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https://github.com/Klagarge/PokeHES.git
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detect enemy
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@ -7,6 +7,7 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
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import Main.PokeMudry;
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import Screen.ScreenMap;
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public class Player extends Character{
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@ -29,25 +30,34 @@ public class Player extends Character{
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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Vector2 nextPos = position;
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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goalDirection = Player.Direction.RIGHT;
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nextCell = sm.getTile(getPosition(), 1, 0);
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nextPos.x+=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.LEFT)) {
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goalDirection = Player.Direction.LEFT;
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nextCell = sm.getTile(getPosition(), -1, 0);
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nextPos.x-=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.UP)) {
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goalDirection = Player.Direction.UP;
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nextCell = sm.getTile(getPosition(), 0, 1);
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nextPos.y+=sm.tileHeight;
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} else if (c.keyStatus.get(Input.Keys.DOWN)) {
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goalDirection = Player.Direction.DOWN;
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nextCell = sm.getTile(getPosition(), 0, -1);
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nextPos.y-=sm.tileHeight;
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}
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// Is the move valid ?
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if (sm.isWalkable(nextCell)) {
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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if (enemy(sm, nextPos)) {
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System.out.println("It's a enemy !!");
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} else {
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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}
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} else {
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// Face the wall
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turn(goalDirection);
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@ -72,11 +82,17 @@ public class Player extends Character{
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}
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}
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private boolean enemy() {
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//Vector<Enemy> enemies = PokeMudry.getEnemies;
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//for (Enemy enemy : enemies) {
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//}
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private boolean enemy(ScreenMap sm, Vector2 nextPos) {
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Vector<Enemy> enemies = PokeMudry.getEnemies();
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for (Enemy enemy : enemies) {
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boolean bMap = sm.map.equals(enemy.getMap());
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int pX = (int) nextPos.x/sm.tileWidth;
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int pY = (int) nextPos.y/sm.tileHeight;
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int eX = (int) enemy.position.x/sm.tileWidth;
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int eY = (int) enemy.position.y/sm.tileHeight;
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//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
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if(bMap && pX==eX && pY==eY) return true;
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}
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return false;
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}
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