integrated Path in MapDisplay

This commit is contained in:
Louis Heredero 2024-04-15 22:27:00 +02:00
parent e32085c4c3
commit c0063a5d75
Signed by: HEL
GPG Key ID: 8D83DE470F8544E7

View File

@ -2,6 +2,8 @@ from typing import Optional
import pygame import pygame
from path import Path
class MapDisplay: class MapDisplay:
PATH_WIDTH = 5 PATH_WIDTH = 5
@ -13,18 +15,23 @@ class MapDisplay:
self.min_lon: float = min_lon self.min_lon: float = min_lon
self.max_lon: float = max_lon self.max_lon: float = max_lon
def real_to_screen(self, lat: float, lon: float) -> tuple[float, float]: def real_to_screen(self, lon: float, lat: float) -> tuple[float, float]:
x = (lon - self.min_lon) / (self.max_lon - self.min_lon) x = (lon - self.min_lon) / (self.max_lon - self.min_lon)
y = (lat - self.min_lat) / (self.max_lat - self.min_lat) y = (lat - self.min_lat) / (self.max_lat - self.min_lat)
w, h = self.surf.get_size() w, h = self.surf.get_size()
return x * w, y * h return x * w, y * h
def draw_path(self, path: list[tuple[int, int]], colors: Optional[list[tuple[int, int, int]]]) -> None: def draw_path(self, path: Path) -> None:
for i, (lat, lon) in enumerate(path): self.draw_colored_path(path, None)
x, y = self.real_to_screen(lat, lon)
def draw_colored_path(self, path: Path, colors: Optional[list[tuple[int, int, int]]] = None) -> None:
for i, pt in enumerate(path.points):
lon = pt.x
lat = pt.y
x, y = self.real_to_screen(lon, lat)
col = (255, 255, 255) if colors is None else colors[i] col = (255, 255, 255) if colors is None else colors[i]
pygame.draw.circle(self.surf, col, (x, y), self.PATH_WIDTH) pygame.draw.circle(self.surf, col, (x, y), self.PATH_WIDTH)
def draw_segment(self, path: list[tuple[int, int]], start_i: int, end_i: int) -> None: def draw_segment(self, path: Path, start_i: int, end_i: int) -> None:
raise NotImplementedError raise NotImplementedError