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								ide-touchgfx-gen/TouchGFX/simulator/main.cpp
									
									
									
									
									
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								ide-touchgfx-gen/TouchGFX/simulator/main.cpp
									
									
									
									
									
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| #include <platform/hal/simulator/sdl2/HALSDL2.hpp> | ||||
| #include <touchgfx/hal/NoDMA.hpp> | ||||
| #include <common/TouchGFXInit.hpp> | ||||
| #include <gui_generated/common/SimConstants.hpp> | ||||
| #include <platform/driver/touch/SDL2TouchController.hpp> | ||||
| #include <touchgfx/lcd/LCD.hpp> | ||||
| #include <stdlib.h> | ||||
| #include <simulator/mainBase.hpp> | ||||
|  | ||||
| //#include <touchgfx/canvas_widget_renderer/CanvasWidgetRenderer.hpp> | ||||
| //#define CANVAS_BUFFER_SIZE (3600) | ||||
|  | ||||
| using namespace touchgfx; | ||||
|  | ||||
| #ifdef __linux__ | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
| #else | ||||
| #include <shellapi.h> | ||||
| #ifdef _UNICODE | ||||
| #error Cannot run in unicode mode | ||||
| #endif | ||||
| int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) | ||||
| { | ||||
|     int argc; | ||||
|     char** argv = touchgfx::HALSDL2::getArgv(&argc); | ||||
| #endif | ||||
|  | ||||
|     touchgfx::NoDMA dma; //For windows/linux, DMA transfers are simulated | ||||
|     LCD& lcd = setupLCD(); | ||||
|     touchgfx::SDL2TouchController tc; | ||||
|  | ||||
|     touchgfx::HAL& hal = touchgfx::touchgfx_generic_init<touchgfx::HALSDL2>(dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0); | ||||
|  | ||||
|     setupSimulator(argc, argv, hal); | ||||
|  | ||||
|     // Ensure there is a console window to print to using printf() or | ||||
|     // std::cout, and read from using e.g. fgets or std::cin. | ||||
|     // Alternatively, instead of using printf(), always use | ||||
|     // touchgfx_printf() which will ensure there is a console to write | ||||
|     // to. | ||||
|     //touchgfx_enable_stdio(); | ||||
|  | ||||
|     // Setup the CanvasWidgetRenderer. ONLY needed if you use CanvasWidgets | ||||
|     // in your application. The CANVAS_BUFFER_SIZE can be adjusted to match | ||||
|     // your needs in performance vs. RAM usage. Read more on this in the | ||||
|     // TouchGFX Manual. | ||||
|     //static uint8_t canvasBuffer[CANVAS_BUFFER_SIZE]; | ||||
|     //touchgfx::CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE); | ||||
|  | ||||
|     touchgfx::HAL::getInstance()->taskEntry(); //Never returns | ||||
|  | ||||
|     return EXIT_SUCCESS; | ||||
| } | ||||
							
								
								
									
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								ide-touchgfx-gen/TouchGFX/simulator/msvs/Application.sln
									
									
									
									
									
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								ide-touchgfx-gen/TouchGFX/simulator/msvs/Application.sln
									
									
									
									
									
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							| @@ -0,0 +1,20 @@ | ||||
|  | ||||
| Microsoft Visual Studio Solution File, Format Version 12.00 | ||||
| # Visual Studio 2012 | ||||
| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Application", "Application.vcxproj", "{3C47683C-0505-487F-A1FD-75B8490BF72C}" | ||||
| EndProject | ||||
| Global | ||||
|     GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
|         Debug|Win32 = Debug|Win32 | ||||
|         Release|Win32 = Release|Win32 | ||||
|     EndGlobalSection | ||||
|     GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
|         {3C47683C-0505-487F-A1FD-75B8490BF72C}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
|         {3C47683C-0505-487F-A1FD-75B8490BF72C}.Debug|Win32.Build.0 = Debug|Win32 | ||||
|         {3C47683C-0505-487F-A1FD-75B8490BF72C}.Release|Win32.ActiveCfg = Release|Win32 | ||||
|         {3C47683C-0505-487F-A1FD-75B8490BF72C}.Release|Win32.Build.0 = Release|Win32 | ||||
|     EndGlobalSection | ||||
|     GlobalSection(SolutionProperties) = preSolution | ||||
|         HideSolutionNode = FALSE | ||||
|     EndGlobalSection | ||||
| EndGlobal | ||||
							
								
								
									
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								ide-touchgfx-gen/TouchGFX/simulator/msvs/Application.vcxproj
									
									
									
									
									
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								ide-touchgfx-gen/TouchGFX/simulator/msvs/Application.vcxproj
									
									
									
									
									
