train-journey-visuals/speed_map_display.py

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import pygame
from map_display import MapDisplay
from path import Path
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from vec import Vec2
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class SpeedMapDisplay(MapDisplay):
def __init__(self,
surf: pygame.Surface,
min_lon: float,
max_lon: float,
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min_lat: float,
max_lat: float,
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cities: list[tuple[Vec2, str, str]],
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min_speed_col: tuple[int, int, int],
max_speed_col: tuple[int, int, int],
segment_threshold: float):
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super().__init__(surf, min_lon, max_lon, min_lat, max_lat, cities)
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self.min_speed_col: tuple[int, int, int] = min_speed_col
self.max_speed_col: tuple[int, int, int] = max_speed_col
self.segment_threshold: float = segment_threshold
def draw_path(self, path: Path) -> None:
min_speed = min(path.extra_data)
max_speed = max(path.extra_data)
colors = list(map(lambda s: self.interpolate_color(s, min_speed, max_speed), path.extra_data))
self.draw_colored_path(path, colors)
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in_segment = False
start_i = 0
for i, speed in enumerate(path.extra_data):
if speed >= self.segment_threshold:
if not in_segment:
in_segment = True
start_i = i
elif in_segment:
in_segment = False
self.draw_segment(path, start_i, i)
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def interpolate_color(self, speed: float, min_speed: float, max_speed: float) -> tuple[int, int, int]:
r_span = self.max_speed_col[0] - self.min_speed_col[0]
g_span = self.max_speed_col[1] - self.min_speed_col[1]
b_span = self.max_speed_col[2] - self.min_speed_col[2]
f = (speed - min_speed) / (max_speed - min_speed)
r = int(r_span * f + self.min_speed_col[0])
g = int(g_span * f + self.min_speed_col[1])
b = int(b_span * f + self.min_speed_col[2])
return r, g, b