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Author SHA1 Message Date
9a032b1ebd added command line arguments support 2024-01-28 13:52:45 +01:00
946f4a3b5c added support for transparency 2024-01-28 13:30:51 +01:00
4 changed files with 66 additions and 24 deletions

29
main.py
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@ -1,6 +1,29 @@
import argparse
from schema import InstructionSetSchema from schema import InstructionSetSchema
description = """Examples:
- Default theme (black on white):
python main.py schema.xml -o out.jpg
- Dark theme (white on black):
python main.py schema.xml -o out.jpg -c dark.json
- Blueprint theme (white on blue):
python main.py schema.xml -o out.jpg -c blueprint.json
- Transparent background:
python main.py schema.xml -o out.png -c transparent.json
"""
if __name__ == "__main__": if __name__ == "__main__":
schema = InstructionSetSchema("example1.yaml") parser = argparse.ArgumentParser(description=description, formatter_class=argparse.RawTextHelpFormatter)
schema.save("example1_v2.jpg") parser.add_argument("schema", help="Path to the schema description. Accepted formats are: YAML, JSON and XML")
input() parser.add_argument("-o", "--output", help="Output path", default="out.jpg")
parser.add_argument("-c", "--config", help="Path to the config file", default="config.json")
parser.add_argument("-D", "--display", help="Enable pygame display of the result", action="store_true")
args = parser.parse_args()
schema = InstructionSetSchema(args.schema, args.config, args.display)
schema.save(args.output)

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@ -1,4 +1,5 @@
from __future__ import annotations from __future__ import annotations
import os
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
if TYPE_CHECKING: if TYPE_CHECKING:
from config import Config from config import Config
@ -14,25 +15,33 @@ class Renderer:
WIDTH = 1200 WIDTH = 1200
HEIGHT = 800 HEIGHT = 800
def __init__(self, config: Config) -> None: def __init__(self, config: Config, display: bool = False) -> None:
self.config = config self.config = config
self.display = display
pygame.init() pygame.init()
if self.display:
self.win = pygame.display.set_mode([Renderer.WIDTH, Renderer.HEIGHT]) self.win = pygame.display.set_mode([Renderer.WIDTH, Renderer.HEIGHT])
self.surf = pygame.Surface([Renderer.WIDTH, Renderer.HEIGHT], pygame.SRCALPHA)
self.font = pygame.font.SysFont(self.config.DEFAULT_FONT_FAMILY, self.config.DEFAULT_FONT_SIZE) self.font = pygame.font.SysFont(self.config.DEFAULT_FONT_FAMILY, self.config.DEFAULT_FONT_SIZE)
self.italicFont = pygame.font.SysFont(self.config.ITALIC_FONT_FAMILY, self.config.ITALIC_FONT_SIZE, italic=True) self.italicFont = pygame.font.SysFont(self.config.ITALIC_FONT_FAMILY, self.config.ITALIC_FONT_SIZE, italic=True)
self.margins = self.config.MARGINS self.margins = self.config.MARGINS
def render(self, schema: InstructionSetSchema) -> None: def render(self, schema: InstructionSetSchema) -> None:
self.surf.fill(self.config.BACKGROUND_COLOR)
self.win.fill(self.config.BACKGROUND_COLOR)
self.drawStructure(schema.structures["main"], schema.structures, self.margins[3], self.margins[0]) self.drawStructure(schema.structures["main"], schema.structures, self.margins[3], self.margins[0])
