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ButtonManager/ide-touchgfx-gen/TouchGFX/generated/simulator/msvs/touchgfx_prebuild.targets
2023-11-26 20:13:49 +01:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<AllGeneratedFiles Include="$(ApplicationRoot)\generated\fonts\**\*.*;$(ApplicationRoot)\generated\images\**\*.*;$(ApplicationRoot)\generated\texts\**\*.*" />
</ItemGroup>
<ItemGroup>
<ImageConvertExecutable Include="$(TouchGFXReleasePath)\framework\tools\imageconvert\build\msvs\ImageConvert.exe"/>
</ItemGroup>
<PropertyGroup>
<UseBPPOption>/DUSE_BPP=$(UseBPP)</UseBPPOption>
</PropertyGroup>
<PropertyGroup Condition="'$(LCD)'!=''">
<LCDOption>/D$(LCD)</LCDOption>
</PropertyGroup>
<PropertyGroup Condition="'$(LCD)'==''">
<LCDOption/>
</PropertyGroup>
<PropertyGroup>
<touchgfx_env Condition="'$(TouchGFXEnvPath)'==''">$(TouchGFXReleasePath)\..\env</touchgfx_env>
<touchgfx_env Condition="'$(TouchGFXEnvPath)'!=''">$(TouchGFXEnvPath)</touchgfx_env>
</PropertyGroup>
<Target Name="GenerateBitmapDatabaseFiles" BeforeTargets="ClCompile">
<Message Text="Converting images"/>
<Exec Command="echo Converting images"/>
<Exec Command="&quot;%(ImageConvertExecutable.FullPath)&quot; -r assets\images -w generated\images" WorkingDirectory="$(ApplicationRoot)"/>
</Target>
<Target Name="GenerateTextsAndFontsFiles" BeforeTargets="ClCompile">
<Message Text="Converting texts and fonts" />
<Exec Command="echo Converting texts and fonts"/>
<Exec Command="&quot;$(touchgfx_env)\MinGW\msys\1.0\ruby193\bin\ruby.exe&quot; &quot;$(TouchGFXReleasePath)\framework\tools\textconvert\main.rb&quot; &quot;$(ApplicationRoot)\assets\texts\texts.xlsx&quot; &quot;$(TouchGFXReleasePath)\framework\tools\fontconvert\build\win\fontconvert.out&quot; &quot;$(ApplicationRoot)\generated\fonts&quot; &quot;$(ApplicationRoot)\generated\texts&quot; &quot;$(ApplicationRoot)\assets\fonts&quot; &quot;$(ApplicationRoot)&quot;"/>
</Target>
<Target Name="CompileAllGeneratedFiles" BeforeTargets="ClCompile">
<ItemGroup>
<AllGeneratedCompileFiles Include="$(ApplicationRoot)\generated\fonts\**\*.cpp;$(ApplicationRoot)\generated\images\**\*.cpp;$(ApplicationRoot)\generated\texts\**\*.cpp;" />
</ItemGroup>
<Message Text="Creating compile items for all generated source files: @(AllGeneratedCompileFiles)"/>
<Exec Command="echo Creating compile items for all generated source files: @(AllGeneratedCompileFiles)"/>
<CreateItem Include="@(AllGeneratedCompileFiles)">
<Output TaskParameter="Include" ItemName="ClCompile"/>
</CreateItem>
</Target>
<Target Name="CleanupGeneratedFiles" AfterTargets="Clean">
<Message Text="Clean-up generated files: @(AllGeneratedFiles)"/>
<Exec Command="echo Clean-up generated files: @(AllGeneratedFiles)"/>
<Delete Files="@(AllGeneratedFiles)"/>
</Target>
<Target Name="PostBuild" AfterTargets="ClCompile">
<Exec Command="copy $(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.dll $(OutDir) > nul" />
<Exec Command="copy $(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.dll $(OutDir) > nul" />
<Exec Command="copy $(TouchGFXReleasePath)\lib\sdl2\win32\libpng16-16.dll $(OutDir) > nul" />
<Exec Command="copy $(TouchGFXReleasePath)\lib\sdl2\win32\zlib1.dll $(OutDir) > nul"/>
<Exec Command="if exist $(ApplicationRoot)\simulator\landscape.png copy /y $(ApplicationRoot)\simulator\landscape.png $(OutDir) > nul" />
<Exec Command="if exist $(ApplicationRoot)\simulator\portrait.png copy /y $(ApplicationRoot)\simulator\portrait.png $(OutDir) > nul" />
</Target>
</Project>