ox:ox+REGION_SIZE] = hm
|
||||
self.cache[(rx, rz)] = int(datetime.utcnow().timestamp())
|
||||
|
||||
gradient = convolve2d(heightmap, GRADIENT_MAT, boundary="symm")[1:self.MAP_SIZE+1, 1:self.MAP_SIZE+1]
|
||||
gradient = gradient.clip(-GRADIENT_RANGE, GRADIENT_RANGE)
|
||||
gradient = 1 + gradient / 2 / GRADIENT_RANGE
|
||||
gradient = np.array([gradient, gradient, gradient, np.ones(gradient.shape)])
|
||||
gradient = np.swapaxes(gradient, 0, 2)
|
||||
surf_array = pygame.surfarray.array3d(surf)
|
||||
alpha_array = pygame.surfarray.array_alpha(surf).reshape((*surf_array.shape[0:2], 1))
|
||||
surf_array = np.concatenate((surf_array, alpha_array), 2)
|
||||
res = surf_array * gradient
|
||||
res = res.clip(0, 255)
|
||||
buf = res.transpose((1, 0, 2)).astype("uint8").tobytes(order="C")
|
||||
surf = pygame.image.frombuffer(buf, surf.get_size(), "RGBA")
|
||||
|
||||
return surf
|
||||
|
||||
def render_chunk(self, chunk: Chunk, surf: pygame.Surface, ox: int, oy: int) -> np.array:
|
||||
blocks, heightmap, biomes, is_empty = chunk.get_top_blocks()
|
||||
if is_empty:
|
||||
pygame.draw.rect(surf, (0, 0, 0, 0), [ox, oy, CHUNK_SIZE, CHUNK_SIZE])
|
||||
|
||||
else:
|
||||
for z in range(CHUNK_SIZE):
|
||||
for x in range(CHUNK_SIZE):
|
||||
color = self.get_color(blocks[z][x], biomes[z][x])
|
||||
surf.set_at((ox + x, oy + z), color)
|
||||
return heightmap
|
||||
|
||||
def get_color(self, block: str, biome: str) -> tuple[float, float, float, float]:
|
||||
if block in self.colormaps:
|
||||
r, g, b = self.colormaps[block][biome]
|
||||
r2, g2, b2 = self.colors.get(block, (0, 0, 0, 0))
|
||||
return min(255.0, r*r2/255), min(255.0, g*g2/255), min(255.0, b*b2/255), 255
|
||||
if block not in self.colors:
|
||||
if block not in self.no_color:
|
||||
print(f" no color for {block}")
|
||||
self.no_color.add(block)
|
||||
return self.colors.get(block, (0, 0, 0, 0))
|
||||
|
||||
def map_world(self) -> None:
|
||||
if not os.path.exists(self.MAPS_DIR):
|
||||
os.mkdir(self.MAPS_DIR)
|
||||
|
||||
regions = self.get_available_regions()
|
||||
groups_to_map = set()
|
||||
n_regions = self.MAP_SIZE // REGION_SIZE
|
||||
for pos, modified_at in regions.items():
|
||||
if pos in self.cache and modified_at <= self.cache[pos]:
|
||||
continue
|
||||
|
||||
gx = pos[0] // n_regions
|
||||
gz = pos[1] // n_regions
|
||||
groups_to_map.add((gx, gz))
|
||||
|
||||
n_groups = len(groups_to_map)
|
||||
print(f"Groups to map: {n_groups}")
|
||||
proceed = input("Proceed ? y/[N] ")
|
||||
if proceed.strip().lower() == "y":
|
||||
groups_to_map = sorted(groups_to_map, key=lambda g: g[0]*g[0] + g[1]*g[1])
|
||||
for i, (gx, gz) in enumerate(groups_to_map):
|
||||
print(f"[Mapping group ({gx}, {gz}) ({i+1}/{n_groups})]")
|
||||
try:
|
||||
surf = self.map_region_group(gx, gz)
|
||||
|
||||
pygame.image.save(surf, os.path.join(self.MAPS_DIR, f"map_{gx}_{gz}.png"))
|
||||
self.save_cache()
|
||||
except Exception as e:
|
||||
raise e
|
||||
|
||||
|
||||
class FTPConfig:
|
||||
HOST = ""
|
||||
USERNAME = ""
|
||||
PASSWORD = ""
|
||||
DIR = ""
|
||||
|
||||
def __init__(self, path: str):
|
||||
self._path: str = path
