implemented segments

This commit is contained in:
Louis Heredero 2024-04-15 23:14:18 +02:00
parent 68a9d853c5
commit 3784973647
Signed by: HEL
GPG Key ID: 8D83DE470F8544E7
3 changed files with 48 additions and 9 deletions

View File

@ -3,24 +3,32 @@ from typing import Optional
import pygame
from path import Path
from vec import Vec2
class MapDisplay:
PATH_WIDTH = 5
SEGMENT_SIZE = 20
MIN_SEGMENT_LENGTH = 5
def __init__(self, surf: pygame.Surface, min_lat: float, max_lat: float, min_lon: float, max_lon: float):
def __init__(self,
surf: pygame.Surface,
min_lon: float,
max_lon: float,
min_lat: float,
max_lat: float):
self.surf: pygame.Surface = surf
self.min_lat: float = min_lat
self.max_lat: float = max_lat
self.min_lon: float = min_lon
self.max_lon: float = max_lon
self.min_lat: float = min_lat
self.max_lat: float = max_lat
def real_to_screen(self, lon: float, lat: float) -> tuple[float, float]:
x = (lon - self.min_lon) / (self.max_lon - self.min_lon)
y = (lat - self.min_lat) / (self.max_lat - self.min_lat)
w, h = self.surf.get_size()
return x * w, y * h
return x * w, h - y * h
def draw_path(self, path: Path) -> None:
self.draw_colored_path(path, None)
@ -34,4 +42,18 @@ class MapDisplay:
pygame.draw.circle(self.surf, col, (x, y), self.PATH_WIDTH)
def draw_segment(self, path: Path, start_i: int, end_i: int) -> None:
raise NotImplementedError
if end_i - start_i < self.MIN_SEGMENT_LENGTH:
return
points = []
for i in range(start_i, end_i):
pt = path.points[i]
pt = Vec2(*self.real_to_screen(pt.x, pt.y))
n = path.normals[i]
n = Vec2(n.x, -n.y)
pt1 = pt + n * self.SEGMENT_SIZE
pt2 = pt - n * self.SEGMENT_SIZE
points.insert(0, (pt1.x, pt1.y))
points.append((pt2.x, pt2.y))
pygame.draw.lines(self.surf, (255, 255, 255), True, points)

View File

@ -9,6 +9,8 @@ class Path:
self._init_normals()
def _init_normals(self) -> None:
pt0 = self.points[0]
self.normals.append(Vec2(pt0.y, -pt0.x))
for i in range(1, len(self.points) - 1):
pt1 = self.points[i-1]
pt2 = self.points[i]
@ -22,3 +24,6 @@ class Path:
d = -d
self.normals.append(d)
ptl = self.points[-1]
self.normals.append(Vec2(ptl.y, -ptl.x))

View File

@ -2,25 +2,25 @@ import pygame
from map_display import MapDisplay
from path import Path
from vec import Vec2
class SpeedMapDisplay(MapDisplay):
def __init__(self,
surf: pygame.Surface,
min_lat: float,
max_lat: float,
min_lon: float,
max_lon: float,
min_lat: float,
max_lat: float,
min_speed_col: tuple[int, int, int],
max_speed_col: tuple[int, int, int],
segment_threshold: float):
super().__init__(surf, min_lat, max_lat, min_lon, max_lon)
super().__init__(surf, min_lon, max_lon, min_lat, max_lat)
self.min_speed_col: tuple[int, int, int] = min_speed_col
self.max_speed_col: tuple[int, int, int] = max_speed_col
self.segment_threshold: float = segment_threshold
def draw_path(self, path: Path) -> None:
colors = []
min_speed = min(path.extra_data)
max_speed = max(path.extra_data)
@ -28,6 +28,18 @@ class SpeedMapDisplay(MapDisplay):
self.draw_colored_path(path, colors)
in_segment = False
start_i = 0
for i, speed in enumerate(path.extra_data):
if speed >= self.segment_threshold:
if not in_segment:
in_segment = True
start_i = i
elif in_segment:
in_segment = False
self.draw_segment(path, start_i, i)
def interpolate_color(self, speed: float, min_speed: float, max_speed: float) -> tuple[int, int, int]:
r_span = self.max_speed_col[0] - self.min_speed_col[0]
g_span = self.max_speed_col[1] - self.min_speed_col[1]