added width/height + force descs on side config
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d61a707591
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@ -17,5 +17,8 @@
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"margins": [20, 20, 20, 20],
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"margins": [20, 20, 20, 20],
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"arrowMargin": 4,
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"arrowMargin": 4,
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"valuesGap": 5,
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"valuesGap": 5,
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"arrowLabelDistance": 5
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"arrowLabelDistance": 5,
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"forceDescsOnSide": false,
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"width": 1200,
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"height": 800
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}
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}
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@ -22,6 +22,9 @@ class Config:
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ARROW_MARGIN = 4
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ARROW_MARGIN = 4
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VALUES_GAP = 5
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VALUES_GAP = 5
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ARROW_LABEL_DISTANCE = 5
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ARROW_LABEL_DISTANCE = 5
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FORCE_DESCS_ON_SIDE = False
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WIDTH = 1200
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HEIGHT = 800
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def __init__(self, path: str = "config.json") -> None:
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def __init__(self, path: str = "config.json") -> None:
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self.load(path)
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self.load(path)
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15
renderer.py
15
renderer.py
@ -15,17 +15,14 @@ if TYPE_CHECKING:
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class Renderer:
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class Renderer:
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WIDTH = 1200
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HEIGHT = 800
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def __init__(self, config: Config, display: bool = False) -> None:
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def __init__(self, config: Config, display: bool = False) -> None:
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self.config = config
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self.config = config
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self.display = display
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self.display = display
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pygame.init()
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pygame.init()
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if self.display:
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if self.display:
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self.win = pygame.display.set_mode([Renderer.WIDTH, Renderer.HEIGHT])
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self.win = pygame.display.set_mode([self.config.WIDTH, self.config.HEIGHT])
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self.surf = pygame.Surface([Renderer.WIDTH, Renderer.HEIGHT], pygame.SRCALPHA)
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self.surf = pygame.Surface([self.config.WIDTH, self.config.HEIGHT], pygame.SRCALPHA)
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self.font = pygame.font.SysFont(self.config.DEFAULT_FONT_FAMILY, self.config.DEFAULT_FONT_SIZE)
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self.font = pygame.font.SysFont(self.config.DEFAULT_FONT_FAMILY, self.config.DEFAULT_FONT_SIZE)
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self.italicFont = pygame.font.SysFont(self.config.ITALIC_FONT_FAMILY, self.config.ITALIC_FONT_SIZE, italic=True)
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self.italicFont = pygame.font.SysFont(self.config.ITALIC_FONT_FAMILY, self.config.ITALIC_FONT_SIZE, italic=True)
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@ -79,7 +76,13 @@ class Renderer:
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pygame.draw.line(self.surf, borderCol, [bitX, bitsY], [bitX, bitsY + bitH])
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pygame.draw.line(self.surf, borderCol, [bitX, bitsY], [bitX, bitsY + bitH])
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ranges = struct.getSortedRanges()
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ranges = struct.getSortedRanges()
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descX = ox + max(0, (struct.bits-12) * bitW)
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if self.config.FORCE_DESCS_ON_SIDE:
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descX = self.margins[3] + structures["main"].bits * bitW
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else:
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descX = ox + max(0, (struct.bits-12) * bitW)
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descY = bitsY + bitH * 2
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descY = bitsY + bitH * 2
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# Names + simple descriptions
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# Names + simple descriptions
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