|
||||
|
||||
self.load()
|
||||
|
||||
def load(self) -> None:
|
||||
if os.path.exists(self._path):
|
||||
with open(self._path, "r") as f:
|
||||
config = json.load(f)
|
||||
|
||||
self.HOST = config["host"]
|
||||
self.USERNAME = config["username"]
|
||||
self.PASSWORD = config["password"]
|
||||
self.DIR = config["dir"]
|
||||
|
||||
def save(self) -> None:
|
||||
with open(self._path, "w") as f:
|
||||
json.dump({
|
||||
"host": self.HOST,
|
||||
"username": self.USERNAME,
|
||||
"password": self.PASSWORD,
|
||||
"dir": self.DIR
|
||||
}, f, indent=4)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
pygame.init()
|
||||
# x = -1
|
||||
# z = 0
|
||||
with AutoMapper() as mapper:
|
||||
# mapper.get_available_regions()
|
||||
# surf = mapper.map_region_group(x, z)
|
||||
# pygame.image.save(surf, f"/tmp/map_{x}_{z}.png")
|
||||
mapper.map_world()
|
@ -1,244 +0,0 @@
|
||||
import json
|
||||
import os
|
||||
import platform
|
||||
import re
|
||||
import tempfile
|
||||
import zipfile
|
||||
|
||||
import pygame
|
||||
|
||||
from src.utils.paths import get_project_path, CACHE_DIR
|
||||
|
||||
# Textures with these parts will be excluded
|
||||
EXCLUDE = {
|
||||
"bottom", "side", "front", "destroy", "on", "tip", "lit", "inner"
|
||||
}
|
||||
|
||||
# Textures with these names will be copied to their variants (variants listed in `VARIANTS`)
|
||||
# Tuples indicate a change of name for variants
|
||||
TO_VARIANT = [
|
||||
("nether_bricks", "nether_brick"),
|
||||
("nether_bricks", "nether_brick"),
|
||||
("oak_planks", "oak"),
|
||||
("spruce_planks", "spruce"),
|
||||
("birch_planks", "birch"),
|
||||
("jungle_planks", "jungle"),
|
||||
("acacia_planks", "acacia"),
|
||||
("dark_oak_planks", "dark_oak"),
|
||||
("mangrove_planks", "mangrove"),
|
||||
("cherry_planks", "cherry"),
|
||||
("bamboo_mosaic", "bamboo"),
|
||||
("crimson_planks", "crimson"),
|
||||
("warped_planks", "warped"),
|
||||
"stone",
|
||||
"cobblestone",
|
||||
"mossy_cobblestone",
|
||||
"smooth_stone",
|
||||
("stone_bricks", "stone_brick"),
|
||||
("mossy_stone_bricks", "mossy_stone_brick"),
|
||||
"granite",
|
||||
"polished_granite",
|
||||
"diorite",
|
||||
"polished_diorite",
|
||||
"andesite",
|
||||
"polished_andesite",
|
||||
"cobbled_deepslate",
|
||||
"polished_deepslate",
|
||||
("deepslate_bricks", "deepslate_brick"),
|
||||
("deepslate_tiles", "deepslate_tile"),
|
||||
("bricks", "brick"),
|
||||
("mud_bricks", "mud_brick"),
|
||||
"sandstone",
|
||||
"smooth_sandstone",
|
||||
"cut_sandstone",
|
||||
"red_sandstone",
|
||||
"smooth_red_sandstone",
|
||||
"cut_red_sandstone",
|
||||
"prismarine",
|
||||
("prismarine_bricks", "prismarine_brick"),
|
||||
"dark_prismarine",
|
||||
("red_nether_bricks", "red_nether_brick"),
|
||||
"blackstone",
|
||||
"polished_blackstone",
|
||||
("polished_blackstone_bricks", "polished_blackstone_brick"),
|
||||
("end_stone_bricks", "end_stone_brick"),
|
||||
("purpur_block", "purpur"),
|
||||
("quartz_block", "quartz"),
|
||||
"smooth_quartz",
|
||||
"cut_copper",
|
||||
"exposed_cut_copper",
|
||||
"weathered_cut_copper",
|
||||
"oxidized_cut_copper",