if self.display:
name = os.path.basename(schema.path)
pygame.display.set_caption(f"Rivet - {name}")
self.win.fill(self.config.BACKGROUND_COLOR)
self.win.blit(self.surf, [0, 0])
pygame.display.flip() pygame.display.flip()
def save(self, path: str) -> None: def save(self, path: str) -> None:
pygame.image.save(self.win, path) pygame.image.save(self.surf, path)
def drawStructure(self, def drawStructure(self,
struct: Structure, struct: Structure,
@ -52,20 +61,20 @@ class Renderer:
startBit = struct.start startBit = struct.start
# Draw rectangle around structure # Draw rectangle around structure
pygame.draw.rect(self.win, borderCol, [bitsX, bitsY, bitsWidth, bitH], 2) pygame.draw.rect(self.surf, borderCol, [bitsX, bitsY, bitsWidth, bitH], 2)
for i in range(struct.bits): for i in range(struct.bits):
bitX = ox + i * bitW bitX = ox + i * bitW
bitITxt = self.font.render(str(struct.bits - i - 1 + startBit), True, txtCol) bitITxt = self.font.render(str(struct.bits - i - 1 + startBit), True, txtCol)
self.win.blit(bitITxt, [ self.surf.blit(bitITxt, [
bitX + (bitW - bitITxt.get_width())/2, bitX + (bitW - bitITxt.get_width())/2,
oy + (bitH - bitITxt.get_height())/2 oy + (bitH - bitITxt.get_height())/2
]) ])
# Draw separator # Draw separator
if i != 0: if i != 0:
pygame.draw.line(self.win, borderCol, [bitX, bitsY], [bitX, bitsY + bitH]) pygame.draw.line(self.surf, borderCol, [bitX, bitsY], [bitX, bitsY + bitH])
ranges = struct.getSortedRanges() ranges = struct.getSortedRanges()
descX = ox + max(0, (struct.bits-12) * bitW) descX = ox + max(0, (struct.bits-12) * bitW)
@ -81,8 +90,8 @@ class Renderer:
nameTxt = self.font.render(range_.name, True, txtCol) nameTxt = self.font.render(range_.name, True, txtCol)
nameX = rStartX + (rWidth - nameTxt.get_width())/2 nameX = rStartX + (rWidth - nameTxt.get_width())/2
nameY = bitsY + (bitH - nameTxt.get_height())/2 nameY = bitsY + (bitH - nameTxt.get_height())/2
pygame.draw.rect(self.win, bgCol, [rStartX + bitW/2, nameY, rWidth - bitW, nameTxt.get_height()], 0) pygame.draw.rect(self.surf, bgCol, [rStartX + bitW/2, nameY, rWidth - bitW, nameTxt.get_height()], 0)
self.win.blit(nameTxt, [nameX, nameY]) self.surf.blit(nameTxt, [nameX, nameY])
if range_.description: if range_.description:
descX, descY = self.drawDescription(range_, rStartX, bitsY, rWidth, descX, descY) descX, descY = self.drawDescription(range_, rStartX, bitsY, rWidth, descX, descY)
@ -103,7 +112,7 @@ class Renderer:
y0 = bitsY + bitH * 1.25 y0 = bitsY + bitH * 1.25
y1 = bitsY + bitH * 1.5 y1 = bitsY + bitH * 1.5
pygame.draw.lines(self.win, self.config.LINK_COLOR, False, [ pygame.draw.lines(self.surf, self.config.LINK_COLOR, False, [
[x0, y0], [x0, y0],
[x0, y1], [x0, y1],
[x1, y1], [x1, y1],
@ -114,7 +123,7 @@ class Renderer:
bitH = self.config.BIT_HEIGHT bitH = self.config.BIT_HEIGHT
arrowMargin = self.config.ARROW_MARGIN arrowMargin = self.config.ARROW_MARGIN
pygame.draw.lines(self.win, self.config.LINK_COLOR, False, [ pygame.draw.lines(self.surf, self.config.LINK_COLOR, False, [
[startX, startY + bitH*1.5], [startX, startY + bitH*1.5],
[startX, endY + bitH/2], [startX, endY + bitH/2],
[endX - arrowMargin, endY + bitH/2] [endX - arrowMargin, endY + bitH/2]
@ -139,7 +148,7 @@ class Renderer:
