mirror of
https://github.com/Klagarge/PokeHES.git
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done
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@ -7,11 +7,13 @@ import com.badlogic.gdx.math.Vector2;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Enemy extends Character{
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private String map;
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public FightData fightData;
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public Enemy(String name, int x, int y, String img) {
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public Enemy(String name, int x, int y, String img, String map) {
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super(name, x, y, img);
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this.map = map;
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turn(Character.Direction.DOWN);
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//generate the vector of fight
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@ -20,12 +22,17 @@ public class Enemy extends Character{
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}
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public void setPosition(int x, int y){
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public String getMap() {
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return map;
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}
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public void setPosition(Vector2 vPosition){
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setPosition((int)vPosition.x, (int)vPosition.y);
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public void setPosition(int x, int y, String map){
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position.set(x, y);
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this.map = map;
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}
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public void setPosition(Vector2 vPosition, String map){
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setPosition((int)vPosition.x, (int)vPosition.y, map);
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}
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@Override
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@ -46,13 +46,8 @@ public class Player extends Character{
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// Is the move valid ?
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if (sm.isWalkable(nextCell)) {
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if(!enemy()){
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// Go
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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} else {
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}
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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} else {
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// Face the wall
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turn(goalDirection);
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@ -78,12 +73,10 @@ public class Player extends Character{
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}
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private boolean enemy() {
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/*
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Vector<Entity> entities = testHER.getEntities;
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for (Entity entity : entities) {
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//Vector<Enemy> enemies = PokeMudry.getEnemies;
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//for (Enemy enemy : enemies) {
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}
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*/
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//}
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return false;
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}
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