|
||||
"waxed_cut_copper",
|
||||
"waxed_exposed_cut_copper",
|
||||
"waxed_weathered_cut_copper",
|
||||
"waxed_oxidized_cut_copper",
|
||||
]
|
||||
|
||||
# Variants of the textures in `TO_VARIANT`
|
||||
VARIANTS = [
|
||||
"slab", "stairs",
|
||||
"wall", "fence", "fence_gate",
|
||||
"pressure_plate", "button",
|
||||
"sign", "wall_sign", "hanging_sign", "wall_hanging_sign"
|
||||
]
|
||||
|
||||
# Colors to copy
|
||||
TO_COPY = [
|
||||
("minecraft:furnace", "minecraft:dropper"),
|
||||
("minecraft:furnace", "minecraft:dispenser"),
|
||||
("minecraft:furnace", "minecraft:piston"),
|
||||
("minecraft:furnace", "minecraft:sticky_piston"),
|
||||
("minecraft:oak_planks", "minecraft:piston_head"),
|
||||
("minecraft:oak_planks", "minecraft:sticky_piston_head"),
|
||||
("minecraft:torch", "minecraft:wall_torch"),
|
||||
("minecraft:soul_torch", "minecraft:soul_wall_torch"),
|
||||
("minecraft:redstone_torch", "minecraft:redstone_wall_torch"),
|
||||
("minecraft:snow", "minecraft:snow_block"),
|
||||
("minecraft:water", "minecraft:bubble_column"),
|
||||
("minecraft:sandstone", "minecraft:smooth_sandstone"),
|
||||
("minecraft:red_sandstone", "minecraft:smooth_red_sandstone"),
|
||||
("minecraft:quartz_block", "minecraft:smooth_quartz"),
|
||||
("minecraft:dripstone_block", "minecraft:pointed_dripstone"),
|
||||
("minecraft:oak_log", "minecraft:oak_wood"),
|
||||
("minecraft:spruce_log", "minecraft:spruce_wood"),
|
||||
("minecraft:birch_log", "minecraft:birch_wood"),
|
||||
("minecraft:acacia_log", "minecraft:acacia_wood"),
|
||||
("minecraft:jungle_log", "minecraft:jungle_wood"),
|
||||
("minecraft:cherry_log", "minecraft:cherry_wood"),
|
||||
("minecraft:mangrove_log", "minecraft:mangrove_wood"),
|
||||
("minecraft:dark_oak_log", "minecraft:dark_oak_wood"),
|
||||
("minecraft:stripped_oak_log", "minecraft:stripped_oak_wood"),
|
||||
("minecraft:stripped_spruce_log", "minecraft:stripped_spruce_wood"),
|
||||
("minecraft:stripped_birch_log", "minecraft:stripped_birch_wood"),
|
||||
("minecraft:stripped_acacia_log", "minecraft:stripped_acacia_wood"),
|
||||
("minecraft:stripped_jungle_log", "minecraft:stripped_jungle_wood"),
|
||||
("minecraft:stripped_cherry_log", "minecraft:stripped_cherry_wood"),
|
||||
("minecraft:stripped_mangrove_log", "minecraft:stripped_mangrove_wood"),
|
||||
("minecraft:stripped_dark_oak_log", "minecraft:stripped_dark_oak_wood"),
|
||||
("minecraft:magma", "minecraft:magma_block"),
|
||||
("minecraft:cut_copper", "minecraft:waxed_cut_copper"),
|
||||
("minecraft:exposed_cut_copper", "minecraft:waxed_exposed_cut_copper"),
|
||||
("minecraft:weathered_cut_copper", "minecraft:waxed_weathered_cut_copper"),
|
||||
("minecraft:oxidized_cut_copper", "minecraft:waxed_oxidized_cut_copper"),
|
||||
("minecraft:iron_block", "minecraft:heavy_weighted_pressure_plate"),
|
||||
("minecraft:gold_block", "minecraft:light_weighted_pressure_plate"),
|
||||
("minecraft:bricks", "minecraft:flower_pot"),
|
||||
("minecraft:oak_log", "minecraft:campfire"),
|
||||
("minecraft:oak_log", "minecraft:soul_campfire"),
|
||||
("minecraft:moss_block", "minecraft:moss_carpet"),
|
||||