self.drawLink(midX, rStartY, descX, descY) self.drawLink(midX, rStartY, descX, descY)
descTxt = self.font.render(range_.description, True, self.config.TEXT_COLOR) descTxt = self.font.render(range_.description, True, self.config.TEXT_COLOR)
self.win.blit(descTxt, [descX, descY + (bitH - descTxt.get_height())/2]) self.surf.blit(descTxt, [descX, descY + (bitH - descTxt.get_height())/2])
descY += descTxt.get_height() descY += descTxt.get_height()
@ -158,7 +167,7 @@ class Renderer:
for val, desc in sorted(values.items(), key=lambda vd: vd[0]): for val, desc in sorted(values.items(), key=lambda vd: vd[0]):
descY += gap descY += gap
valTxt = self.italicFont.render(f"{val} = {desc}", True, textCol) valTxt = self.italicFont.render(f"{val} = {desc}", True, textCol)
self.win.blit(valTxt, [descX + bitW/2, descY]) self.surf.blit(valTxt, [descX + bitW/2, descY])
descY += valTxt.get_height() descY += valTxt.get_height()
return (descX, descY) return (descX, descY)
@ -243,21 +252,21 @@ class Renderer:
for i in range(dashes): for i in range(dashes):
a = start + d * i * (dashLen + dashSpace) a = start + d * i * (dashLen + dashSpace)
b = a + d*dashLen b = a + d*dashLen
pygame.draw.line(self.win, linkCol, [a.x, a.y], [b.x, b.y]) pygame.draw.line(self.surf, linkCol, [a.x, a.y], [b.x, b.y])
n = Vec(d.y, -d.x) n = Vec(d.y, -d.x)
width = arrowSize / 1.5 width = arrowSize / 1.5
p1 = end - d * arrowSize + n * width p1 = end - d * arrowSize + n * width
p2 = end - d * arrowSize - n * width p2 = end - d * arrowSize - n * width
pygame.draw.polygon(self.win, linkCol, [ pygame.draw.polygon(self.surf, linkCol, [
[end.x, end.y], [end.x, end.y],
[p1.x, p1.y], [p1.x, p1.y],
[p2.x, p2.y]], 0) [p2.x, p2.y]], 0)
if label: if label:
txt = self.italicFont.render(label, True, textCol) txt = self.italicFont.render(label, True, textCol)
self.win.blit(txt, [ self.surf.blit(txt, [
(start.x + end.x - txt.get_width())/2, (start.x + end.x - txt.get_width())/2,
(start.y + end.y)/2 + arrowLabelDist (start.y + end.y)/2 + arrowLabelDist
]) ])

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@ -13,8 +13,9 @@ class UnsupportedFormatException(Exception):
class InstructionSetSchema: class InstructionSetSchema:
VALID_EXTENSIONS = ("yaml", "json", "xml") VALID_EXTENSIONS = ("yaml", "json", "xml")
def __init__(self, path: str, configPath: str = "config.json") -> None: def __init__(self, path: str, configPath: str = "config.json", display: bool = False) -> None:
self.config = Config(configPath) self.config = Config(configPath)
self.display = display
self.path = path self.path = path
self.load() self.load()
@ -43,6 +44,8 @@ class InstructionSetSchema:
self.structures[id_] = Structure.load(id_, data) self.structures[id_] = Structure.load(id_, data)
def save(self, path: str) -> None: def save(self, path: str) -> None:
renderer = Renderer(self.config) renderer = Renderer(self.config, self.display)
renderer.render(self) renderer.render(self)
renderer.save(path) renderer.save(path)
if self.display:
input("Press ENTER to quit")

7
transparent.json Normal file
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@ -0,0 +1,7 @@
{
"backgroundColor": [0, 0, 0, 0],
"textColor": [128, 128, 128],
"linkColor": [128, 128, 128],
"bitIColor": [128, 128, 128],
"borderColor": [128, 128, 128]
}