added support for transparency
This commit is contained in:
parent
f5ddbf4a69
commit
946f4a3b5c
29
renderer.py
29
renderer.py
@ -18,6 +18,7 @@ class Renderer:
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self.config = config
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self.config = config
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pygame.init()
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pygame.init()
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self.win = pygame.display.set_mode([Renderer.WIDTH, Renderer.HEIGHT])
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self.win = pygame.display.set_mode([Renderer.WIDTH, Renderer.HEIGHT])
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self.surf = pygame.Surface([Renderer.WIDTH, Renderer.HEIGHT], pygame.SRCALPHA)
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self.font = pygame.font.SysFont(self.config.DEFAULT_FONT_FAMILY, self.config.DEFAULT_FONT_SIZE)
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self.font = pygame.font.SysFont(self.config.DEFAULT_FONT_FAMILY, self.config.DEFAULT_FONT_SIZE)
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self.italicFont = pygame.font.SysFont(self.config.ITALIC_FONT_FAMILY, self.config.ITALIC_FONT_SIZE, italic=True)
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self.italicFont = pygame.font.SysFont(self.config.ITALIC_FONT_FAMILY, self.config.ITALIC_FONT_SIZE, italic=True)
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@ -26,13 +27,15 @@ class Renderer:
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def render(self, schema: InstructionSetSchema) -> None:
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def render(self, schema: InstructionSetSchema) -> None:
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self.win.fill(self.config.BACKGROUND_COLOR)
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self.win.fill(self.config.BACKGROUND_COLOR)
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self.surf.fill(self.config.BACKGROUND_COLOR)
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self.drawStructure(schema.structures["main"], schema.structures, self.margins[3], self.margins[0])
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self.drawStructure(schema.structures["main"], schema.structures, self.margins[3], self.margins[0])
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self.win.blit(self.surf, [0, 0])
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pygame.display.flip()
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pygame.display.flip()
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def save(self, path: str) -> None:
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def save(self, path: str) -> None:
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pygame.image.save(self.win, path)
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pygame.image.save(self.surf, path)
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def drawStructure(self,
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def drawStructure(self,
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struct: Structure,
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struct: Structure,
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@ -52,20 +55,20 @@ class Renderer:
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startBit = struct.start
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startBit = struct.start
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# Draw rectangle around structure
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# Draw rectangle around structure
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pygame.draw.rect(self.win, borderCol, [bitsX, bitsY, bitsWidth, bitH], 2)
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pygame.draw.rect(self.surf, borderCol, [bitsX, bitsY, bitsWidth, bitH], 2)
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for i in range(struct.bits):
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for i in range(struct.bits):
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bitX = ox + i * bitW
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bitX = ox + i * bitW
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bitITxt = self.font.render(str(struct.bits - i - 1 + startBit), True, txtCol)
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bitITxt = self.font.render(str(struct.bits - i - 1 + startBit), True, txtCol)
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self.win.blit(bitITxt, [
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self.surf.blit(bitITxt, [
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bitX + (bitW - bitITxt.get_width())/2,
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bitX + (bitW - bitITxt.get_width())/2,
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oy + (bitH - bitITxt.get_height())/2
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oy + (bitH - bitITxt.get_height())/2
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])
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])
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# Draw separator
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# Draw separator
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if i != 0:
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if i != 0:
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pygame.draw.line(self.win, borderCol, [bitX, bitsY], [bitX, bitsY + bitH])
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pygame.draw.line(self.surf, borderCol, [bitX, bitsY], [bitX, bitsY + bitH])
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ranges = struct.getSortedRanges()
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ranges = struct.getSortedRanges()
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descX = ox + max(0, (struct.bits-12) * bitW)
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descX = ox + max(0, (struct.bits-12) * bitW)
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@ -81,8 +84,8 @@ class Renderer:
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nameTxt = self.font.render(range_.name, True, txtCol)
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nameTxt = self.font.render(range_.name, True, txtCol)
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nameX = rStartX + (rWidth - nameTxt.get_width())/2
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nameX = rStartX + (rWidth - nameTxt.get_width())/2
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nameY = bitsY + (bitH - nameTxt.get_height())/2
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nameY = bitsY + (bitH - nameTxt.get_height())/2
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pygame.draw.rect(self.win, bgCol, [rStartX + bitW/2, nameY, rWidth - bitW, nameTxt.get_height()], 0)
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pygame.draw.rect(self.surf, bgCol, [rStartX + bitW/2, nameY, rWidth - bitW, nameTxt.get_height()], 0)
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self.win.blit(nameTxt, [nameX, nameY])
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self.surf.blit(nameTxt, [nameX, nameY])
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if range_.description:
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if range_.description:
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descX, descY = self.drawDescription(range_, rStartX, bitsY, rWidth, descX, descY)
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descX, descY = self.drawDescription(range_, rStartX, bitsY, rWidth, descX, descY)
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@ -103,7 +106,7 @@ class Renderer:
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y0 = bitsY + bitH * 1.25
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y0 = bitsY + bitH * 1.25