("minecraft:stone", "minecraft:infested_stone"),
|
||||
("minecraft:cobblestone", "minecraft:infested_cobblestone"),
|
||||
("minecraft:stone_bricks", "minecraft:infested_stone_bricks"),
|
||||
("minecraft:mossy_stone_bricks", "minecraft:infested_mossy_stone_bricks"),
|
||||
("minecraft:chiseled_stone_bricks", "minecraft:infested_chiseled_stone_bricks"),
|
||||
("minecraft:deepslate", "minecraft:infested_deepslate"),
|
||||
("minecraft:infested_stone_bricks", "minecraft:cracked_infested_stone_bricks"),
|
||||
("minecraft:cauldron", "minecraft:water_cauldron"),
|
||||
("minecraft:cauldron", "minecraft:lava_cauldron"),
|
||||
("minecraft:cauldron", "minecraft:powder_snow_cauldron"),
|
||||
]
|
||||
|
||||
# Wool colors
|
||||
WOOLS = [
|
||||
"red", "blue", "cyan", "gray",
|
||||
"lime", "pink", "black", "brown",
|
||||
"green", "white", "orange", "purple",
|
||||
"yellow", "magenta", "light_blue", "light_gray"
|
||||
]
|
||||
|
||||
# Wool variants
|
||||
WOOL_VARIANTS = [
|
||||
"carpet", "bed", "banner", "wall_banner"
|
||||
]
|
||||
|
||||
# These will be removed from the textures' names
|
||||
TO_STRIP = ["_top", "_stalk", "_end", "_round", "_still"]
|
||||
|
||||
# Minecraft version
|
||||
MC_VERSION = "1.20.1"
|
||||
|
||||
# Minecraft root directory (platform dependent)
|
||||
MC_ROOT = os.path.expanduser({
|
||||
"Linux": r"~/.minecraft",
|
||||
"Darwin": r"~/Library/Application Support/minecraft",
|
||||
"Windows": r"%APPDATA%\.minecraft"
|
||||
}[platform.system()])
|
||||
|
||||
|
||||
def extract_textures(jar_path: str, outdir: str) -> None:
|
||||
with zipfile.ZipFile(jar_path) as f:
|
||||
for info in f.infolist():
|
||||
path = info.filename
|
||||
if not re.match(r"^assets/minecraft/textures/block/[^/]+\.png$", path):
|
||||
continue
|
||||
info.filename = os.path.basename(path)
|
||||
f.extract(info, outdir)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
print(f"[1/5] Extracting Minecraft {MC_VERSION} textures")
|
||||
jar_path = os.path.join(MC_ROOT, "versions", MC_VERSION, f"{MC_VERSION}.jar")
|
||||
|
||||
if not os.path.exists(jar_path):
|
||||
print(f"Couldn't find Minecraft {MC_VERSION} JAR file")
|
||||
print(f"Not at {jar_path}")
|
||||
return None
|
||||
|
||||
workdir = tempfile.TemporaryDirectory()
|
||||
extract_textures(jar_path, workdir.name)
|
||||
|
||||
pygame.init()
|
||||
pygame.display.set_mode((1, 1), pygame.NOFRAME | pygame.HIDDEN)
|
||||
|
||||
colors = {}
|
||||
paths = os.listdir(workdir.name)
|
||||
total = len(paths)
|
||||
skipped = 0
|
||||
print("[2/5] Averaging textures")
|
||||
for i, filename in enumerate(paths):
|
||||
print(f"\r{i+1}/{total} ({i/total*100:.2f}%) {filename}", end="")
|
||||
block, ext = filename.rsplit(".", 1)
|
||||
parts = set(block.split("_"))
|
||||
if not parts.isdisjoint(EXCLUDE):
|
||||
skipped += 1
|
||||
continue
|
||||
|
||||
for s in TO_STRIP:
|
||||
block = block.replace(s, "")
|
||||
img = pygame.image.load(os.path.join(workdir.name, filename)).convert_alpha()
|
||||
color = pygame.transform.average_color(img, consider_alpha=True)
|
||||
color = color[:3]
|
||||
colors[f"minecraft:{block}"] = color
|
