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	done
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		@@ -10,6 +10,8 @@ import com.badlogic.gdx.Input;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Entity;
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import Game.Battle;
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import Screen.ScreenBattle;
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import Screen.ScreenMap;
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import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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@@ -57,28 +59,29 @@ public class PokeMudry extends PortableApplication {
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    @Override
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    public void onGraphicRender(GdxGraphics g) {
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        g.clear();
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		sp.p.manageEntity(sp.sm, controller);
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        sp.sb.manage(controller);
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        sp.render(g);
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        //System.out.println(ScreenMap.class);
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        boolean onMapScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class);
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        boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class);
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        if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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        sp.render(g);
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		for (Entity entity : entities) {
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            // Render only entities on the good map
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            if (entity.getMap().equals(sp.sm.map) && onMapScreen)
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                entity.graphicRender(g);
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		}
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        // Switch screen
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        if (sp.p.frontOfEnemy && onMapScreen){
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            sp.e = sp.p.lastEnemy;
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            sp.screenManager.activateNextScreen();
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            //sp.screenManager.activateNextScreen();
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            sp.sb = sp.screenManager.getScreenBattle();
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            sp.b = new Battle(sp.e);
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            g.resetCamera();
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        }
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        if(onBattleScreen) sp.sb.manage(controller, sp.b);
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        // Graphics render
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        sp.render(g);
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        for (Entity entity : entities) {
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            // Render only entities on the good map
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            if (entity.getMap().equals(sp.sm.map) && onMapScreen)
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            entity.graphicRender(g);
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		}
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    }
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@@ -30,7 +30,7 @@ public class ScreenBattle extends RenderingScreen{
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	private BitmapFont optimus40;
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	private Battle battle;
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	private Battle b = null;
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	private Enemy enemy;
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@@ -38,7 +38,7 @@ public class ScreenBattle extends RenderingScreen{
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    @Override
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	public void onInit() {
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		//new battle game
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		battle = new Battle(enemy);
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		//battle = new Battle(enemy);
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        //display the question
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		generateFont("resources/font/OptimusPrinceps.ttf", 40, Color.BLACK);
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@@ -52,7 +52,7 @@ public class ScreenBattle extends RenderingScreen{
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		displayDialog(g);
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		System.out.println("render: " + battle.getLineSpeech());
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		//System.out.println("render: " + battle.getLineSpeech());
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	}
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	@Override
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@@ -60,7 +60,13 @@ public class ScreenBattle extends RenderingScreen{
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		optimus40.dispose();
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	}
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	public void setBattle(Battle battle) {
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		this.b = battle;
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	}
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	public void generateFont(String file, int height, Color c ){
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		//Generate font with the file .ttf
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		FileHandle fileHandle = Gdx.files.internal(file);
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		FreeTypeFontParameter parameter = new FreeTypeFontParameter();
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@@ -77,7 +83,8 @@ public class ScreenBattle extends RenderingScreen{
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		g.drawFilledRectangle(Settings.SIDE/2, HEIGHT_DIALOG/2 + EDGE, WIDTH_DIALOG, HEIGHT_DIALOG, 0);
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		//dialog
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		g.drawString(15, 245 ,battle.getLine() , optimus40);
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		if(b != null) g.drawString(15, 245 ,b.getLine() , optimus40);
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@@ -95,7 +102,7 @@ public class ScreenBattle extends RenderingScreen{
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		//TODO afficher le joueur                 
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	}
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	public void manage(Controller c){
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	public void manage(Controller c, Battle battle){
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		if(PokeMudry.front_montant){
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 	     	System.out.println("manage: " + battle.getLineSpeech());
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@@ -2,14 +2,16 @@ package Screen;
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import Entity.Enemy;
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import Entity.Player;
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import Game.Battle;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class ScreenPlayer {
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    public ManagerOfScreen screenManager = new ManagerOfScreen();
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    public Player p;
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    public Enemy e;
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    public ScreenMap sm;
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    public ScreenBattle sb;
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    public Player p = null;
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    public Enemy e = null;
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    public Battle b = null;
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    public ScreenMap sm = null;
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    public ScreenBattle sb = null;
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    public void init(){
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@@ -19,13 +21,18 @@ public class ScreenPlayer {
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        // Create both type of screen and record for reuse
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        screenManager.registerScreen(ScreenMap.class);
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        screenManager.registerScreen(ScreenBattle.class);
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        sb = screenManager.getScreenBattle();
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        sm = screenManager.getScreenMap();
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    }
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    public void render(GdxGraphics g){
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        sb.setEnemy(e);
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        sm.setPlayer(p);
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        if(sb != null){
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            sb.setEnemy(e);
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            sb.setBattle(b);
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        }
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        screenManager.render(g);
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    }
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