Files
rally-racer/src/snapshot.py

107 lines
2.9 KiB
Python

from __future__ import annotations
import struct
from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Optional
import numpy as np
import pygame
from src.vec import Vec
if TYPE_CHECKING:
from src.car import Car
from src.game import Game
def iter_unpack(format, data):
nbr_bytes = struct.calcsize(format)
return struct.unpack(format, data[:nbr_bytes]), data[nbr_bytes:]
@dataclass
class Snapshot:
controls: tuple[bool, bool, bool, bool] = (False, False, False, False)
position: Vec = field(default_factory=Vec)
direction: Vec = field(default_factory=Vec)
speed: float = 0
raycast_distances: list[float] | tuple[float, ...] = field(
default_factory=list)
image: Optional[np.ndarray] = None
def pack(self):
data: bytes = b""
data += struct.pack(">BBBB", *self.controls)
data += struct.pack(
">fffff",
self.position.x,
self.position.y,
self.direction.x,
self.direction.y,
self.speed,
)
nbr_raycasts: int = len(self.raycast_distances)
data += struct.pack(f">B{nbr_raycasts}f",
nbr_raycasts, *self.raycast_distances)
if self.image is not None:
data += struct.pack(">II",
self.image.shape[0], self.image.shape[1])
data += self.image.tobytes()
else:
data += struct.pack(">II", 0, 0)
return data
@staticmethod
def unpack(data: bytes) -> Snapshot:
controls, data = iter_unpack(">BBBB", data)
(x, y, dx, dy, s), data = iter_unpack(">fffff", data)
position = Vec(x, y)
direction = Vec(dx, dy)
speed = s
(nbr_raycasts,), data = iter_unpack(">B", data)
raycast_distances, data = iter_unpack(f">{nbr_raycasts}f", data)
(h, w), data = iter_unpack(">II", data)
if h * w > 0:
image = np.frombuffer(data, np.uint8).reshape(h, w, 3)
else:
image = None
return Snapshot(
controls=controls,
position=position,
direction=direction,
speed=speed,
raycast_distances=raycast_distances,
image=image,
)
@staticmethod
def from_car(car: Car) -> Snapshot:
return Snapshot(
controls=(
car.forward,
car.backward,
car.left,
car.right
),
position=car.pos.copy(),
direction=car.direction.copy(),
speed=car.speed,
raycast_distances=car.rays.copy(),
image=None
)
def apply(self, car: Car):
car.pos = self.position.copy()
car.direction = self.direction.copy()
car.speed = 0
def add_image(self, game: Game):
self.image = pygame.surfarray.array3d(game.game_surf)