||||
|
||||
print(f"\r{total}/{total} (100%) Finished")
|
||||
print(f"Skipped {skipped} files")
|
||||
|
||||
print("[3/5] Applying overrides")
|
||||
with open(get_project_path("res", "color_overrides.json"), "r") as f:
|
||||
overrides = json.load(f)
|
||||
colors.update(overrides)
|
||||
|
||||
print("[4/5] Generating variants")
|
||||
for to_variant in TO_VARIANT:
|
||||
src = to_variant[0] if isinstance(to_variant, tuple) else to_variant
|
||||
dst = to_variant[1] if isinstance(to_variant, tuple) else to_variant
|
||||
|
||||
for variant in VARIANTS:
|
||||
TO_COPY.append((f"minecraft:{src}", f"minecraft:{dst}_{variant}"))
|
||||
|
||||
for color in WOOLS:
|
||||
for variant in WOOL_VARIANTS:
|
||||
TO_COPY.append((f"minecraft:{color}_wool", f"minecraft:{color}_{variant}"))
|
||||
|
||||
for src, dst in TO_COPY:
|
||||
colors[dst] = colors[src]
|
||||
|
||||
print("[5/5] Exporting colors")
|
||||
outpath = os.path.join(CACHE_DIR, "colors.json")
|
||||
with open(outpath, "w") as f:
|
||||
json.dump(colors, f, indent=4)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
@ -1,19 +0,0 @@
|
||||
from typing import Optional
|
||||
|
||||
from nbt.nbt import TAG
|
||||
|
||||
|
||||
class Block:
|
||||
def __init__(self,
|
||||
name: str,
|
||||
nbt: Optional[TAG] = None,
|
||||
tile_entity: Optional[TAG] = None,
|
||||
x: int = 0,
|
||||
y: int = 0,
|
||||
z: int = 0):
|
||||
self.name: str = name
|
||||
self.nbt: Optional[TAG] = nbt
|
||||
self.tile_entity: Optional[TAG] = tile_entity
|
||||
self.x: int = x
|
||||
self.y: int = y
|
||||
self.z: int = z
|
@ -1,138 +0,0 @@
|
||||
from typing import Optional
|
||||
|
||||
import numpy as np
|
||||
from nbt.nbt import NBTFile, TAG_Compound, TAG_String
|
||||
|
||||
|
||||
class PositionOutOfBounds(ValueError):
|
||||
pass
|
||||
|
||||
|
||||
class BlockNotFound(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class ChunkBase:
|
||||
def __init__(self, x: int, z: int):
|
||||
self.x: int = x
|
||||
self.z: int = z
|
||||
|
||||
|
||||
class Chunk(ChunkBase):
|
||||
def __init__(self, x: int, z: int, nbt: NBTFile):
|
||||
super().__init__(x, z)
|
||||
|
||||
self.ox: int = x * 16
|
||||
self.oy: int = nbt.get("yPos").value * 16
|
||||
self.oz: int = z * 16
|
||||
|
||||
self.nbt: NBTFile = nbt
|
||||
|
||||
self.palettes: list[list[TAG_Compound]] = []
|
||||
self.blockstates: list[list[int]] = []
|
||||
self.biome_palettes: list[list[TAG_String]] = []
|
||||
self.biomes: list[list[int]] = []
|
||||
self.get_sections()
|
||||
|
||||
def get_sections(self) -> None:
|
||||
self.palettes = []
|
||||
self.blockstates = []
|
||||
self.biome_palettes = []
|
||||
self.biomes = []
|
||||
sections = self.nbt.get("sections")
|
||||
for s in range(1, len(sections)-1):
|
||||
section = sections[s]
|
||||
bs_tag = section.get("block_states")
|
||||
self.palettes.append(list(bs_tag.get("palette")))
|
||||
bs = bs_tag.get("data")
|
||||
self.blockstates.append([] if bs is None else list(bs))
|
||||
biomes_tag = section.get("biomes")
|
||||
self.biome_palettes.append(list(biomes_tag.get("palette")))
|
||||
biomes = biomes_tag.get("data")
|
||||