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							| @@ -0,0 +1,265 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build" ToolsVersion="12.0"> | ||||
|   <ItemGroup Label="ProjectConfigurations"> | ||||
|     <ProjectConfiguration Include="Debug|Win32"> | ||||
|       <Configuration>Debug</Configuration> | ||||
|       <Platform>Win32</Platform> | ||||
|     </ProjectConfiguration> | ||||
|     <ProjectConfiguration Include="Release|Win32"> | ||||
|       <Configuration>Release</Configuration> | ||||
|       <Platform>Win32</Platform> | ||||
|     </ProjectConfiguration> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="$(TouchGFXReleasePath)\framework\source\platform\driver\touch\SDL2TouchController.cpp"/> | ||||
|     <ClCompile Include="$(TouchGFXReleasePath)\framework\source\platform\hal\simulator\sdl2\HALSDL2.cpp"/> | ||||
|     <ClCompile Include="$(TouchGFXReleasePath)\framework\source\platform\hal\simulator\sdl2\HALSDL2_icon.cpp"/> | ||||
|     <ClCompile Include="$(TouchGFXReleasePath)\framework\source\platform\hal\simulator\sdl2\OSWrappers.cpp"/> | ||||
|     <ClCompile Include="$(ApplicationRoot)\simulator\main.cpp"/> | ||||
|     <ClCompile Include="$(ApplicationRoot)\generated\simulator\src\mainBase.cpp"/> | ||||
|     <ClCompile Include="..\..\gui\src\common\FrontendApplication.cpp"/> | ||||
|     <ClCompile Include="..\..\generated\gui_generated\src\common\FrontendApplicationBase.cpp"/> | ||||
|     <ClCompile Include="..\..\gui\src\model\Model.cpp"/> | ||||
|     <ClCompile Include="..\..\generated\gui_generated\src\terminal_screen\TerminalViewBase.cpp"/> | ||||
|     <ClCompile Include="..\..\gui\src\terminal_screen\terminalPresenter.cpp"/> | ||||
|     <ClCompile Include="..\..\gui\src\terminal_screen\terminalView.cpp"/> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="$(ApplicationRoot)\assets\texts\texts.xlsx"/> | ||||
|     <None Include="$(ApplicationRoot)\config\msvs\Application.props"/> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\common\AbstractPartition.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\common\Meta.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\common\Partition.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\common\TouchGFXInit.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\mvp\MVPApplication.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\mvp\MVPHeap.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\mvp\Presenter.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\mvp\View.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\driver\lcd\LCD16bpp.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\driver\lcd\LCD1bpp.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\driver\lcd\LCD24bpp.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\driver\lcd\LCD2bpp.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\driver\lcd\LCD4bpp.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\driver\touch\SDL2TouchController.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\platform\hal\simulator\sdl2\HALSDL2.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Application.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Bitmap.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Callback.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\CanvasWidgetRenderer.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\Cell.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\Outline.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\Rasterizer.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\Renderer.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\RenderingBuffer.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\RGBA8.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\canvas_widget_renderer\Scanline.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Color.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\ConstFont.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\clock\AbstractClock.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\clock\AnalogClock.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\clock\DigitalClock.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\Container.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\ListLayout.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\ModalWindow.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\AbstractDirectionProgress.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\AbstractProgressIndicator.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\BoxProgress.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\CircleProgress.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\ImageProgress.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\LineProgress.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\progress_indicators\TextProgress.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\ScrollableContainer.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\SlideMenu.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\Slider.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\containers\ZoomAnimationImage.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Drawable.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\EasingEquations.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Event.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\events\ClickEvent.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\events\DragEvent.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\events\GestureEvent.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Font.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\FontManager.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\Atomic.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\BlitOp.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\BoardConfiguration.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\Buttons.hpp"/> | ||||
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|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\GPIO.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\HAL.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\LED.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\NoDMA.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\OSWrappers.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\hal\Types.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\InternalFlashFont.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\JSMOCHelper.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\lcd\LCD.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Math3D.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\mixins\ClickListener.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\mixins\Draggable.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\mixins\FadeAnimator.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\mixins\MoveAnimator.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\mixins\PreRenderable.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\mixins\Snapper.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Screen.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\TextProvider.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Texts.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\TextureMapTypes.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\transforms\DisplayTransformation.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\transforms\TouchCalibration.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\transitions\NoTransition.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\transitions\SlideTransition.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\transitions\Transition.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\TypedText.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\UIEventListener.hpp"/> | ||||
|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\Unicode.hpp"/> | ||||
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|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\widgets\canvas\AbstractPainterGRAY2.hpp"/> | ||||
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|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\widgets\PixelDataWidget.hpp"/> | ||||
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|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\widgets\TextAreaWithWildcard.hpp"/> | ||||
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|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\widgets\ToggleButton.hpp"/> | ||||
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|     <ClInclude Include="$(TouchGFXReleasePath)\framework\include\touchgfx\widgets\Widget.hpp"/> | ||||
|     <ClInclude Include="$(ApplicationRoot)\generated\simulator\include\simulator\mainBase.hpp"/> | ||||
|     <ClInclude Include="..\..\gui\include\gui\common\FrontendApplication.hpp"/> | ||||
|     <ClInclude Include="..\..\generated\gui_generated\include\gui_generated\common\FrontendApplicationBase.hpp"/> | ||||
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|     <ClInclude Include="..\..\gui\include\gui\terminal_screen\terminalPresenter.hpp"/> | ||||
|     <ClInclude Include="..\..\gui\include\gui\terminal_screen\terminalView.hpp"/> | ||||
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|   <ItemGroup> | ||||
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|     <Import Project="..\..\config\msvs\Application.props"/> | ||||
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|   </ImportGroup> | ||||
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|     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/> | ||||
|     <Import Project="..\..\config\msvs\Application.props"/> | ||||
|     <Import Project="..\..\generated\simulator\msvs\touchgfx_sdl2.props"/> | ||||
|   </ImportGroup> | ||||
|   <PropertyGroup Label="UserMacros"/> | ||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||||
|     <LinkIncremental>true</LinkIncremental> | ||||
|     <OutDir>$(ApplicationRoot)\build\$(Configuration)\bin\</OutDir> | ||||
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| </Project> | ||||
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