feat: initial implementation of image capture
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								src/car.py
									
									
									
									
									
								
							
							
						
						
									
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								src/car.py
									
									
									
									
									
								
							| @@ -1,5 +1,7 @@ | ||||
| from __future__ import annotations | ||||
|  | ||||
| from math import radians | ||||
| from typing import Optional | ||||
| from typing import TYPE_CHECKING, Optional | ||||
|  | ||||
| import pygame | ||||
|  | ||||
| @@ -8,6 +10,9 @@ from src.remote_controller import RemoteController | ||||
| from src.utils import get_segments_intersection, segments_intersect | ||||
| from src.vec import Vec | ||||
|  | ||||
| if TYPE_CHECKING: | ||||
|     from src.game import Game | ||||
|  | ||||
|  | ||||
| def sign(x): return 0 if x == 0 else (-1 if x < 0 else 1) | ||||
|  | ||||
| @@ -27,7 +32,8 @@ class Car: | ||||
|     RAYS_FOV = 180 | ||||
|     RAYS_MAX_DIST = 100 | ||||
|  | ||||
|     def __init__(self, pos: Vec, direction: Vec) -> None: | ||||
|     def __init__(self, game: Game, pos: Vec, direction: Vec) -> None: | ||||
|         self.game: Game = game | ||||
|         self.initial_pos: Vec = pos.copy() | ||||
|         self.initial_dir: Vec = direction.copy() | ||||
|         self.pos: Vec = pos | ||||
| @@ -42,7 +48,7 @@ class Car: | ||||
|         self.rays: list[float] = [0] * self.N_RAYS | ||||
|         self.rays_end: list[Vec] = [Vec() for _ in range(self.N_RAYS)] | ||||
|  | ||||
|         self.controller: RemoteController = RemoteController(self) | ||||
|         self.controller: RemoteController = RemoteController(self.game, self) | ||||
|         self.controller.start_server() | ||||
|  | ||||
|     def update(self, dt: float): | ||||
|   | ||||
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