self.biomes.append([] if biomes is None else list(biomes))
|
||||
|
||||
def get_block(self, x: int, y: int, z: int) -> Optional[tuple[str, str]]:
|
||||
if 0 <= x < 16 and 0 <= z < 16:
|
||||
section_i = y // 16 + 4
|
||||
oy = y // 16 * 16
|
||||
palette = self.palettes[section_i - 1]
|
||||
blockstates = self.blockstates[section_i - 1]
|
||||
biome_palette = self.biome_palettes[section_i - 1]
|
||||
biomes = self.biomes[section_i - 1]
|
||||
if blockstates is None or len(blockstates) == 0:
|
||||
return palette[0].get("Name").value, biome_palette[0].value
|
||||
|
||||
rel_y = y - oy
|
||||
block_bits = max((len(palette) - 1).bit_length(), 4)
|
||||
state = self.get_from_long_array(blockstates, block_bits, x, rel_y, z)
|
||||
block = palette[state]
|
||||
if len(biome_palette) == 1:
|
||||
biome_state = 0
|
||||
else:
|
||||
biome_bits = (len(biome_palette) - 1).bit_length()
|
||||
biome_state = self.get_from_long_array(biomes, biome_bits, x // 4, rel_y // 4, z // 4, 4)
|
||||
biome = biome_palette[biome_state]
|
||||
return block.get("Name").value, biome.value
|
||||
|
||||
else:
|
||||
raise PositionOutOfBounds(f"Coordinates x and z should be in range [0:16[")
|
||||
|
||||
def get_from_long_array(self, long_array, bits, x, y, z, size=16) -> int:
|
||||
ids_per_long = 64 // bits
|
||||
block_i = y * size * size + z * size + x
|
||||
long_i = block_i // ids_per_long
|
||||
long_val = long_array[long_i]
|
||||
if long_val < 0:
|
||||
long_val += 2**64
|
||||
|
||||
bit_i = (block_i % ids_per_long) * bits
|
||||
value = (long_val >> bit_i) & ((1 << bits) - 1)
|
||||
return value
|
||||
|
||||
def get_top_blocks(self) -> tuple[list[list[str]], np.array, np.array, bool]:
|
||||
blocks = [[] for _ in range(16)]
|
||||
heightmap_shadow = np.zeros((16, 16), dtype="uint16")
|
||||
heightmap = np.zeros((16, 16), dtype="uint16")
|
||||
biomes = [["minecraft:plains"]*16 for _ in range(16)]
|
||||
heightmap_shadow_longs = self.nbt.get("Heightmaps").get("MOTION_BLOCKING")
|
||||
heightmap_longs = self.nbt.get("Heightmaps").get("WORLD_SURFACE")
|
||||
if heightmap_longs is None:
|
||||
return [["minecraft:air"]*16 for _ in range(16)], heightmap_shadow, biomes, True
|
||||
heightmap_shadow_longs = heightmap_shadow_longs.value
|
||||
heightmap_longs = heightmap_longs.value
|
||||
|
||||
i = 0
|
||||
for z in range(16):
|
||||
for x in range(16):
|
||||
# i = z * 16 + x
|
||||
long_i = i // 7
|
||||
long1_val = heightmap_shadow_longs[long_i]
|
||||
long2_val = heightmap_longs[long_i]
|
||||
bit_i = (i % 7) * 9
|
||||
height_shadow = (long1_val >> bit_i) & 0b1_1111_1111
|
||||
height = (long2_val >> bit_i) & 0b1_1111_1111
|
||||
|
||||
heightmap_shadow[z, x] = height_shadow
|
||||
heightmap[z, x] = height
|
||||
y = self.oy + height - 1
|
||||
if height == 0:
|
||||
block = "minecraft:air"
|
||||
biome = "minecraft:plains"
|
||||
else:
|
||||
block, biome = self.get_block(x, y, z)
|
||||
blocks[z].append(block)
|
||||
biomes[z][x] = biome
|
||||
|
||||
i += 1
|
||||
|
||||
return blocks, heightmap_shadow, biomes, False
|
||||
|
||||
|
||||
class OldChunk(ChunkBase):
|
||||
def __init__(self, x: int, z: int, data_version: int):