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y1 = bitsY + bitH * 1.5
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y1 = bitsY + bitH * 1.5
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pygame.draw.lines(self.win, self.config.LINK_COLOR, False, [
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pygame.draw.lines(self.surf, self.config.LINK_COLOR, False, [
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[x0, y0],
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[x0, y0],
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[x0, y1],
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[x0, y1],
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[x1, y1],
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[x1, y1],
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@ -114,7 +117,7 @@ class Renderer:
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bitH = self.config.BIT_HEIGHT
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bitH = self.config.BIT_HEIGHT
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arrowMargin = self.config.ARROW_MARGIN
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arrowMargin = self.config.ARROW_MARGIN
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pygame.draw.lines(self.win, self.config.LINK_COLOR, False, [
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pygame.draw.lines(self.surf, self.config.LINK_COLOR, False, [
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[startX, startY + bitH*1.5],
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[startX, startY + bitH*1.5],
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[startX, endY + bitH/2],
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[startX, endY + bitH/2],
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[endX - arrowMargin, endY + bitH/2]
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[endX - arrowMargin, endY + bitH/2]
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@ -139,7 +142,7 @@ class Renderer:
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self.drawLink(midX, rStartY, descX, descY)
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self.drawLink(midX, rStartY, descX, descY)
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descTxt = self.font.render(range_.description, True, self.config.TEXT_COLOR)
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descTxt = self.font.render(range_.description, True, self.config.TEXT_COLOR)
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self.win.blit(descTxt, [descX, descY + (bitH - descTxt.get_height())/2])
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self.surf.blit(descTxt, [descX, descY + (bitH - descTxt.get_height())/2])
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descY += descTxt.get_height()
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descY += descTxt.get_height()
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@ -158,7 +161,7 @@ class Renderer:
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for val, desc in sorted(values.items(), key=lambda vd: vd[0]):
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for val, desc in sorted(values.items(), key=lambda vd: vd[0]):
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descY += gap
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descY += gap
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valTxt = self.italicFont.render(f"{val} = {desc}", True, textCol)
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valTxt = self.italicFont.render(f"{val} = {desc}", True, textCol)
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self.win.blit(valTxt, [descX + bitW/2, descY])
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self.surf.blit(valTxt, [descX + bitW/2, descY])
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descY += valTxt.get_height()
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descY += valTxt.get_height()
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return (descX, descY)
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return (descX, descY)
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@ -243,21 +246,21 @@ class Renderer:
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for i in range(dashes):
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for i in range(dashes):
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a = start + d * i * (dashLen + dashSpace)
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a = start + d * i * (dashLen + dashSpace)
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b = a + d*dashLen
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b = a + d*dashLen
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pygame.draw.line(self.win, linkCol, [a.x, a.y], [b.x, b.y])
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pygame.draw.line(self.surf, linkCol, [a.x, a.y], [b.x, b.y])
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n = Vec(d.y, -d.x)
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n = Vec(d.y, -d.x)
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width = arrowSize / 1.5
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width = arrowSize / 1.5
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p1 = end - d * arrowSize + n * width
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p1 = end - d * arrowSize + n * width
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p2 = end - d * arrowSize - n * width
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p2 = end - d * arrowSize - n * width
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pygame.draw.polygon(self.win, linkCol, [
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pygame.draw.polygon(self.surf, linkCol, [
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[end.x, end.y],
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[end.x, end.y],
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[p1.x, p1.y],
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[p1.x, p1.y],
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[p2.x, p2.y]], 0)
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[p2.x, p2.y]], 0)
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if label:
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if label:
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txt = self.italicFont.render(label, True, textCol)
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txt = self.italicFont.render(label, True, textCol)
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self.win.blit(txt, [
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self.surf.blit(txt, [
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(start.x + end.x - txt.get_width())/2,
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(start.x + end.x - txt.get_width())/2,
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(start.y + end.y)/2 + arrowLabelDist
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(start.y + end.y)/2 + arrowLabelDist
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])
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])
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7
transparent.json
Normal file
7
transparent.json
Normal file
@ -0,0 +1,7 @@
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{
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"backgroundColor": [0, 0, 0, 0],
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"textColor": [128, 128, 128],
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"linkColor": [128, 128, 128],
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"bitIColor": [128, 128, 128],
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"borderColor": [128, 128, 128]
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}
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