|
||||
super().__init__(x, z)
|
||||
self.data_version: int = data_version
|
||||
|
||||
|
||||
class MalformedChunk(ChunkBase):
|
||||
pass
|
@ -1,77 +0,0 @@
|
||||
import zlib
|
||||
from typing import Optional
|
||||
|
||||
import nbt
|
||||
|
||||
from src.utils.minecraft.chunk import Chunk, ChunkBase, MalformedChunk, OldChunk
|
||||
|
||||
|
||||
def to_int(bytes_):
|
||||
return int.from_bytes(bytes_, byteorder="big")
|
||||
|
||||
|
||||
class Region:
|
||||
DATA_VERSION = 3465
|
||||
|
||||
def __init__(self, filepath):
|
||||
self.file = open(filepath, "rb")
|
||||
|
||||
self.locations: list[tuple[int, int]] = self.get_locations()
|
||||
self.timestamps: list[int] = self.get_timestamps()
|
||||
|
||||
self.chunks = {}
|
||||
|
||||
def get_locations(self) -> list[tuple[int, int]]:
|
||||
self.file.seek(0)
|
||||
locations = []
|
||||
|
||||
for c in range(1024):
|
||||
offset = to_int(self.file.read(3))
|
||||
length = to_int(self.file.read(1))
|
||||
locations.append((offset, length))
|
||||
|
||||
return locations
|
||||
|
||||
def get_chunk(self, x, z) -> ChunkBase:
|
||||
if (x, z) in self.chunks.keys():
|
||||
return self.chunks[(x, z)]
|
||||
|
||||
loc = self.locations[(x % 32) + (z % 32) * 32]
|
||||
|
||||
self.file.seek(loc[0] * 4096)
|
||||
length = to_int(self.file.read(4))
|
||||
compression = to_int(self.file.read(1))
|
||||
data = self.file.read(length-1)
|
||||
|
||||
if compression == 2:
|
||||
try:
|
||||
data = zlib.decompress(data)
|
||||
except zlib.error:
|
||||
return MalformedChunk(x, z)
|
||||
|
||||
else:
|
||||
# print(f"{compression} is not a valid compression type")
|
||||
return MalformedChunk(x, z)
|
||||
|
||||
chunk = nbt.nbt.NBTFile(buffer=nbt.chunk.BytesIO(data))
|
||||
data_version = chunk.get("DataVersion").value
|
||||
if data_version != self.DATA_VERSION:
|
||||
print(f"\r Invalid data version {data_version} for chunk ({x},{z})", end="")
|
||||
return OldChunk(x, z, data_version)
|
||||
|
||||
chunk = Chunk(x, z, chunk)
|
||||
self.chunks[(x, z)] = chunk
|
||||
|
||||
return chunk
|
||||
|
||||
def get_timestamps(self) -> list[int]:
|
||||
return []
|
||||
|
||||
def get_block(self, x: int, y: int, z: int) -> Optional[str]:
|
||||
chunk_x, chunk_z = x//16, z//16
|
||||
x_rel, z_rel = x % 16, z % 16
|
||||
|
||||
chunk = self.get_chunk(chunk_x, chunk_z)
|
||||
if not isinstance(chunk, Chunk):
|
||||
return None
|
||||
return chunk.get_block(x_rel, y, z_rel)
|
@ -1,14 +0,0 @@
|
||||
import os.path
|
||||
|
||||
import platformdirs
|
||||
|
||||
|
||||
APP_NAME = "lycacraft-paths"
|
||||
APP_AUTHOR = "lycacraft"
|
||||
CACHE_DIR = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
|
||||
CONFIG_DIR = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
|
||||
ROOT = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir, os.pardir))
|
||||
|
||||
|
||||
def get_project_path(*elmts: str) -> str:
|
||||
return os.path.join(ROOT, *elmts)
|
Before Width: | Height: | Size: 20 MiB After Width: | Height: | Size: 20 MiB |
88
utils/dijkstra.py
Normal file
88
utils/dijkstra.py
Normal file
@ -0,0 +1,88 @@
|
||||
from math import inf
|
||||
from typing import Iterator, Optional
|
||||
|
||||
|
||||
class Node:
|
||||
def __init__(self, x: int, y: int):
|
||||
self.x: int = x
|
||||
self.y: int = y
|
||||
|
||||
|
||||
class Edge:
|
||||
def __init__(self, start: int, end: int, length: float):
|
||||
self.length: float = length
|
||||
self.start: int = start
|
||||
self.end: int = end
|
||||
|
||||
|
||||
class Graph:
|
||||
def __init__(self):
|
||||
self.edges: list[Edge] = []
|
||||
self.nodes: list[Node] = []
|
||||
|
||||
def add_node(self, x: int, y: int) -> None:
|
||||
self.nodes.append(Node(x, y))
|
||||
|
||||
def add_edge(self, start_index: int, end_index: int, length: float) -> None:
|
||||
self.edges.append(Edge(start_index, end_index, length))
|
||||
|
||||
def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]:
|
||||
return filter(lambda e: e.start == node_i or e.end == node_i, self.edges)
|
||||
|
||||
def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
|
||||
n = len(self.nodes)
|
||||
|
||||
if source_index < 0 or source_index >= n:
|
||||
return None
|
||||
|
||||
if target_index < 0 or target_index >= n:
|
||||
return None
|
||||
|
||||
unvisited = list(range(n))
|
||||
|
||||
distances_from_start = [inf] * n
|
||||
distances_from_start[source_index] = 0
|
||||
|
||||
node_sequences = [[] for _ in range(n)]
|
||||
node_sequences[source_index] = [source_index]
|
||||
|
||||
while True:
|
||||
current_index = min(unvisited, key=lambda i: distances_from_start[i])
|
||||
|
||||
if current_index == target_index:
|
||||
break
|
||||
|
||||
unvisited.remove(current_index)
|
||||
|
||||
for edge in self.edges_adjacent_to(current_index):
|
||||
start = current_index
|
||||
end = edge.end if edge.start == current_index else edge.start
|
||||
|
||||
if end in unvisited and distances_from_start[end] > distances_from_start[start] + edge.length:
|
||||
distances_from_start[end] = distances_from_start[start] + edge.length
|
||||
node_sequences[end] = node_sequences[start].copy()
|
||||
node_sequences[end].append(end)
|
||||
|
||||
return node_sequences[target_index]
|
||||
|
||||
|
||||
def main() -> None:
|
||||
graph = Graph()
|
||||
|
||||
graph.add_node(1, 2)
|
||||
graph.add_node(4, 7)
|
||||
graph.add_node(3, 1)
|
||||
graph.add_node(-2, 0)
|
||||
graph.add_node(0, 0)
|
||||
|
||||
graph.add_edge(0, 1, 1)
|
||||
graph.add_edge(1, 2, 2)
|
||||
graph.add_edge(2, 3, 3)
|
||||
graph.add_edge(3, 0, 1)
|
||||
graph.add_edge(1, 3, 3)
|
||||
|
||||
print(graph.dijkstra(0, 3))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
@ -8,13 +8,12 @@ Image.MAX_IMAGE_PIXELS = 200000000
|
||||
MAP_SIZE = 1024
|
||||
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
||||
|
||||
|
||||
def clamp(mn, value, mx):
|
||||
return max(mn, min(mx, value))
|
||||
|
||||
|
||||
def main():
|
||||
# src/utils/2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png
|
||||
# utils/2024-06-27_21.01.45_Lycacraft_minecraft~overworld_day.png
|
||||
# 6144,10240
|
||||
input_path = input("Input image: ")
|
||||
output_path = input(f"Output dir (default: {DEFAULT_PATH}): ")
|
Loading…
Reference in New Issue
Block a user